Factions You Wish Existed in Skyrim

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HellbirdIV

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May 21, 2009
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The Thalmor, really. I suppose they're evil? So what? The Dark Brotherhood are a bunch of religious fanatic psychopaths, but you can still side with them. Bad reason not to be able to join the Thalmor.
 

Gatx

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SajuukKhar said:
Gatx said:
Um, I would think that becoming Nerevarine was a pretty big deal, and also becoming a god at the end of Shivering Isles.
No one remembers who the Nerevarine was though, just that he/she existed, and no one knows the champion of Cyrodiil became Sheogorath.
Exactly, if no one remembers who the Nerevarine, a reincarnation of a god who saved all of Morrowind, was, it's not a stretch to think that no one will remember who a specific Jaarl of a specific hold in Skyrim was, so I don't see the problem with letting the player have that role.
 

faranar

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Jun 8, 2009
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1) An at least semi-legit business

Boooooring. It's not like you need that much money anyway, and managing a business with no competition and goals except "more money" is going to be tedious to say the least.

2) An Artificer's Guild.

That would be awesome. There are some mods that let you make the in-game dwemer enemy robots, but the thing is - thte Dwemer are an ancient incomprehensible race and having a guild specializing in making dwemer machines just isn't lore friendly.

3) The Greybeards.

This too would be boring to play. besides if pacifism is your thing I'm sure there is a pacify shout/spell mod out there for you.

4) Survivalists.

This is one thing that just can't happen in Skyrim. You just can't live off the land if it's covered in snow. You can't hunt and compete with the skyrim predators without good weapons. And to make decent shelter you need decent tools. Maybe there are survivalists who live off the land and use only their bodies to survive in Elsweyr. Survivalists are essentially like hobos - there's plenty of them in California, but none in Alaska or in Canada.

5) PIRATES

Pirates can't survive just in Skyrim. You need vast seas and populated searoutes for pirating. Maybe you would be able to be a pirate in the Elder Scrolls Online game.

6) Your Own Hold to Rule.

Kinda pointless in a single player game. At best it would be like in AC2.

7) Drug Runners.

Now that's a great idea for a faction

As for the arena or other mass entertainment related stuff it just won't be lore friendly on a fundamental level. In a feudal land with harsh weather conditions every able bodied man would be needed for the mutual survival of the hold - an arena where fighters kill each other would lead to extinction.

As for the brothel ideas and the like in northern societies you generally need two parents to bring up a child and so monogamy is culturally and religiously enforced. A brothel in say Windhelm would be burnt to the ground faster than you can say "Stone the whores"
 

putowtin

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Jul 7, 2010
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Ability to lead your own gang of bandits

Here's my quick idea:
You go to a few of the bandit hideouts (4 or 5), kill the lot and loot it. When you get to the 6th place the lookout on the door shouts "It's you!" and runs off, you go in kill everyone as normal on your way out the lookouts back and he pledges his sword to you.

You do this a few more times until you have 3 or 4 more that have pledged themselves to you. Then one of them finds you (like the courier does) and tells you about "Back Stabber Bob" the leader of a large group of bandits who is hold up in Winter Peak Lodge, kill him, the bandit tells you, and you'll take over his operation.

Just like the thieves guild and dark brotherhood, there's a quest line and once you've killed the boss and taken over you can have side quests like breaking your guys out of prison and raiding a meadery, you could even take over one of the smaller towns (like Dragon Bridge or Riverwood)
 

Terminal Blue

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Emiscary said:
1) An at least semi-legit business. (The East Empire company maybe?)
That would be really cool. One thing that's kind of missing from Skyrim is the ability to go into business and build it up.

Emiscary said:
Put it to you this way: it's a massive tease that they filled the game to the brim with shiny geared Dwemer toys but refuse to let you take them apart. There's definitely room for metal-obsessed handymen in Skyrim. I wanna build steam-powered armor and trap filled citadels damnnit >=o
To be fair, this would be kinda be fucking with one of the biggest and most awesome mysteries in the setting. You do find examples of people taking apart Dwemer stuff, and they still don't understand how it works even after taking it apart and examining every component. Heck, people in "modern" Tamriel can't even recreate the metal the dwemer used to build their artifacts, they have to melt down scrap from ruins.

Having one guy or even a group basically walk in and just figure it out would kind of cheapen the impact of that whole thing. It's a nice idea, but one which probably deserves to be at the heart of its own game focusing on the Dwemer rather than tacked into Skyrim.

Personally, I miss the Morrowind thing of having two factions for each playstyle and have them hate each other. Will never understand why they dropped that, it was awesome.
 

goose4291

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If anyone ever played Bloodmoon, the East Empire Company quests were really well done. I'd like to have seen something like that back.
 

Emiscary

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Couple things:

1)

If you find the idea of running *any* non-illegal business enterprise in a high fantasy setting totally boring, you have a shitty imagination. I'm sorry, but it's true. Companies in TES mine ore laced with the souls of the dead. They brew booze laced with the blood of dead gods. They transport goods on the back of colossal one-eyed arachnids through desolate wastelands filled with savage monsters.

I can think of allll kinds of non-boring activities related to those things.

And since when has needing money been a prerequisite to *want* money?

2)

You wouldn't actually need to be able to navigate for a piracy faction to work, they'd just need to create a patch of blank sea and generate enemy ships for you to board/sink while doing piracy missions.

