Failed Concepts

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Typhusoid

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Nov 20, 2008
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So, what game concepts do you thibk are good, but have been implemented badly.

Also what concepts are just plain bad, well implemented or not.

I would cite Spore for the formal and, well I can't actually think of any for the latter, but I'm sure you can.

Concepts can be gameplay or story
 

D_987

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Jun 15, 2008
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Free-running.

Prince of Persia, Assasins Creed and Mirrors Edge all did it well; but there has still not been a free-running game that has long-lasting appeal.
 

xitel

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Aug 13, 2008
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Time Control. I have yet to see a game pull it off well.
 

xitel

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Aug 13, 2008
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Kermi said:
xitel said:
Time Control. I have yet to see a game pull it off well.
Have you played Braid?
I played a demo, and I still didn't think it was implemented as well as it could have been. But time control is REALLY hard to pull off correctly.
 

brettman170

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Aug 18, 2008
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Battles between capital spaceships. Battlefront 2 was the only game that did this moderately well, but it could be much improved.
 

mattttherman3

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Dec 16, 2008
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Star Trek Games, Armada was pretty good and I enjoyed star trek legacy but no one was online to fight :(
 

Wam

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brettman170 said:
Battles between capital spaceships. Battlefront 2 was the only game that did this moderately well, but it could be much improved.
Eternal Silence, a mod for Half-life², is focused on that.

Auto-levelling. Because they are no challenge in fighting the final boss when he is balanced to be just a bit weaker than you.
 

nathan-dts

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Jun 18, 2008
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harhol said:
Any plot which involves redemption of some kind is always annoying.

That's why I like God of War's story. You get the impression that Kratos will win back his family after undergoing his various trials but, of course, he killed them. So they're not coming back.

(Not that GoW is the epitome of magnificent storytelling, I just think it managed that part particularly well.)
In Chains of Olympus he sacrificed being with his daughter to save the world.
 

xitel

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nathan-dts said:
xitel said:
Time Control. I have yet to see a game pull it off well.
Ouch, you just brought Timeshift into my head.
Yeah, that's one of the ones that comes to mind. That and Blinx.
 

nathan-dts

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pantsoffdanceoff said:
The Wii controls, they still haven't been used well yet.
Agreed. Likewise the DS touch screen is also epic fail. Nintendo get thier money from cheap gimmicks.
 
Jan 3, 2009
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brettman170 said:
Battles between capital spaceships. Battlefront 2 was the only game that did this moderately well, but it could be much improved.
You must play sins of a solar empire my friend. I had a 50 capital ship battle with cruiser exploding left and right.

Spore was a great concept yet it failed because it wasnt hardcore enough.

I feel that alot of B games had great ideas like Lair and Legendary and Turning point fall of liberty. They just dont have the money or talent.
 

Calobi

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Major planet changing battles and the ability to take cities/towns. WAR has the basic concept down, in my opinion, but it's still not where I want it to be. I envision a game where one side could kill everyone in a town and then populate it themselves, where you can lay seige and have the population inside slowly starve, et cetra, and so on.
 

nathan-dts

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xitel said:
nathan-dts said:
xitel said:
Time Control. I have yet to see a game pull it off well.
Ouch, you just brought Timeshift into my head.
Yeah, that's one of the ones that comes to mind. That and Blinx.
Never played Blinx but I know that Timeshift was completely aweful; I can't bare to finish it from the risk of my brain imploding.