Fable 2: Any good?

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GloatingSwine

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It's not "for the sake of casuals", it's for the sake of balancing magic so you can't just spam your best spell over and over without relying on overtly gamey (and thus immersion breaking) systems like MP or arbitrary cooldown times.
 

TsunamiWombat

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The magic gameplay strikes me as very interesting though, because one spell isn't inherently more powerful then the other. The Higher level you put it at the more powerful the spell, and the spell changes, so effectivly theres 5 different variations of each spell.
 

yourkie1921

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shatnershaman post=9.73468.804375 said:
Indigo_Dingo post=9.73468.803854 said:
Ok, this is me being serious - can anyone give any justification as to why the game has STDs?
So that the children can learn the formula for calculating Speed,Time and Distance.
Any reason to not have them?
 

TsunamiWombat

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yourkie1921 post=9.73468.806027 said:
shatnershaman post=9.73468.804375 said:
Indigo_Dingo post=9.73468.803854 said:
Ok, this is me being serious - can anyone give any justification as to why the game has STDs?
So that the children can learn the formula for calculating Speed,Time and Distance.
Any reason to not have them?
It's in incredibly poor taste?
 

CmdrGoob

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GloatingSwine post=9.73468.805849 said:
It's not "for the sake of casuals", it's for the sake of balancing magic so you can't just spam your best spell over and over without relying on overtly gamey (and thus immersion breaking) systems like MP or arbitrary cooldown times.
Maybe, I'd rather have MP or cooldowns, at least you don't have to stand around being vulnerable in the middle of battle waiting for them.

And it seems to me from Moleneux's (sp?) comments in other videos, he wanted a 1 button magic thing to make it easier for casual players, he talks like he wanted 1 button for melee, 1 button shooting (and I don't mind having one button for them) and 1 button for magic. You could have a charging thing for balance without having many spells on the same button, but it looks to me like he deliberately wanted 1 button for magic to make it easier for casual gamers to play.

Maybe it's a matter of taste, but for me if I have many spells and abilities, I want many buttons so all the best ones are at my fingertips for fast use and variety. I had like 30 hotkeyed spells in Oblivion thanks to a mod :) Maybe that's just my PC gamer instincts showing.
 

morrie man

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I loved the first fable was probably one of the best games for the origonal xbox and i still like it. The new fable has magerly improved the flaus i hated in the first one and has added even more fun into the game such as the clothing in fable you had to have the plate armor to have the best defence but it looked stupid, well i thought it did, but now it has changed so you can wear whatever because it changes the longer you wear it. There also the fact that you couldnt play 2 player you can now and i have to admit it looks brilliant, not to mention the fact you can get a dog which can find hinden objects and help in combat and its just cool to have a dog sidekick. Theres also the property market, you are able to buy, invest and sell but this time there isnt anything you cant buy aparently which sounds fun. Not to mention the map is more accessable and there more to do, like getting a job like being a black smith. I have to admit it looks brilliant and every advert i have seen has been amazing, i really cant wait till it comes out.
 

Reaperman Wompa

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*sits in corner*

Nononononononono....my fable...2...mine....good...

Looked at a few hands on plays and they said that the combat was pretty good, the camera is like the old one and If can't be controlled probably just stays behind, but they'll probably have the same camera from fable and with co-op don't invite dickheads to your world, just friends or whatever and make sure you don't have someone who would find fucking up your world funny...myfable...mine...2...*goes back to corner*
 
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i loved the original fable and am really stoked for this game to come out. the whole game of the year staple that gets applied too much, i mean who cares. as long as you love a game it shouldn't matter whether someone thinks it's awful or game of the year. all that matters is your opinion. the video game industry is starting to become too much of a sheepish community with a few shepherds telling us what to think is good. the thing i enjoyed most about fable is that i thought it was a very immersive game. but that's for you to decide, so try it and enjoy.
 

Bulletinmybrain

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Yep because being able to just inferno the hell out of enemies was just to simple and easy.

THAT's WHY THEY CHANGED IT! Seriously in the last parts of fable Inferno>Anything. It not only pushed enemies back but it was high damage and you could cast one every second or so. No one stood a chance. This is for balancing issues man, Get with it.
 

Geo Da Sponge

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CmdrGoob post=9.73468.796535 said:
If your co-op player is a bastard, they can kill your husband/wife and children. Which might actually be okay, because in that demonstration the developers NPC husband looked like a ungrateful twat.
I believe there's a safety switch which you can turn on and off to make your co-op partners actions permenant or not.

