extremely frustrating moments in gaming

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Aac18

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In Mirrors Edge there's some really annoying moments where your not 100% sure how to get to where you want to be which is infuriating. Other than that though its not a half bad game.
 

Wadders

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The most frustration I've ever felt when playing a game is at the start of the solo level in Rainbow 6 Vegas 2 (why is there even a solo mission in a tactical team shooter?!)

The part after you take down all the guards outside, then go inside. As you go inside there is a checkpoint, followed by guys on the walkway, more guys on the ground, a sniper, more guys on the ground, and after all that an MG that is placed in such a way that it is almost impossible to see it without shooting you, and it kills in 2 hits.

I must have played and re played that section 10 times or more the first time I played through that game.
 

theultimateend

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quiet_samurai said:
There are countless, but my most recent are those god damn forced sword duels in Saints Row 2.
How many were there? I don't recall doing it all that much and they went pretty fast.

For me the most frustrating moment was the moment my SPORE creature grew legs up till the time I hit space and realized the game wasn't getting any better.

Had they just made the Cell game they might have been on to something :p
 

Motakikurushi

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Persona 3 - if main character dies, game over. Yeah, real fair, especially if a critical hit lands and you're knocked on the floor and have to miss a go or the enemy A.I. is being a d*** and solely aims for you. I swear, if that game isn't the easiest game to die on, then I don't know what is. Persona 4 doesn't count, because your team members can take your hit (thank you Atlus).

Oh, and I remember the Jak games by Naughty Dog had murderously frustrating moments. Oh, and honourable mention goes to Dead Rising. I had to restart the game 3 times because the time ran out on a case mission. That game... is evil... The escorts can go run into a group of the undead and have their limbs ripped off, which is consequently what I tell them to do, and they do it!
 

d4rkxy13x

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Asciotes said:
this may just be me, but in Guild wars, the most frustrating thing you can do is get a party together for Underworld if you're not an assassin.
That's one but otherwise for me it's in wild arms xf for psp where you're escaping from prison and not dying is a matter of luck(the secutor attacking you and not the old guy).
 

DamagedWill

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Let's see... off the top of my head.

Call of Duty 4 - Mile High Club. (But it sure was a good feeling to finally do it)
Call of Duty: WaW - Heart of the Reich on Veteran. (It's what ruined the game for me)
Star Wars: The Force Unleashed - Going through on Sith Lord the first time.
Left 4 Dead - Going for Nothing Special. Took me three months but I fuckin' got it.
Ninja Gaiden 2 - The whole game.

As for general examples, I hate escort missions. There is only one escort mission that I can safely say didn't piss me off. It was Resident Evil 4. At least, Ashley had the smarts to get close to me while I shoot or duck if I aimed at her.
 

PhantomCritic

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Pretty much from the entire mario series about after the first 10 levels it either gets too boring and repetitive or too hard, well thats from past experience anyways. Or Jinpachi on hard mode on story mode in Tekken 5, I'd like to see people try to not get annoyed by him.
 

timmytom1

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MaxTheReaper said:
B12 said:
Let me see... Try the one where you have to destroy the escaping helicopters, which you can't do without jacking one yourself, which only lasts as long as the first round of heli's. Or perhaps every mission involving those genetic detectors.
Fuck those detectors.
Fuck them in the face.

Also, that mission where you have to destroy all twelve of the escaping helicopters is a *****.
I made it to the last one,launched my whipfist ,caught the bastard ,and i caught him just as he left the zone RAGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!*explodes*
 

DonPauliani

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Recently? Fucking Overlord II. That Susanne Arendt's sassy review got me into it but she failed to mention the one pivotal moment of game designer's dickery that Yahtzee hammered in and that is the fucking spider-maze-elevator bullshit in the Everlight caves. I've just fucking SLAUGHTERED the motherfucking boss and now I have to do a tedious, mindless and almost entirely unnecessary platforming mission as my reward? I hope I speak for my sense of petty justice by declaring, quite loud, in caps, on an online forum, FUCK YOU, OVERLORD II; RIGHT UP THE ASS WITH A RAKE.

Or, on a more levelheaded note, entirely clear of hyperbole: This level has fully convinced me that whoever at Codemasters designed this scenario or allowed it to pass into the finalized game needs to be straight fired and exiled into an Amish colony after being blinded in one eye and having his left hand removed; ensuring his or her incompetence never inflicts itself upon the earnest and trusting gaming community...... haaaa.
 

LitigationJackson

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May 22, 2009
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i just tried the ArmA 2 demo, and i know all the aspects of not getting shot, it's just that whenever i try actually practicing those strategies, i fail completely and nobody will resurrect me.
 

Generator

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Ajaysallthat said:
Generator said:
Sewblon said:
Any of I Wanna Be The Guy.
Ninja'd. A good amount of the levels in Jak 2 annoyed the crap out of me, i.e. escort missions, racing missions, the damn Wack-a-mole mission. However, it's still one of my favorite games of all time. Go figure.
What about that mission where you gotta destroy three of those spider bots before they reach the underground base in the slums, but they're all heavily armored like demigods and spaced apart like China and Kansas, all the while being chased by crimson douches
It's not too bad if you spam the Vulcan Fury and get a fast vehicle. But, I'll admit, that one did take me quite a few tries. Really, that entire point in the game kept me stuck for quite some time, with that mission, the second race, and, my least favorite of all, escorting the three idiots through the sewers.
 

MiracleOfSound

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Wadders said:
The most frustration I've ever felt when playing a game is at the start of the solo level in Rainbow 6 Vegas 2 (why is there even a solo mission in a tactical team shooter?!)

