SajuukKhar said:
-Because the more time the Enclave have PP, the more time they can find a way to get it working and use it to either commit genocide against all the wasteland via the FEV, or use it to convince the people to join them, making it impossible for the BoS to stop them, and allowing The Enclave to start up their new warped nation where everyone but them is basically a slave, and can only get water if the bow down before The Enclave.
Except there's nothing to suggest that anyone other than the President (who was a computer that could be beaten by cliches for Pete's sake) would go all genocidal on everyone, and there's no reason why the angry and often hateful groups of the capital wasteland would join up with the Enclave. They have water either way, and there's no way the Enclave can force them to bow down to get it. As a reminder, Project Purity sets out to purify ALL the water
Not to mention the fact that people can still build/maintain robots that can, each week, produce suitable amounts of water for one person
SajuukKhar said:
Which is, you know, not the same as the BoS allowing everyone to self-rule as they always have, and giving the water freely.
The BoS doesn't "allow" anything because they only control their own outposts
SajuukKhar said:
-Why would Fawks go into the purifier in the first place? Hes your friend, not your slave.
-You can send Lyons to do it in the base game.
If he's your friend, shouldn't he be interested in having you survive? You're asking him a favour, and his rational is completely ridiculous. Plus, again, giving Bethesda money causes him to change his mind
Additionally, I mentioend the fact that you can get Lyons to do it, but that doesn't change the fact that not having Fawkes (or better yet, Sergeant RL-3, who you quite literally own)
SajuukKhar said:
-You could, but then you would be faced by tons of kids with high-tech weaponry and would likely be swarmed and killed before you could kill them all.
Except I've fought through super mutants, enclave soldiers and bandits. Virtually untrained kids aren't going to stop me
SajuukKhar said:
-You don't have to kiss his ass? you can even tell him you think what he does is stupid.
Your options for calling him out on his BS are ridiculously limited, and are basically only there for evil characters
SajuukKhar said:
-You can? its called not doing the MQ, and which point it turns into a stalemate as The Enclave cant get the purifier working, and the BoS has no reason to attack them over something that doesnt work.
Not playing the game doesn't count as an in-game choice.
Easton Dark said:
But, no, what if you wanted less? Then it's not an improvement. I'm apparently someone who liked less quests. I love to see my quest list grayed out and completed, and there's only so many "kill this person" quests per game that I can enjoy. "More is better" is not always true.
You can choose to disregard objective measures, but that doesn't mean that they themselves aren't objective.
Product X OBJECTIVELY has more of something than Product Y. You may not care about what it has more of, or what it has more of may be considered a bad thing, but that doesn't prevent it from being an objective factor. For a more relatable explanation, if you value content (as in the amount of something you can do in a game), consistency (as in "in universe explanations do not come into conflict) etc, then there are far fewer instances of those things in Falllout 3.
Easton Dark said:
For bugs and crashes, once I turned off Fallout 3's autosave everything goes pretty smooth, but in New Vegas, I'm hard-pressed to remember a game session that didn't end because of a crash, a lot of the time when a character loaded into the distance, which did not happen with Fallout 3. I wish I could have experienced New Vegas like you guys did, and I tried real hard to fix it, but it just does not function well for me.
I haven't had a flat-out crash that wasn't caused by mods in NV in ages. Again, luck of the draw
On the flip side, Fallout 3 still crashes, autosave or no (though I wouldn't consider having to turn off a standard game feature a sign of stability)
Easton Dark said:
For the enclave, you don't want the all-for-themselves strongest militant group in the area to control whether water is drinkable or not, and besides that, their goal is to claim the capital wasteland for themselves, meaning kill everyone. You want to defeat them, and their leader was colonel Autumn, and he's at Project Purity, so go stop him.
How are they going to control ALL of the water?
Look at the amount of area they'd have to control. If they don't have the means to take over the wasteland without project purity, they don't have the means to control the water supply. When some random dude from a vault and an intentionally isolationist group with inferior technology can take out your base and pretty much every outpost you have, you don't have the capacity to block hordes of DC residents from getting to any purified water supply.
Easton Dark said:
And talk about the gate to Lamplight, how about New Vegas' invisible walls on hills? I can't go up this hill for no raisin, oh, it's probably because it was the fastest way to a place if I went over it, but I'd miss Novac on the way or something like that. I'm pretty sure there's a mod to remove them.
If we're talking invisible walls, what about those tiny rubble piles in DC and elsewhere? I wasn't aware that a perfectly scalable pile of dirt was a magical barrier that prevented progress. At least in NV's case they were actual mountains and not 10 foot high slopes no different than those that make up the game's playable terrain anyway
Easton Dark said:
You can totally just kill 3-dog. I do it every game, because fuck 3-dog.
Not what I was referring to. There should be a middle ground between psychopath and boyscout ass-kisser
Easton Dark said:
And you could ask why you still have to help the factions in New Vegas fight for the dam if you ask about helping the Brotherhood after delivering the scientists. You don't have to, you can fuck off and do whatever, but that's the story. I didn't care about the Dam, but that was the quest line, so I did it.
Except you have a vested interest in that case. Caesar's legion actually DOES have the means to take over the Mojave after taking its main power source and likely its main means of production shortly thereafter. The NCR and House's personal army are the only things that can possibly stop that from happening, and your quest for vengeance puts you in possession of an item that can greatly influence that conflict
The Brotherhood is fighting for PR reasons, and didn't give a damn about helping people until the Enclave got involved.
Easton Dark said:
I've gone through the I-15 early too, but then you get to New Vegas and it's very clear Obsidian didn't expect you to. Mr. House is like "you've come a long way" and does his speech, but, no, you haven't. You walked up the road. I'm so glad you can, but it seems the intention was for you to loop around every new game. You get nothing and nobody from going up early.
You get nothing because you did nothing. You get nobody because you haven't met them
Actually, that's also not entirely true, as many companion characters hang out in/around Vegas, and the only way to get Cass is to travel there anyway.