Indigo_Dingo post=9.73468.803854 said:
Ok, this is me being serious - can anyone give any justification as to why the game has STDs? That sounds more like Molyneaux showing that hes a bit immature rather than a major technical innovation. Plus, that is likely to scare off a couple of players, and its not likely to draw any new ones in (at least I kinda hope not - I really don't want to think that there are gamers who are looking for a Chlamydia sim)
Answer: Because if someone, anyone, realises that 'it could well happen to them' based on them contracting it in the game then it will all be worthwhile. On a more down-to-earth note, it helps build up a real, living world, which is rather the point of the whole thing.

Also, it's hardly immature to include something which is a real problem of modern society (unless you are honestly suggesting he giggles at the concept), as compared to say, Ivy's boobs in Soul Calibur 4.
 

yourkie1921

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TsunamiWombat post=9.73468.806052 said:
yourkie1921 post=9.73468.806027 said:
shatnershaman post=9.73468.804375 said:
Indigo_Dingo post=9.73468.803854 said:
Ok, this is me being serious - can anyone give any justification as to why the game has STDs?
So that the children can learn the formula for calculating Speed,Time and Distance.
Any reason to not have them?
It's in incredibly poor taste?
Why does that make me more happy to have pre-ordered the game? And why be tasteful? Grand Theft Auto is a hit and it's not tasteful. God of War is a hit and it's not tasteful.
the first fable's combat was pretty basic, I really thought of fighting in fable one as a chore. Hopefully this will be offset by the fact that the levels are bigger -- and maybe u can avoid mobs...?
I don't. I liked the combat in Fable1 way more than most RPGs (and by RPGS I mean actual RPGs not everything that can be labeled an RPG)
 

Geo Da Sponge

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TsunamiWombat post=9.73468.806052 said:
yourkie1921 post=9.73468.806027 said:
shatnershaman post=9.73468.804375 said:
Indigo_Dingo post=9.73468.803854 said:
Ok, this is me being serious - can anyone give any justification as to why the game has STDs?
So that the children can learn the formula for calculating Speed,Time and Distance.
Any reason to not have them?
It's in incredibly poor taste?
Hardly. It's not as if they're going "LOL! AIDS!".
 

SomeBritishDude

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Nov 1, 2007
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I was a little worried about Fable 2 to be honest. I loved the first game, but the signs had started to appear, like no Live Co-op at launch and so on, that the game wouldn't be that good. However, apparently the reviews that have appeared are pritty good. I would take this with a pinch of salt, as Spore, GTA4 and Halo got tens all along the board
 

Archemetis

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in all honesty, the STD thing doesn't even bother me, and it's exactly like as previous a poster mentioned, so many other games are insulting in so many other ways.

I wouldn't have used God of War as an example mind, considering that's based on an era where violence was THE solution.

GTA however is a very good one, i mean the time i played it, i stumbled across an internet café in-game sat down and looked around at the sites the game provides links to, lo and behold i managed to find a "kid-porn" site, obviously it had the FBI warning slapped all over it and everything was hidden, i had heard rumours of this being in the game, but i never really thought it was true.
I consider that a lot more dis-tasteful then STDs, but at the end of the day it's a real problem, and GTA4 is more-or-less a real life crime simulator.
So i suppose for immersion it had to be included.

I retract my previous statement about how "if they haven't included fatal STDs then that's ok" because honestly, if they have i'll just need to be careful about where i put it around.
kinda like how i play it in real life.

I mean it's not like they've included STDs to teach you a lesson, i mean yes, a lesson you'll learn (Hero save before sexual encounters, kidding.)
but they have included the prospect of being able to choose to have either protected or unprotected sex.

So it's not like they haven't thought about it.
it's a game about morality and choice, i think it's a bit silly to argue about them putting in one that raises a delicate issue, at leas it'll build up awareness.
 

Geo Da Sponge

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I'll have to vow to only ever use one save slot while I'm playing Fable 2, and to never back track. It seems like the best way to experience the immersion and causality whoch is the whole point of the game. However, I don't really like the whole "one button combat for casual gamers" thing. I mean, they're casual gamers not morons. They are unlikely to panic in the face of say... TWO attack buttons! People don't become good at games by sticking to whatever's safe and easy.