Not really so much the games bending rules but programming flaws. I know what you mean, as I've seen all of these before.ObsidianJones said:I never understood the purpose of RPGS and Auto-Leveling Enemies.
One of the pleasures of RPGS is the possibility of the grind. So, why make it a moot point if no matter how much work I put in, the same monsters that gave me trouble when I was level 16 will give me trouble when I'm level 50?
What I really hate is when Games Bend the rules to make you lose, and if anyone played the Left4Dead series, you know what I'm talking about.
-Computer controlled Special Infected somehow manage to punch or attack you while they are still in their stun animation (something you can NEVER do if you're controlling the Special Infected)
-Computer Controlled Chargers visibly changing direction of their charge to hit you. Or, they hit an object that would stop you in your tracks, but they run along side it to still hit you.
-I once Deadstopped (meleed a pouncing Hunter out of the air) a Computer Controlled Hunter out of the air and before it landed, it slashed me.
-Computer Controlled Special Infected being able to hit you with a melee attack before they even reach you.
-You are at least a few feet out of the Boomers projectile range, and the game decides to hit you anyway.
Seriously, I love plugging away at zombies, but it's a really freaking broken game.
... how the hell do zombies hit me with the same speed if I shot off one of their arms? Logic dictates I should have at least a few seconds more reprieve if said zombie swung at me with a phantom limb.
Only 1.5hrs? You got off easyHassEsser said:Also, damn you, OP! I spent an hour and a half perusing tvtropes because of you!
I actually found dead space, while entertaining, not scary. It relied on jump scares which actually bore me a fair bit. Which is why I found the resident evil thing was scarier, because in the dead space developers own words "Big thrown punches aren't scary, but have to stop and unlock a car, fiddle with a keys, doing something with precision, that's scary".pretentiousname01 said:Yet dead space managed to provide some thrills while not using the crutch of bad controlsdogstile said:Oh pish, in resident evil 5 the chainsaw guy wouldn't be nearly as scary if i could jog back while shooting.pretentiousname01 said:Bad controls.
Yeah I'm look at you resident evil franchise.
This whole bad controls make the game scarier is bullshit.
But at the same time the last 1/2 of re5 became a bad cover based action game.dogstile said:snip
It's been so long since I played it, I can't recall.Zeithri said:But shouldn't spamming Force Protection help against the snipers?