Extra Punctuation: What Human Revolution Got Wrong

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gerrymander61

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Sep 28, 2008
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I agree with Yahtzee 100% about the first point. The boss fights were my biggest complaint about the game. I was more miffed about actually having to fight in them rather than them having no significance to me but still, it is a valid point.

Lack of melee weapons never bothered me. I did though, enjoy being able to silently and instantly take down enemies as opposed to having to stun-baton them for 3 seconds. I would say though that I missed hunting around in crates for ammo although I didn't feel that not being able to took away from the experience for me.

I also didn't feel that the reduced specialization bothered me at all either. By the end of each Deus Ex I had a character that was quite sneaky and hacky and was reasonably competent in a fight. The only difference really was that in the original you specialize by weapon type whereas in DX3 you just specialize in combat in general. I think that they made up for it though with the improved weapon-upgrade system though. You generally won't be carrying around more than 2 good weapons at any given time anyways. Plus, the addition of a hacking minigame and the improved stealth made it feel (to me anyways) that there were *more* specialization options given that you actually could make a character who was designed to go through the game without being seen.

As for the disappointing endings, yeah sure. I agree with Yahtzee here too. I suspect that this was more of a "omg we're out of budget/time" issue than actual bad game design. I find it somewhat hard to believe that a game which got so many things so right would be so far off the mark for something so big.
 

ZippyDSMlee

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thenamelessloser said:
ZippyDSMlee said:
Roganzar said:
Yes all of Yahtzee's points are valid. These are definitely areas the Devs got it wrong when the made the game. However I still really like this game.
The augs are better developed than the AI, yet he is not bashing the AI.
You either didn't play the first Deus Ex or only skimmed the article. Yahtzee is talking about things that Deus Ex 3 got worse than Deus ex One. The AI in Deus Ex was terrible at times probably worse than Deus Ex 3. The specialization of augs/skills was definitely something missing from Deus Ex 3 which was in the first one.
HA the AI in DX1 is sharper and less dumb than what you have in DX:HR and IW had slightly better AI as well, now DX:HR's AI can fight but thats abotu all they can do..
 

Kurai Angelo

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nyysjan said:
On one thing i disagreed with Yahtzee, to me, Deus Ex has aged amazingly well.
Decade from launch, and i can still install it on my computer, and play it with same amount of enjoyment i did ten years ago (well, some frustration with having to fiddle with it to make it run on windows 7 and widescreen, but other than that, awesome all the way), sure, i know the story and most, if not all, of the secrets, but gameplay still stands on it's own, story is still good and characters are relatable, all the things i want from a game are there.
There are very few games i can say that about.
You can't objectively say something has aged well when your vision is coloured with nostalgia. A true test for aging is putting it into the hands of a completely new player and seeing how it holds up to them. If they can make concessions for the graphics being outdated and genuinely still find the game fun, then you can say it has aged well.
 

GiantRaven

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Eisenfaust said:
i'm also slightly concerned about the psychic super-hobo after you return to detroit...

"you will all suffer a grey sickness!"
"it will come on the backs of 12 kings" etc

WHY CAN A HOBO PREDICT THE FUTURE?! WHAT DOES THIS MEAN?!

clearly the illuminati and the majestic 12 are slipping IF A RANDOM HOBO KNOWS ALL YOUR PLANS, DAMMIT!

bah! as much as it's highly probably it's just a salute to it's predecessor but WHY?! what does this mean for the continuity? bah!
It wouldn't surprise if the Illuminati got him to do that, simply because people would dismiss him as a raving lunatic.
 

The Great Zegrool

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Kurai Angelo said:
nyysjan said:
On one thing i disagreed with Yahtzee, to me, Deus Ex has aged amazingly well.
Decade from launch, and i can still install it on my computer, and play it with same amount of enjoyment i did ten years ago (well, some frustration with having to fiddle with it to make it run on windows 7 and widescreen, but other than that, awesome all the way), sure, i know the story and most, if not all, of the secrets, but gameplay still stands on it's own, story is still good and characters are relatable, all the things i want from a game are there.
There are very few games i can say that about.
You can't objectively say something has aged well when your vision is coloured with nostalgia. A true test for aging is putting it into the hands of a completely new player and seeing how it holds up to them. If they can make concessions for the graphics being outdated and genuinely still find the game fun, then you can say it has aged well.
Well, I only got it this last June, and I think it's kickin' rad.
 

Sniper Team 4

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Question! Completely unrelated to the article itself, but I want to know at what part of the game does Adam lose his shirt and is running around bleeding? I never saw that part. Or did he use a scene from the DLC that will be coming out?

