Fail of the year

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binvjoh

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Sep 27, 2010
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AvsJoe said:
I gotta say APB. The game died because of people like me: I really wanted to play it, eagerly anticipating its arrival... then I suddenly lost interest on release day, like everyone else.
Now that you mention it, I can't think of anything that failed as bad this year.
 

Fuselage

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Nov 18, 2009
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Killerbunny001 said:
GTA 4 : Episodes from Liberty City by far. It was to bland, it wasn`t funny at all and that whole phone menu interaction thing was crap. Also the graphics look old and the driving feels wrong somehow.
It was a retail release of 2 DLC for a 2008 game, You points still stand however
 

Mr Pantomime

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Jul 10, 2010
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Moeez said:
Only buy good games. Therefore, never disappointed! Works for me.
Or maybe you buy bad games and convince yourself that theyre good, even though perhaps you loathe them deep down, pushing yourself to enjoy games you despise. -_-

OT: Final Fantasy XIV. Its free right now, but why would I play a game I dont like?

Hopefully the new team fixes it
 

Gentleman_Reptile

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Borderlands. I know it was released earlier but I only played it this year, and I gotta say I was bored shitless with it.
 

megaraccoon

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gotta be halo reach because i could see where everything was going plot wise and there was no challenge in killing the same badguys for a hundreth time but as ever loved the soundtrack
 

Dwarfman

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Oct 11, 2009
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xpk3 said:
Fallout: New Vegas BUT only because the other game I bought this year was Mass Effect 2 and it fails because the last mission, for me, was rather disappointing.
What this guy just said. After playing through Mass Effect and Mass Effect2 back to back Fallout New Vegas was just...well...boring. A shame really cause bugs aside there's no reason why I should hate New Vegas :-(>
 

Funkysandwich

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Jan 15, 2010
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cocoro67 said:
Killerbunny001 said:
GTA 4 : Episodes from Liberty City by far. It was to bland, it wasn`t funny at all and that whole phone menu interaction thing was crap. Also the graphics look old and the driving feels wrong somehow.
It was a retail release of 2 DLC for a 2008 game, You points still stand however
I actually liked the driving, it wasn't perfect but it was decent. I tend to handbrake slide around every corner though, it's the only way to make the cars turn quickly.
 

Dwarfman

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Oct 11, 2009
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Taipan700 said:
Borderlands. I know it was released earlier but I only played it this year, and I gotta say I was bored shitless with it.
Never played it, but everyone I know who has, has said the same thing.
 

Moeez

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May 28, 2009
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Mr Pantomime said:
Moeez said:
Only buy good games. Therefore, never disappointed! Works for me.
Or maybe you buy bad games and convince yourself that theyre good, even though perhaps you loathe them deep down, pushing yourself to enjoy games you despise. -_-
That's a bit insulting...I didn't play games that were supremely popular to follow the crowd forcing myself to like them, cause if I did I would hate them and put them here as fails of the year.

I hated how GTA 4 played on all levels, so never will play RDR. I hated AC, so will never play AC: Brotherhood. I didn't like Mass Effect 1 (awful combat; awful side planets; clunky menus), thought a huge downgrade from KOTOR. Hearing ME 2 has even less RPG and after playing the unexciting demo, I will never play or finish a Mass Effect game unless if they're better than KOTOR. And finally, I hate all CoD games' design flaws, so I never bothered with Black Ops.

The only time I got buyer's remorse was Halo 2. Should never have paid full price.
 

