fallout 3. what you know?

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rhizic

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Nov 14, 2007
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yeah I'm getting all hot and steamy about fallout 3, so im just wondering aside from what the official website what else do people know about it? rumours or facts i dont care much, just spill the beans...

heres one, anyone know if its going to have the rare random encounters in it, im not sure how theyd do it, bu meeting the horsemen, or a chrashed ufo or going back to vault 13 and that lot would be a excellent edition yeah?

what about the stalking npc? we gunna be able to build a army of useless npcs to follow us around again? and if so do we get another cow?
 

Quistnix

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Nov 22, 2007
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I've been a big fan of the original Fallout since it was released, and because I enjoyed Daggerfall, Morrowind and Oblivion I'm quite hyped over this game.

Most of the things you ask about are unknown at the moment, but it has been hinted your companions will be temporary. Brahim are in, as proven by a recent screenshot.

The official Bethsoft forums [http://www.bethsoft.com/bgsforums] contain almost everything that's known, but beware of the trolls.
 

soladrin

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Sep 9, 2007
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im looking at it with disgust actually.. the bethsoft guys are calling themselves fallout fans, yet... so far, they are truly butchering it, i mean, THEY TOOK AWAY CHILD KILLING, oh and groin and eye shots, wtf is up with that? the games gonna be for adults only anyway, so why the hell did they take that out. (btw yes, im a huge fallout fan)

some good stuff though: YEY old school deathclaws, no fallout tactics style furry's, wich sucked (they actually were a different species entirely but they were referred to with the same name because they never were featured together in 1 game)

and im still angry at the fact that they made a set part of your character: your father.
You have a father wich you need to find, BANG your character loses a part of your personalization.

so yea, im still gonna get it and love it, purely because i love the world of fallout and i wouldnt be a fan if i didnt play every fallout related game (yes i even played van buren ;P ) but, i doubt it'll be able to really compare to the old fallout.
 

TenchyMuyo2

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Sep 19, 2007
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Well I've never played Oblivion, but the graphics from the shots-to-date look great. I enjoyed all 3 Fallout titles to date, including Tactics. In fact I think I'm on par with Will Smith for his I AM LEGEND role as being the last man on Earth - that likes Fallout Tactics. I for one (and probably the only one) would like to see many of the aspects of Tactics put into Fallout 3. I even went so far as to buy from a UK reseller to get all the Fallout Games on DVD since my Tactics CD's suffered from laser rot.

P.S. I also thought Timothy Dalton made a great James Bond.

P.P.S. I hated every Half Life game ever made. (Oh, I'm gonna get hell for that one).
 

soladrin

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Sep 9, 2007
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haha nah, its your oppinion, and well, on tactics, i never said i didnt like it, actually i loved it, but the deathclaws just werent as fun as the ones in 1 and 2 imo, i loved the whole squad combat thing (though i still played the whole game in turn based, i prefer it that way) but, it doesnt come near fallout 1&2's awesomeness imo

and i agree that fallout 3 does look awesome from the screens, and im loving the pip boy thats actually ingame, and has ingame functions, but yea, im still skeptic about how this game is gonna turn out, towards the fans. im really fearing a dumbed down console game like oblivion :(
 

Quistnix

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Nov 22, 2007
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soladrin said:
THEY TOOK AWAY CHILD KILLING
Could you please direct me to the definite comfimation that child killing is out? As far as I recall you get to decide de fate of a kid lost in the desert, with killing him as an option..
 

rhizic

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Nov 14, 2007
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i think the case here, is you dont get to pic pocket some dynamite into a childs pockets and watch the fun. for those sickos out here this could be a problem, i hear a campaign fo childing killings starts .......
 

beoweasel

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Nov 26, 2007
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soladrin said:
THEY TOOK AWAY CHILD KILLING.
Probably a very smart move on their part. Remember the flack Manhunt 2 got for its violence? Imagine if they released Fallout 3 with the option of killing children, the media would go WILD, and declare that FO3 was a "CHILD MURDER SIMULATOR!!111"
 

Jakeb Smith

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Nov 12, 2007
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Fallout 1 + 2 were murder simulators. Why not?

It really shouldn't be about smart moves. It should be able recreating with Fallout vibe. That vibe was: 'here's a post-apocalyptic world, it sucks, what are you going to do about it?' If that involves butchering children for kicks, caps and reputation then so be it. If you like walking into small towns late in the game and critical hitting everyone in the groin so they melt from the balls outwards, then that should be an option. If you want to be a morally virtuous hero... You've perhaps got the wrong game. Fallout is about as morally ambiguous as they come.

