I agree with Yahtzee 100% about the first point. The boss fights were my biggest complaint about the game. I was more miffed about actually having to fight in them rather than them having no significance to me but still, it is a valid point.
Lack of melee weapons never bothered me. I did though, enjoy being able to silently and instantly take down enemies as opposed to having to stun-baton them for 3 seconds. I would say though that I missed hunting around in crates for ammo although I didn't feel that not being able to took away from the experience for me.
I also didn't feel that the reduced specialization bothered me at all either. By the end of each Deus Ex I had a character that was quite sneaky and hacky and was reasonably competent in a fight. The only difference really was that in the original you specialize by weapon type whereas in DX3 you just specialize in combat in general. I think that they made up for it though with the improved weapon-upgrade system though. You generally won't be carrying around more than 2 good weapons at any given time anyways. Plus, the addition of a hacking minigame and the improved stealth made it feel (to me anyways) that there were *more* specialization options given that you actually could make a character who was designed to go through the game without being seen.
As for the disappointing endings, yeah sure. I agree with Yahtzee here too. I suspect that this was more of a "omg we're out of budget/time" issue than actual bad game design. I find it somewhat hard to believe that a game which got so many things so right would be so far off the mark for something so big.
Lack of melee weapons never bothered me. I did though, enjoy being able to silently and instantly take down enemies as opposed to having to stun-baton them for 3 seconds. I would say though that I missed hunting around in crates for ammo although I didn't feel that not being able to took away from the experience for me.
I also didn't feel that the reduced specialization bothered me at all either. By the end of each Deus Ex I had a character that was quite sneaky and hacky and was reasonably competent in a fight. The only difference really was that in the original you specialize by weapon type whereas in DX3 you just specialize in combat in general. I think that they made up for it though with the improved weapon-upgrade system though. You generally won't be carrying around more than 2 good weapons at any given time anyways. Plus, the addition of a hacking minigame and the improved stealth made it feel (to me anyways) that there were *more* specialization options given that you actually could make a character who was designed to go through the game without being seen.
As for the disappointing endings, yeah sure. I agree with Yahtzee here too. I suspect that this was more of a "omg we're out of budget/time" issue than actual bad game design. I find it somewhat hard to believe that a game which got so many things so right would be so far off the mark for something so big.