The part after you take down all the guards outside, then go inside. As you go inside there is a checkpoint, followed by guys on the walkway, more guys on the ground, a sniper, more guys on the ground, and after all that an MG that is placed in such a way that it is almost impossible to see it without shooting you, and it kills in 2 hits.

I must have played and re played that section 10 times or more the first time I played through that game.
Me too. I hated that part. Actually now that I think of it I hated the entire game, it seemed built to frustrate you.



undeadfly said:
There was a moment in dead rising that almost made me kill someone out of rage. I had like 20 minutes left on the watch to start the last case. Id already been playing for hours. to kill the last couple minutes, I opened one of the doors to talk to a surviver that I rescued then went to the section in the safe room where it has the unlocked costumes and stuff. A survivor followed me there said "hey thanks" and plopped his ass right in the middle of the only way out of that area. I coulnt jump over him, i couldnt kill his ass dead. and I most certainly ran out of time there ... I was so mad i threw my controller.
Dead Rising was full of frustrating mechanics, the two worst being the survivor AI and goddamn motherfucking Otis.
 

NoriYuki Sato

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in [PROTOTYPE] when you're about to consume a WOI target, you have grabbed them, and then you get hit by a missle, and the body explodes. when you're at 93% consumed, it gets irritating to find them, let alone have them explode in your hand half a second before you press the CONSUME button
 

undeadfly

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miracleofsound said:
Wadders said:
The most frustration I've ever felt when playing a game is at the start of the solo level in Rainbow 6 Vegas 2 (why is there even a solo mission in a tactical team shooter?!)

The part after you take down all the guards outside, then go inside. As you go inside there is a checkpoint, followed by guys on the walkway, more guys on the ground, a sniper, more guys on the ground, and after all that an MG that is placed in such a way that it is almost impossible to see it without shooting you, and it kills in 2 hits.

I must have played and re played that section 10 times or more the first time I played through that game.
Me too. I hated that part. Actually now that I think of it I hated the entire game, it seemed built to frustrate you.



undeadfly said:
There was a moment in dead rising that almost made me kill someone out of rage. I had like 20 minutes left on the watch to start the last case. Id already been playing for hours. to kill the last couple minutes, I opened one of the doors to talk to a surviver that I rescued then went to the section in the safe room where it has the unlocked costumes and stuff. A survivor followed me there said "hey thanks" and plopped his ass right in the middle of the only way out of that area. I coulnt jump over him, i couldnt kill his ass dead. and I most certainly ran out of time there ... I was so mad i threw my controller.
Dead Rising was full of frustrating mechanics, the two worst being the survivor AI and goddamn motherfucking Otis.
A-freakin-men Otis can go suck a big one. And if I ever again end up escorting 8 people through a mall only to be stopped by a 4 foot wall and their inability to fucking take turns climbing said wall. Well, actually im never going to do that again. I got the achievement so the survivors can go fornicate themselves with a chainsaw for all I care now.
 

Giraffle

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Some missions in prototype were BEYOND frustrating. My most hated missions are below:

1. The mission where you have to destroy the stupid infected building with a hijacked tank, in the middle of a freaking WAR. Its chaos. The stupid APC I had blew up, and its impossible to get and keep a new one. So I try throwing things at the building, but the fucking hunters charge at you with all their retard strength, dropping whatever you had, and THEN the millitary calls in strike teams, unbeleivable.

2. Of course, the boss fight with that one chick (whatever her face)seriously, that was just bull shit, she has like a million cheap moves. Thankfully she was kinda slow, and I could easily hop around her in armor and whip her. But even then she was a *****.

3. And then the mission where you have to stop all the escaping helicopters, talk about bull shit. If you beat it, its from luck, because your first instinct is to snatch another helicopter and blow up your targets, but nooo, theres like 8 other helicopters for each target, and every time you jack a helicopter its armor turns into a papercopter. So then your stuck chasing the things with your whip and foul language.

unbeleivable, cant beleive I beat it.
 

Ajaysallthat

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Jul 17, 2009
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Generator said:
Ajaysallthat said:
Generator said:
Sewblon said:
Any of I Wanna Be The Guy.
Ninja'd. A good amount of the levels in Jak 2 annoyed the crap out of me, i.e. escort missions, racing missions, the damn Wack-a-mole mission. However, it's still one of my favorite games of all time. Go figure.
What about that mission where you gotta destroy three of those spider bots before they reach the underground base in the slums, but they're all heavily armored like demigods and spaced apart like China and Kansas, all the while being chased by crimson douches
It's not too bad if you spam the Vulcan Fury and get a fast vehicle. But, I'll admit, that one did take me quite a few tries. Really, that entire point in the game kept me stuck for quite some time, with that mission, the second race, and, my least favorite of all, escorting the three idiots through the sewers.
Oh god that was un bearable!
 

Wadders

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miracleofsound said:
Wadders said:
The most frustration I've ever felt when playing a game is at the start of the solo level in Rainbow 6 Vegas 2 (why is there even a solo mission in a tactical team shooter?!)

The part after you take down all the guards outside, then go inside. As you go inside there is a checkpoint, followed by guys on the walkway, more guys on the ground, a sniper, more guys on the ground, and after all that an MG that is placed in such a way that it is almost impossible to see it without shooting you, and it kills in 2 hits.

I must have played and re played that section 10 times or more the first time I played through that game.
Me too. I hated that part. Actually now that I think of it I hated the entire game, it seemed built to frustrate you.
Yeah, I loved the game, it's one of my top 10 I'd say, but the checkpoint system is one of the most infuriating in any game I've played. Somehow though, I still play the damn thing, on MP and SP. I think its just 'cause I'm a sucker for all things Clancy. Its basically just porn for advanced military hardware :p