F.E.A.R. is one of the funnest and scariest shooters out there. To me it's classic. The demo LOOKS great, but thus far doesn't feel like F.E.A.R.
To me, F.E.A.R. was scary because you were trapped in tall building with no one to help you, while being surrounded by paranormal activities and Replica soldiers.
I felt SAFER when the Replica soldiers were around because I knew nothing paranormal would come at me, it helped create GREAT tension when you were alone in the halls.
I'm sure F.E.A.R. 2 will have SOME of these similar environments. But the demo mostly feels like just another run around a ruined city shooter (WWII shooters, Half Life 2, etc.), being out in the open isn't quite as frightening. I'm not going to be afraid of ghosts when I'm inside of a goddamn Mech.
Sounds like Monolith listened to too many moronic complaints about the environments being "boring" or "repetitive". And people bitching about not enough "variety" in the enemies. If this were actually a problem, F.E.A.R. wouldn't have been as respected as it is already... it WASN'T a problem.
So fuck you fans for complaining about an already fantastic game.
And fuck you Monolith for listening to them.
P.S. Why did you take out the lean option Monolith? Because there weren't enough buttons on a lame console control pad? Stop catering to consoles and leaving PC gamers in the afterthought.
P.P.S. I will still get this game... because demos don't always tell the whole story about a game.