As I like to call it, the Call of Duty method. When the enemy has unfettered access to spawn closets, the terrorists have won.Iwata said:Infinitely respawning enemies are the cheapest way to drum up the difficulty known to man.
As I like to call it, the Call of Duty method. When the enemy has unfettered access to spawn closets, the terrorists have won.Iwata said:Infinitely respawning enemies are the cheapest way to drum up the difficulty known to man.
Do you know how inaccurate it is to have people move like SUVs?Nick Angelici said:do you know how innaccurate it is to run and shoot?pretentiousname01 said:Bad controls.
Yeah I'm look at you resident evil franchise.
This whole bad controls make the game scarier is bullshit.
I think that falls under "Solve The Soup Cans".DiMono said:I didn't see it in the page, but "Moon Logic" has always been my most hated type of fake difficulty. I played an escape game recently that had several puzzles which were totally unrelated to any hints presented in the room, with no way to intuit them. For instance, break a specific brick in a wall to find the key, but there's 400 bricks and not even a clue that says breaking bricks is what you're supposed to do. The game I'm talking about is the only one I've ever left a scathing review for.
Dear LORD yes. Man that's horrible.SirBryghtside said:Metroid Prime 3 on Hypermode is one of the few games I've ever quit.
On the final boss.
That thing is a health TANK. Most of my losses were from a) getting tired or b) leaving it on and family turning the Wii off.
Doesn't help that it's a really boring boss.
Edit: And I will not forgive you for linking me to TV Tropes.
Yet dead space managed to provide some thrills while not using the crutch of bad controlsdogstile said:Oh pish, in resident evil 5 the chainsaw guy wouldn't be nearly as scary if i could jog back while shooting.pretentiousname01 said:Bad controls.
Yeah I'm look at you resident evil franchise.
This whole bad controls make the game scarier is bullshit.
But yet it is possible?Nick Angelici said:do you know how innaccurate it is to run and shoot?pretentiousname01 said:Bad controls.
Yeah I'm look at you resident evil franchise.
This whole bad controls make the game scarier is bullshit.
Actually, the difficulty was increased by a number of things. The player had (relatively) less health (this could be accomplished by giving them less health or making all enemy weapons do more damage). The enemies react more quickly to the player (for the record, AI can always act on the same frame that something occurs but most games add a delay precisely because such reaction time is inhuman). They enemies are more accurate (really just adds to the first point). The enemies are significantly more likely to throw grenades (which forces the player to move compounding the problem of the previous points).HassEsser said:"Hardest" difficulty is only "Hard" because you have less health. i.e. Modern Warfare 2. I still beat it on Veteran, too. Was fucking easy but really frustrating.
Also, damn you, OP! I spent an hour and a half perusing tvtropes because of you!
Hell, that's not a bad idea. Make me take an accuracy penalty if I move and shoot. Survival Horror characters always control like a 3 wheeled shopping cart. Fairly sure they recycled the engine for Onimusha also, which ends up ridiculous, because it's a blasted action game. I shouldn't have a Samurai toting all the powers of Hell, who can't move and turn at the same time.pretentiousname01 said:But yet it is possible?dogstile said:do you know how innaccurate it is to run and shoot?pretentiousname01 said:Bad controls.
This whole bad controls make the game scarier is bullshit.
Actually if it was only being able to walk and strafe would make a world of difference, and be a lot closer to other games/real life. It is damn near impossible to hit squat while sprinting and shooting like in other games, but you can actually be fairly accurate while walking and shooting, (provided you bend your knees a lil, walk heel-toe to stop from falling over, and point your feet in the direction you are walking to avoid gun bob).Nick Angelici said:do you know how innaccurate it is to run and shoot?pretentiousname01 said:Bad controls.
Yeah I'm look at you resident evil franchise.
This whole bad controls make the game scarier is bullshit.
Well in Resident Evil 4 it was an integral part of gameplay. It happened when you expected them too, so they work. Like the Krauser fight. Find any other better example of how to make quick time events work properly in a game.MrJoyless said:life or death Quick Time Events, sometimes this is added well, aka Dead Space with the Wall Grabbers, or added just to make the game annoying aka Resident Evil 4 i think...(i forget which one but the one on Game Cube was just a damn chain of QTEs...)