F.E.A.R 2: Project Origin (Demo)

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AceDiamond

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delta4062 said:
Calax said:
The biggest problem with fear in general is that the developers have yet to be able to switch between horror and combat without the usual car wreck. Maybe if they did stuff like have you in a gunfight then alma appears turns everyone into bloody puddles and start chasing you it might be more fun because they integrated combat with the horror aspect.

In FEAR you could always tell which section you were entering, no enemies means horror, but as soon as a replica appears you know you're in for some gunfighting.
some sections were niether
This
 

Weerez

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Dec 24, 2008
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I played FEAR 2 Demo and laughed when I saw the bus. I said out loud.
"Ah! There's a bus. Come on, you can't fit through there. Look, you don't even fit"
Then it fell and I said
"Oops"
 

TundraWolf

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Dec 6, 2008
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The only complaint I have about the demo is the outdoor parts of the levels. As someone said already, F.E.A.R. simply does not work in an outdoor setting. The reason the original F.E.A.R. got you so tense and worked-up was because you were constantly in enclosed areas (hallways, office rooms, what-have-you) with nowhere to go if the shit hit the fan. Being outside made the game drop way more into a simple run-and-gun approach. And, while that works for other FPS games, it simply does not fit the overall feel they seem to be trying to emulate in F.E.A.R..

To be honest, though, it's blatantly obvious the only reason they included such things (the outdoor levels, the EPA, and so forth) is to satisfy the cravings of the multiplayer console users. No insult meant to the console users in the crowd, but it's true: the original F.E.A.R. was developed solely for the PC and PC gamers, and was developed with story, atmosphere and setting as the focal points. The multiplayer was fun, but it was not the main selling point for the game. But now that Monolith is trying to tap into the money-well that console gaming is these days, they seem to be fine with giving up some creativity and dedication to atmosphere on the hope that more powerful weaponry, more open levels and so forth will draw more of an audience. Of course, they're almost alienating their PC gamer demographic, but if it means more money, that's okay, I suppose. (This point is further proved by the lackluster controls, such as the absence of the lean control, but that's already been mentioned.)

I am definitely going to get this game, because I loved the original and, despite what I said, I still enjoyed the demo. Having said that, though: Fuck you, Monolith, for turning your back on your original fanbase from the PC.

(Cue the "PC Fanboy" comments.)
 

Worr Monger

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Not a Spy said:
I agree, with you for the most part, about the outdoors taking away some of the tension, and the business with the Mek. But Im really getting annoyed with the whole "horror games cant have decent combat" thing ( and the whole "post yahtzee" effect in general) but here's my point: A horror/ Fps like FEAR needs that satisfying combat, its part of the package.. the Replica soldiers aren't meant to be scary, they're meant to be a challenge to fight. Alma is meant to be scary, and she is. A Horror/FPS needs decent gunplay because its an FPS! (in part)And the Alma/ ghostly sections are there to scare the shit out of you. The formula works, it's what made FEAR so successful.

Your argument would hold more credibility if you had said that survival/ Horror games need difficult combat( though it still needs to provide some satisfaction) insanely difficult combat makes more sense in a Survival type game (Ala silent hill) because the difficuly, and the fun is in SURVIVAL!
Who ever said horror games can't have decent combat? Yahtzee has no effect on my opinions of games, though I find all of his perspectives hilarious. He hated Dead Space, I loved it. But Dead Space was a great horror game because it was good at creating tension with each potential encounter.... and as with F.E.A.R. you were trapped alone in tight places with nowhere to run. But the combat in Dead Space was also brutal and satisfying, it only made it better to me.

I thought the F.E.A.R. 2 demo had good combat, I mean, it's essentially the same as the original, which I would say has some of the best FPS combat out there... very good AI. To me, the replica soldiers offered a time of relief from the tension in the dark, quiet hallways. It was a great mix. But F.E.A.R. 2 reminds me more of a typical WWII shooter with ruined buildings and sniper fights, etc. Not bad, but meh...

I guess my main gripes are that... the Mech might be kinda fun, but it just seems like a gimmick to please complaining fans... to me, the Mech in the demo works no differently than the Mech in Quake 4, it just looks better. I also don't like that they took away my ability to lean... now ducking behind cover during a fire fight is not quite as fluid... or F.E.A.R.-esque.

