Xzi said:
We're talking about EA's new business model here, which is sure to spread. It keeps you from playing online if you don't have the DLC which comes with the purchase of a new copy. You're damn straight that's crippling.
I'm not a fan of any DLC, because for the most part it turns out to be stuff that was supposed to be included in the game to begin with, but instead people are charged extra for it. Normally I just ignore it and move on, but THIS type of BS is worth complaining about.
Ah, the online passes. So, you think the publishers/developers have an infinite obigation to support the online capacity regardless of cost or time? You must have been really annoyed when Microsoft dropped Halo 2 then.
But back to the metaphors. Lets say, you had a cable box (cable isn't used over here, so if there is no 'box' for decoding the signals, my bad) - if you sold the cable box to someone else, would you expect the cable company to use your last payment to run his box for the time that remained, or would you expect them to charge him for the new subscription and/or hook up?
Now, with XBox Live, I don't know how much obligation the publisher has in terms of support - I imagine that whilst the game servers are handled by Microsoft, the game publisher has to support servers like statistical storage or online match making themselves. i.e. they have to maintain a service for a period of time. Now, traditionally, we've got it free as a perk, but if the publishers decide that they can't provide that anymore, fair enough in my book - unless they lie on the box and say 'online multiplayer supported free to the owner of this disc for the lifetime of the disc'.