JimmyC99

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Jul 7, 2010
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Alpha Protocol coming in joint first with Fallout New Vegas,

now there is only one reason F:NV is up there as a fail, its simply the fact that Obsidian took Fallout 3's Modified GameBro Engine and managed to not only not fix the bugs, but to magically add more, Radscorpions in the Floor People in the Walls, these are irritating but sufferable, but the issue that arose that I didn't have with F3, (except the odd occasion on the GOTY edition, no idea why same engine?) but F:NV decided it wanted to randomly dump Lag on the game, or Freeze or Not Load the new aera, or simply perform what is know as in PC gaming as a CTD (Crash to Desktop) the game actually crashed to the XMB (PS3 home menu), no PS3 game I have ever owned did this, and F:NV is the only game of the huge world type I own that does this Oblivion Didn't and it was HUGE, Half Life 2 Doesn't its more A->B but still huge. seriously fix an engine don't make it worse.

Alpha Protocol, again from Obsidian, had such promise and potential, now its a o.k. hey may even be a good game, but the combat could have been much smoother and better, instead of sitting in cover waiting for that bloody reticule to go red before shooting someone, and the martial arts could have been nicer instead of pressing attack, but mike Thornton manages to fail all over the place get punched once be staggered then the AI unloads an entire clip into you and BAM dead, and this combat weakness is really shown in the last boss battles which I resorted to hiding in the point he cant hit me in and just waiting till I can get a perfect Assault Rifle shot off. With a different one I simply got close used a pistol power where 3 shots are hit perfectly with extra damage, a power that instantly regenerates all powers pistol power again, WIN. point 2 with dialogue was Abysmal, the responses didn't live up to what well written games should, i guess we've been spoiled by Bioware and to a degree Oblivion.


sorry for the poor punctuation.
 

Daffy F

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Apr 17, 2009
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Omegie said:
Halo: Reach

Probably the greatest multi player game IMO, with hundreds of hours of gameplay, a ton of content and a huge community. The big let down was the narrative. The characters were bland and cliche, lacked any depth of personality and TBH, I didn't give a damn when they each died one by one. The story was targeted at long time fans who (like me) had played every other game in the series and read several of the novels. Each mission basically boiled down to getting from point A to point B while achieving objective C and killing anything that got in your way. Admittedly, this is how i like my Halo; a run and gun shooter. But that didn't give Bungie the excuse to get lazy with narrative.

The way I see it is that a narrative requires an orientation (ZOMG Covenant! next mission...), several complications, a climax and a resolution. In this case there was no resolution, just the end of another complication introduced toward the end of the story. At the end of the day, Reach is still just as boned as it was before Noble team came along.

At the end of the day, I still love Halo for what it is, but the game I have now dubbed 'Retch' just made me depressed, story wise.

I miss the Master Chief and Cortana...
Halo has NEVER had good narrative. the characters have always been bland and cliche. (With only a few exceptions)
 

Super Toast

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Dec 10, 2009
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Moeez said:
Only buy good games. Therefore, never disappointed! Works for me.
That's like saying "I never get injured, so I never feel pain! Works for me!" You're bound to end up buying a shitty game eventually; it's an inevitability.

OT: Final Fantasy XIII and Dante's Inferno.
 

The Night Shade

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Oct 15, 2009
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Biggest fail of the year Final Fantasy XIII But my personal fail was SC Conviction it wasn't bad but i espected much more from the game
 

Guffe

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Jul 12, 2009
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I bought a game called Baroque out of interest and it sucked like hell. It's not a this year game, older but I bought it this year. Out of this year there is no disappointment... Only bought like 2 or 3 games this year -.-
 

gauntsghosts

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Oct 19, 2010
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Blasphemy incoming: Black Ops multiplayer.

Specifically, the bugs that meant that my stats were reset (from 3rd prestige) because I joined a server that was in the process of crashing, which also has the unpleasant side effect of being unable to change my custom classes/buy contracts/change killstreaks.

In terms of single player experience, FFXIII would take the cake.

Never been so bored out of my mind - it's as though the dev team decided, "hmm, let's make it so that the first 11 hours are linear and boring, then we'll open the game world up slightly... only to have the end of the game happen a few hours later. Oh, and we'll also break with tradition and force players to finish the game... BEFORE they're able to fully level up."