Like I said earlier, I feel a bit shafted as a PC Gamer
 

Ranooth

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That was a pretty epic demo, i will be man enough to admit i did jump at the scary bits. Haven't played the first one but i may pick it and this one up later in the year.
 

blue5

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Jan 14, 2009
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I'm torn about this demo.

good: So far the effects seem pretty good and the ambiance and attention to detail really showed that Monolith weren't sitting on their hands. A good tense atmosphere kept things rolling along. Tiny stutters, but generally my machine sailed through it.

bad: What the hell is up with the load times? Enemies really not all that intimidating, unlike the original. While I liked the mech sequence, they could have engineered the fight sequence better. Texture quality was inconsistent though.

Music is something that I would like to hear, even its just ambient shit playing on the radio. You can have Alma mess around with it. I know I'll buy it, since its one of the few quality titles coming out this year.

Diablo3 and Starcraft 2 aren't confirmed for this year so this will have to do until those come out.
 

itsnotyouitsme

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Sorry, but after the 2nd fear, the game should have been stopped. FEAR: PM contracts the bad case of the stupid as you have another random human contracting the same superpowers the demon spawn had(the first guy). but now they went a random route and tried to keep the horse alive with stitches and a new game. I love FEAR, and the 2nd fear, but i don't think ill be playing this new one.
 

Zetona

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Dec 20, 2008
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Ran smoothly on PS3, good shooting mechanics and tight controls. 30 minutes of gameplay is great for a 650 megabyte demo. Looks nice, plays well, but it didn't scare me, and I'm no stalwart of the horror genre. The only scary point was when Alma appeared towards the end and leaped at my throat. The rest was good gameplay and entertaining mindfuckery, as Yahtzee would put it.
 

AceDiamond

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JoeNightmare said:
Sorry, but after the 2nd fear, the game should have been stopped. FEAR: PM contracts the bad case of the stupid as you have another random human contracting the same superpowers the demon spawn had(the first guy). but now they went a random route and tried to keep the horse alive with stitches and a new game. I love FEAR, and the 2nd fear, but i don't think ill be playing this new one.
Extraction Point and Perseus Mandate weren't made by the original team. Furthermore they are non-canon. FEAR 2: Project Origin, is the true sequel.
 

shadow skill

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I'm not that big into PC shooters but I went ahead and downloaded the demo for the PC and I noticed almost instantly that there were no lean keys. WTF there are going to be times where I would want to lean and shoot at asshats so why can I not do that in this game? There is a smart way to handle reducing the number of keys used,,,,A modifier key so that strafe left and right become lean left and right, no reason to take that out. Incidentally a modifier key would work on a console as well. I don't really have a machine that can run it well but other than the lack of lean keys I thought it was solid overall. I also liked the ending with the powered armor, it was fun just tearing people to shreds with my machine guns.
 

imPacT31

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Mar 19, 2008
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I though the demo was pretty good but not really enough to interest me and even frustrating at times. In the section with the phantoms I got completely lost after failing to find the way forwards and was seriously starting to suffer from motion sickness with the lurching and blurry filters when I finally worked out where to go.

Having played both the PC and PS3 versions, in reverse order, I have to say the PC is significantly better. While the graphics were actually better on the console, my PC's fault, the controls were absolutely horrible and, as far as I could tell, couldn't be remapped. The PC version controlled far better, although still had odd default mappings (shift for scope? G for missiles in the mech).

Although I've only played both demos I certainly preferred the original FEAR and really thought the demo for Origin came across as trying too hard to be generic and likeable.

Just wondering: who else was killed by the bus first time?
 

JonWood007

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Jan 25, 2009
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Will probably look into it on 360....first FEAR does not like my computer at all, definitely have to submerge my CPU in liquid oxygen to get it to run as Yahtzee would say. So I think I will stay away from FEAR 2 on my PC...unless theyve vastly improved optimization.
 

Sketchy

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delta4062 said:
PLay the last mission of F.E.A.R alma gets.....touchy
What do you mean by that. I never finished it and I don't have it any more.
Also, the demo was ok, scared me a fair bit (I get scared easily), but I didn't like the mech section at all.
 

Calax

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Klagermeister said:
NOOOO! Damn ESRB! I can't download the demo because it's rated M!
Curse these Microsoft regulations.
I think you are the first person I know who has not lied about their age to get M rated crap.

And personally I thought that the expansions to fear were basically Sierra saying Fuck You! to monolith. I mean come on, Extraction point rezed the guy you spent the entire first game trying to kill, killed everyone important in the first game, and otherwise did it's best to tie up every plot point in the entire game.

If that isn't one group telling another to Fuck off I have no idea what is.