3)

The whole "You can't be a survivalist in Skyrim's climate!" argument would hold weight... if the natives didn't have an in-born *supernatural resistance to the cold*. If I can tank a frost dragons breath without seeing my health bar drop 1/50th of it's full width, I can make it through the winter without catching hypothermia.

And besides, like a few people have mentioned: the Forsworn and the Skald are both *similar* to survivalists. Not quite, but they're close.

4)

Pacifism is only boring if its implemented badly. Most games treat the non-violent option like it was a paintball version of the real game.

IE: instead of blowing the random prick's head off and watching his head explode in a shower of gore, you hear a pathetic *phwift* and your tranquilizer gun makes him limply fall over (possibly for only a few minutes/seconds, implying a HERCULEAN level of liver function).

If instead the "pacifist" option was say... sneaking up on the guy as he's turning a corner, wrestling him to the ground as you chloroform him, then stuffing his unconscious body into a vent before anyone notices he's gone... it'd be alot more entertaining.

(And I realize that's the wrong genre of game, but bear with me.)

Apply the same logic to Skyrim. Instead of the pacifist option just being an "off switch" for monster aggro, it'd need to be more complex than that.

In the case of bandits, I picture it working like this: tie all the bandit random encounters to specific bandit lairs (meaning that once a lair has been wiped out/converted, bandits stop appearing within that section of the map). And *if* you take the high road and make use of the "Enlightenment" (or w.e) shout, the bandits you encountered would repent their crimes and agree to help you rout out their former comrades.

This would then start a mini quest. Your converts would lead you back to their lair, help you fight your way to their leader, culminating in either your new friends killing him (if he's too powerful to be shouted down), or you converting him like you did them. The bandit clan would then disband, and you'd have a few friendly npcs added to the nearest hold capitol. Maybe certain leaders could become recruitable followers once you're done? Dutiful toe-headed apostles to your sanctimonious Jesus?

I realize I'm arguing this point pretty hard considering all my characters are sociopathic assholes, but I just think it's more doable than people think.

And for ONCE in a game I'd like to be good, and actually feel good as a result. Instead of feeling bored/frustrated/annoyed/restrained/stupid for not taking the far more sensible and entertaining violent option.

And I feel like reforming those bitter pricks muttering to themselves in the dark ("Go to college... like I'm supposed to know which college he meant!") and possibly earning a few new friends in the process would be a better reward for trying to find a reasonable solution than what AAA games usually give me. Meaning nothing (except more hassle).

So why not make the "good guy" (I HATE that term) into an actual wandering messiah, converting the people, performing miracles and heralding peace? Y'know, rather than a short sighted pussy with the power to temporarily make dangerous things not kill him.
 

Saviordd1

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Emiscary said:
6) Your Own Hold to Rule.

I've already covered most of the stuff I feel is missing/would like, so this one's more on the wishful side of things. I really wish they'd let you actually play politics, at least to some extent, outside the negotiating table at High Hrothgar. Basically, I want another Great Hold/City added to the map, and the ability to rule it. Somehow.

Sadly this is a big enough wish that it'd probably need to be it's own DLC/a self contained mod, but it sounds damned entertaining to me. It'd be nice to actually run a city, and have the town guard answer to YOU for a fucking change. Set the code of law, behead dissidents, run businesses out of town, set your friends up with manor houses with nice views? The possibilities are endless.

As for explaining how a new city appeared on the map? City frozen in ice for centuries finally thaws. City that drifted off from the coastline aeons ago floats back into place. Is it really that important? It's a high fantasy setting, whole cities can literally appear out of thin air if you need them to :p
FUCKING THIS.

I was just thinking about this the other day during the Civil War questline. I would love to be able to actually take part in the politics, hell, they set you up for it. Being the Dragonborn practically BEGS for you to be able to start garnering power ala Tiber Septim, if even in a small way.

Still hoping that we see a DLC about this in the future.

As another I'd like to have a Werewolf hunting group, admittedly I love the Companions but I wish the ability was there to join the silver hand. (Especially since their name gives me WoW flashbacks)
 

mokes310

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Oct 13, 2008
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I always thought it would have been incredibly amusing if there were trade-unionists like Teamsters who would transport dungeon loot for you, but at a price...there could have been endless jokes and humor from characters like that (I'm thinking back to the episode of the Simpsons where Homer tried to out-lazy a Teamster).
 

Emiscary

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Yes. Yes to the teamsters. I would love to have underpaid lackeys to do all my tedious adventuring related jobs for me.

(It's almost certainly what I would do personally if I had the money. Why the hell would I ever bother hauling my own shit around when I own a horse and can pay 5 people's worth of wages?)
 

tysonn101

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Mar 10, 2012
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i love the idea of a merchants guild thats legit, i always thought that would have been amazing in Oblivion, for example the start quests could be escorting caravans full of goods and defending them from bandits if they get attacked. this could work as well in other provinces, your on your caravan and it fades out and when it loads your in the high rock or the desert, a small area where ou fight then move on. the quest could also be done from the bandit side if you were a part of the thieves guild, little things like this would have been awesome!
 

Emiscary

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Sep 7, 2008
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Added one last one to my initial list. It's by far the weirdest (which also naturally makes it my favorite).