GenHellspawn post=9.73763.814615 said:
gameking218 post=9.73763.814472 said:
Random rumores & speculation, feel my wrath!
1.)"You killed your father! Now you can play vault simulator 3000!" Wow, fun! And your wanted for murder, so they are going to kill you on sight! Super fun! They say they have mabye six unkillable characters from what I read, (but it may have changed so don't rely on that). Probubly your dad and the Overseer are unkillable, which makes complete sense. It won't ruin the game not to kill six peple.
2.) A boss you can only kill two ways? Man, thats stupied. I mean, every other game ever let you beat the boss in any way. Like MGS4, against Screaming Mantis! Or God of War, or Super Mario RPG! Those games have at least eight ways to win! Otherwise they would be the worst games ever.
3.) *WARNING: You are about to hear how I think this is a viable method, but could ruin the game because you want to kill them now, but want to do the quest later, and then your screwed.* It could work.
4.)Bethesda reports that you can skip chunks of the main story by finding info out on your own, like the last games.
5.)A worker at Bethesda beat the game only killing one radscorpian early on.
Well for starters, I recommend you play a Fallout game, which you probably haven't.
1. Yes, it will. You also obviously haven't read any of my previous posts. Let me just take out all the conjecture:
ANYTHING UNKILLABLE COMPLETELY RUINS A FALLOUT GAME
Sure, that one Bethsoft employee can beat the game via only killing one random creature, but he probably can't win the game by
killing everything in sight. Which you could do in both Fallout games.
2. It is stupid, considering you're comparing God of War to Fallout. That really makes absolutely no sense.
3. ...what?
4. I couldn't do that in the review copy I played. I call bullshit.
5. See #1
gameking218 post=9.73763.814472 said:
As for negotiations, other then a quest based on negotiating
Like I said, go play Fallout. There are
no quests that are based on anything other than somebody asking you to do something. You can do it however the hell you want. An example of this would be a quest in Fallout, where a shop owner is attacked by a gangster and asks you to get evidence so he can put the mob boss in jail. You can do that, but you can also
tell the mob boss about this, and kill the shop owner to get some free money from said mob boss.
gameking218 post=9.73763.814472 said:
you should wait for it to come out, then rent it, and write a review or something.
I'm sure a review copy doesn't bring a full image of the game to the table, but I've played it.
gameking218 post=9.73763.814472 said:
So lets call Fallout 3 something not Fallout. How about Wasteland?
Why not ruin another classic game!
First of all I want to say thank you for a responce other then "Fallout 3 is gunna be a load o crap!!! F' Beth
crapda! Then I wouldn't have responded in any way, but since you have played a review copy and, more importantly, but your thoughts in a way as more a debate then a "u r crap" responce, so I feel you deserve an answear. One more thing, the "Randome Rumors and..." part? It was a joke, those are ligitimate complaints.
1. Bowstring is right. I didn't try and kill anyone from the village on my first, second, or third trying-to-win playthrough (kill to birds with one stone, or, claims with one line), and when I did, I got a message from the local shaman (with the evil garden. Also, my sound isn't working so I don't know what he said) and the game took me back to the main screen with the Encalve mask (Since I'm trusting that you played a review copy of Fallout 3, trust me that I own Fallout 2). So, if this happens in Fallout 2, I'm guessing this happens in Fallout 1. Opps, I just ruined Fallout 1 & 2 for you (Probubly one, definitly two), sorry. Also, don't come back with "But you could kill them, just not win." In Fallout 3, they let you kill them, just in a way that you can
keep playing later. Just ignore the "Dad passed out" text. Wow, that was long. (I killed my cousion, Fregeous or something like that, the man and women outside the village Elder's hut, and the village Elder, in reverse order.)
2.I wasn't comparing God of War directly to Fallout, I was comparing good game's boss fight's to having two ways to win a boss fight, a la Fallout 3. Make a list of any game you played that was fun/good/epic/any other nice adjevtive, and look at how many ways the boss fights could be won (Not "I could use a tranqulizer, or a rocket!" I mean violent, nonviolent, or a mix. Something along those lines). I'll wait.
...
Done? Now, notice that most of the fights could be won one way. Bad games? Or good games that may control somethings, but still give you a good amount of freedom? Think about it.
3. That was a joke. What I was saying was that this could be a viable method for giving the player much more freedom, without compensating the story.
4. Did you try? Since the Fast Travel system from Oblivion is back, you would have to actualy sit there and walk to new places. I know I won't.
5. Run away. Put points into Endurance, Intellegance, and Charisma. Try really hard not to. Make a video, and you could be the first to beat it without any kills.
Ok, you also mentioned about no quests based on negotiating? To get Vic the Trader, the game is almost telling you to talk your way through it. No NPC says, "If you kill them all, the town won't get mad. Do it!" I said that because a quest in Fallout 3 is based on resolving the conflict between two guys. I wanted to cover my bases incase someone thought more it was a talky-talky mission, not a do-whatever mission.
Also, I didn't know Wasteland was a game (I guessed that someone named a game that, but I didn't think it was a classic).
Ok, I'm done.
P.S. I directed this to you, not anyone else. So anything past this? Haven't read. And a link to your review would be nice, unless it is in the November review section/You haven't done it yet. Ok,
now I'm done.