F.E.A.R 2: Project Origin (Demo)

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squid5580

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Feb 20, 2008
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I have never D/led a retail demo that has ran right because of Monolith

so fuck you Monolith
 

Worr Monger

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Jan 21, 2008
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F.E.A.R. is one of the funnest and scariest shooters out there. To me it's classic. The demo LOOKS great, but thus far doesn't feel like F.E.A.R.

To me, F.E.A.R. was scary because you were trapped in tall building with no one to help you, while being surrounded by paranormal activities and Replica soldiers.

I felt SAFER when the Replica soldiers were around because I knew nothing paranormal would come at me, it helped create GREAT tension when you were alone in the halls.

I'm sure F.E.A.R. 2 will have SOME of these similar environments. But the demo mostly feels like just another run around a ruined city shooter (WWII shooters, Half Life 2, etc.), being out in the open isn't quite as frightening. I'm not going to be afraid of ghosts when I'm inside of a goddamn Mech.

Sounds like Monolith listened to too many moronic complaints about the environments being "boring" or "repetitive". And people bitching about not enough "variety" in the enemies. If this were actually a problem, F.E.A.R. wouldn't have been as respected as it is already... it WASN'T a problem.

So fuck you fans for complaining about an already fantastic game.

And fuck you Monolith for listening to them.


P.S. Why did you take out the lean option Monolith? Because there weren't enough buttons on a lame console control pad? Stop catering to consoles and leaving PC gamers in the afterthought.


P.P.S. I will still get this game... because demos don't always tell the whole story about a game.
 

-Seraph-

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May 19, 2008
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I downloaded the PC demo, had no trouble running it and overall it seemed pretty fun. I have to agree with people who say the game looks a little dated. I'm no graphics whore or anything but seriously devs should still try and push the hardware a little. I am pissed off about no lean keys, that a load of shit for the PC version but I can cope without it like I did with FC2. So far it's been enjoyable and I hope the final product turns out great and becomes a potential buy, hell 09 looks like a damn good year. My greatest concern is the multiplayer, oh PLEASE don't make it turn out like the pile of shit that was the original multiplayer *cringes*. Lets hope it's GOOD, I mean there is a reason why the multiplayer was free, pile of crap.
 

Avatar Roku

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Jul 9, 2008
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Worr Monger said:
F.E.A.R. is one of the funnest and scariest shooters out there. To me it's classic. The demo LOOKS great, but thus far doesn't feel like F.E.A.R.

To me, F.E.A.R. was scary because you were trapped in tall building with no one to help you, while being surrounded by paranormal activities and Replica soldiers.

I felt SAFER when the Replica soldiers were around because I knew nothing paranormal would come at me, it helped create GREAT tension when you were alone in the halls.

I'm sure F.E.A.R. 2 will have SOME of these similar environments. But the demo mostly feels like just another run around a ruined city shooter (WWII shooters, Half Life 2, etc.), being out in the open isn't quite as frightening. I'm not going to be afraid of ghosts when I'm inside of a goddamn Mech.

Sounds like Monolith listened to too many moronic complaints about the environments being "boring" or "repetitive". And people bitching about not enough "variety" in the enemies. If this were actually a problem, F.E.A.R. wouldn't have been as respected as it is already... it WASN'T a problem.

So fuck you fans for complaining about an already fantastic game.

And fuck you Monolith for listening to them.


P.S. Why did you take out the lean option Monolith? Because there weren't enough buttons on a lame console control pad? Stop catering to consoles and leaving PC gamers in the afterthought.


P.P.S. I will still get this game... because demos don't always tell the whole story about a game.
I agree with most of this. Especially how it wasn't as tense. My problem with the demo is, exactly as you said, outdoors isn't good for F.E.A.R. My other is that combat (except the mech level, obviously) actually felt satisfying, which, while great for a pure shooter, should not happen in a horror game. All that said, I'm still getting the game.

My main problems with the fist game's environments wasn't that they felt the same within each area, but that each area (except the most exceptional apartment scene, best part of the game bar none) felt like the other areas (i.e, treatment plant felt the same as ATC, which in turn felt the same as the Origin facility). That wasn't even that big a problem for me though.
 

Baonec

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Aug 20, 2008
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Played the demo loved it especially the cinema section will deffinately be buying the game on release.
 

Eldritch Warlord

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Jun 6, 2008
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I downloaded the PC demo: it ran like lame sloth and might lose a graphics comparison with the original Half-Life.

Fuck you Monolith
 

Baonec

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Aug 20, 2008
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delta4062 said:
Baonec said:
Played the demo loved it especially the cinema section will deffinately be buying the game on release.
the cinema section? all you do is walk through a hole in the wall.....
May've just been the way I was playing as I wasn't paying much attention at all really and Alma's little hug shocked the crap straight out of me.
 

Clashero

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Aug 15, 2008
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I was happy to hate the series after the second expansion, but I actually LIKED the demo for FEAR 2! You took that away from me!
Fuck you Monolith
 

geldonyetich

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Aug 2, 2006
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Ho hum, guess I'll actually give the F.E.A.R. 2 demo a try. Personally, I liked the combat in F.E.A.R. more than the scares.

I actually felt sorry for Alma. When she got all huggy, I went ahead and gave her one.
So, that was a mistake.
Nonetheless, F.E.A.R's horrors have always been pretty much a miss for me.

Also, in accordance with this thread's trend, copulate my monolith. Er, or something like that.
 

Calax

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Jan 16, 2009
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The biggest problem with fear in general is that the developers have yet to be able to switch between horror and combat without the usual car wreck. Maybe if they did stuff like have you in a gunfight then alma appears turns everyone into bloody puddles and start chasing you it might be more fun because they integrated combat with the horror aspect.

In FEAR you could always tell which section you were entering, no enemies means horror, but as soon as a replica appears you know you're in for some gunfighting.
 

geldonyetich

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Aug 2, 2006
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Short demo. It had some moments, though. The engine was lackluster, it's true - I think it's mostly in the lighting, as it did have some neat features with water simulation and whatnot. The lack of graphical options, perhaps brought about by excessive consolitus didn't help. I'd drop $20 on the full version.