Alpha Protocol coming in joint first with Fallout New Vegas,
now there is only one reason F:NV is up there as a fail, its simply the fact that Obsidian took Fallout 3's Modified GameBro Engine and managed to not only not fix the bugs, but to magically add more, Radscorpions in the Floor People in the Walls, these are irritating but sufferable, but the issue that arose that I didn't have with F3, (except the odd occasion on the GOTY edition, no idea why same engine?) but F:NV decided it wanted to randomly dump Lag on the game, or Freeze or Not Load the new aera, or simply perform what is know as in PC gaming as a CTD (Crash to Desktop) the game actually crashed to the XMB (PS3 home menu), no PS3 game I have ever owned did this, and F:NV is the only game of the huge world type I own that does this Oblivion Didn't and it was HUGE, Half Life 2 Doesn't its more A->B but still huge. seriously fix an engine don't make it worse.
Alpha Protocol, again from Obsidian, had such promise and potential, now its a o.k. hey may even be a good game, but the combat could have been much smoother and better, instead of sitting in cover waiting for that bloody reticule to go red before shooting someone, and the martial arts could have been nicer instead of pressing attack, but mike Thornton manages to fail all over the place get punched once be staggered then the AI unloads an entire clip into you and BAM dead, and this combat weakness is really shown in the last boss battles which I resorted to hiding in the point he cant hit me in and just waiting till I can get a perfect Assault Rifle shot off. With a different one I simply got close used a pistol power where 3 shots are hit perfectly with extra damage, a power that instantly regenerates all powers pistol power again, WIN. point 2 with dialogue was Abysmal, the responses didn't live up to what well written games should, i guess we've been spoiled by Bioware and to a degree Oblivion.
sorry for the poor punctuation.