I can related to number 3 and number 1. I never thought I'd need to be able to jump up on buses, but by the end of the game I had maxed out my stealth and hacking, so I figured why not. I never had to resort to full combat though, except on that one part where you return to China.
And I still don't entirely understand the bosses' motivation either. Namir's final words sounded like they were supposed to make him tragic, but that's hard to do when we know nothing about him. And the woman--why does Adam say that he'll think about saving her? That drives me nuts, because he then just stands there and watches her bleed to death. And don't say he was being sarcastic, because he always talks in the same way. I feel like we were supposed to be given a choice--especially since she looks up at you with almost pleading eyes--but they took it out at the last moment. It would have been a good way to flush out the bosses better if you saved her.
 

Staskala

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I actually didn't mind the boss fights that much, but that's probably because I don't really see the appeal in playing a non-lethal character, especially since there are no non-lethal sniper rifles in Deus Ex. Besides, all of them can be easily killed by either placing mines at their spawn point, bringing a turret or just spamming Typhoon, so it's not like you really have to fight them directly.

I guess my real problems with HR were the gameplay and the story.
While the gameplay worked very well, there was just barely any variety to keep things interesting for very long. There are just three different kinds of guards and if you're playing stealth there might as well be just one.
I'm not asking for the aliens or Half-Life rejects the original introduced (hell no), but how about melee focused enemies that can break your stupid one-hit-instant-kill attack? Enemies that can see through your cloak? Enemies that are immune to tranqs? See and shoot through walls?
By the middle of the game there were so many ways to completely break it: Enhanced vision + laser rifle, Typhoon spamming, the cloak; some enemies to counter that would have been nice.

The story was pretty good for the most part, but it really failed as a prequel.
If you preordered the game Jensen interacts with exactly one character from the original, the only character we learn anything new about is Manderley before he joined Unatco. That's it, really; like 3 other characters are also name dropped, but we learn nothing relevant except that they were indeed alive in 2027. We don't learn anything about Unatco's founding, nothing about DeBeer or the other Illuminati, nothing about anything that leads up to DE.

I had a few other issues, mostly in the story department, but those two problems are what made HR - while still a pretty good game - ultimately a disappointment for me. Phew, good thing this EP came up; since I'm fairly late to the party I didn't know where else to whine.
 

Firia

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Sep 17, 2007
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I keep hearing about how plentiful Praxis points are. I'm just starting the Montreal-media level, and I've at MOST found 3 kits in all the game. The rest were purchased, or gained through XP. I am finding that I am not abundant with my points.
 

Mangue Surfer

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May 29, 2010
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?every player eventually becomes the same thing?

For me, the biggest problem of the game. When I started playing my plan was not use stealth, because all the wankers of the world are playing this way I was already tired of it before start playing. Read this thread and see how everything is "I did different, I did stealth!"
BUT it?s impossible play this game outside the stealth template. It?s not a game break problem, you can have a stealth focused RPG but the original Deus Ex allow a lot of different approaches. Damn, 11 years have passed for God sake!
 

Therumancer

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Nov 28, 2007
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Well, the endings problem can't be avoided, that's the problem with prequel games. You already know how things are going to turn out because you know what happened in the next game in the series, nothing you can decide can alter those fundemental developments.

This is one of the reasons why I'm none to fond of prequels in general.
 

Mr. 47

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May 25, 2011
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I agree, but HR is a damn fine game, and all but the endings are easily forgiveable.

@nyysjan: Same here! As of now I have only finished the first level of the original, but I love it! Screw Killzone, Resistance, and other graphicly taxing games, games like this are the greats.
 

Zom-B

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AgentBJ09 said:
2.5 - Lack of food vendors - Did anyone else besides me find it agonizing how long you would play certain missions with only ONE energy cell powered in this damn game? Why didn't the food vendors in Hangsha, Detriot, or any other hub sell actual food since energy bars restore those cells? Yes, I know LIMB clinics did this, but in Deus Ex 1, you could also stumble upon plenty of ammo and restoration items with just some basic scouting.
Or how about the fact that there's vending machines all over the place, credits in my wallet but I can't buy anything out of them? Seriously, the first moments of the game where I wanted to recharge a battery and moved my reticule over a vending machine hoping to buy something and all I got was the option to move it, I was dumbfounded.

Other than little things like that, and yes, the boss fights (I'm on Yelena right now, hardest difficulty, first play through with a mostly stealth character and am getting repetitiously fucked in a bad way by her), I think the game is very good. (I kind of feel like I will have to get lucky with Yelena or I will have to restart. Which might not be a bad thing. We always make mistakes in character building on our first attempts in game)
 

Truly-A-Lie

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Nov 14, 2009
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I had to look up the boss fight names while trying to find a walkthrough for the second one. I had absolutely no idea what her name was, or why she was there. Besides some brief foreshadowing about how feared she is, I knew nothing about her besides how angry she made me.
All of which really shocked me when it came to the final boss and I saw the options available, including a "Get out of Boss Fight free" card if you did well in the dialogue persuasion earlier.

With Resistance 3 and Serious Sam 3 both including hammers, hopefully the melee weapon is on its way back. The melee combat overall in Resistance felt really visceral to me, but once you get the sledgehammer it's just another story. Hopefully it makes people realise how much fun they can be.