But that's the point.
 

soladrin

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Sep 9, 2007
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yea, i completely agree with Jakeb, what part of fallout 1 and 2 actually go's along with what media thinks is good? i mean ill do a list check of bad stuff in fallout, that the media doesnt like:

the world gets nuked: Check
Humans are used as lab rats: check
violence everywhere you go in any form: check
your able to kill the coloured guys: check (this was just a stab at the whole racist screaming bullshit btw)
stereo types get slaughtered an mass: check
america gets first blood on mexico: check (just like this fact :p )
insanely vulgar language: check
sex, though not displayed: check
Prostitution: check
Drugs, and a lot of it: check

need i go on?
 

rawlight

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Sep 11, 2007
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I also liked how Fallout had super-computer AIs that weren't evil. In Fallout 2 you had Skynet, who would even join your team, and the emperor who directed the resources of San Francisco.

I can't really think of another game that had that. Generally super computers try to take over the world the moment they are turned on...
 

ComradeJim270

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Nov 24, 2007
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I think someone at Bethesda said something that basically could be summed up as "dialogue with NPCs won't really have much impact on the game" I'm paraphrasing from memory, don't quote me on that. That's my biggest concern, right there. Super Mutants and the BoS are in it too, which is unsettling, because in Fallout 2, the muties were getting fairly decrepit, and the BoS was in decline. What the hell are these folks doing on the East Coast? Bethesda has brushed aside lore they created, so it's hard to trust them with someone else's. I also worry that the quests we'll get will be typical of Bethesda; dull and predictable, often requiring violence.

As for more conventional random encounters, the game sounds like it will take place in an area which is, compared to Fallout and Fallout 2, tiny... but this is Bethesda, so we'll probably see groups of enemies who will attack on sight for no real reason, and can't be negotiated with. I guess that's what a random encounter is, at heart.
 

soladrin

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Sep 9, 2007
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ComradeJim270 said:
I think someone at Bethesda said something that basically could be summed up as "dialogue with NPCs won't really have much impact on the game" I'm paraphrasing from memory, don't quote me on that. That's my biggest concern, right there. Super Mutants and the BoS are in it too, which is unsettling, because in Fallout 2, the muties were getting fairly decrepit, and the BoS was in decline. What the hell are these folks doing on the East Coast? Bethesda has brushed aside lore they created, so it's hard to trust them with someone else's. I also worry that the quests we'll get will be typical of Bethesda; dull and predictable, often requiring violence.

As for more conventional random encounters, the game sounds like it will take place in an area which is, compared to Fallout and Fallout 2, tiny... but this is Bethesda, so we'll probably see groups of enemies who will attack on sight for no real reason, and can't be negotiated with. I guess that's what a random encounter is, at heart.
thats not a random encounter in the context of fallout, also, supermutants should be either super rare, or friendly, since all the remaining mutants are either dead( military base went kaboom, no ones left to make them)the only ones that survived were the ones in broken hill and the patrolling ones, wich if the BoS is still involved should be cleaned up by now, IMO, but we'll see...

on another note: i never really had faith in them, the only really cool thing ive seen of fallout 3 so far is the pip boy the rest doesnt seem like make or break material(well maybe it is break material..)

edit: holy barf, i spelled break as brake
 

ComradeJim270

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Nov 24, 2007
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I know it's not a real random encounter, but it's analagous to one. Either way, I don't have faith in them either. As for mutants, I suppose some of them could be in the game, but it seems, from screenshots and previews, that they will be present as enemies, and won't be all decripit like they should be. That doesn't make much sense.
 

soladrin

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Sep 9, 2007
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yea it doesnt, but after the first screenshots and stuff, i already decided that i wouldnt be approaching this game as a Fallout game, but as the elders scrolls 5: fallout
 

beoweasel

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Nov 26, 2007
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ComradeJim270 said:
the muties were getting fairly decrepit, and the BoS was in decline. What the hell are these folks doing on the East Coast? Bethesda has brushed aside lore they created, so it's hard to trust them with someone else's. I also worry that the quests we'll get will be typical of Bethesda; dull and predictable, often requiring violence.
Well, thats the beauty of Fallout, just because super mutants are in decline in one place, doesn't mean they're all gone. Some other crazy bastard may have figured out a way to create more of the on the east coast.

I find it odd how so many people here are already writing off FO3 as a failure. I have great hope for the title, but then I was apparently one of those rare creatures that rather enjoyed Oblivion.

On another note, Bethesda has said that the level scaling in Oblivion will not be in Fallout 3, so maybe thats one less thing you folks can complain about?
 

beoweasel

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Nov 26, 2007
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soladrin said:
and im still angry at the fact that they made a set part of your character: your father.
You have a father wich you need to find, BANG your character loses a part of your personalization.
You're RIGHT, damn you Bethesda! Damn you for having a game hero whose parents are still alive! They have to be dead! Or else, the character will have no desire or ambition and can't whine about his parents being dead!
 

Gildedtongue

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I'm unfortunately prepped up for a big disappointment with Fallout 3. Bethesda has always made diplomacy and character interaction a useless notion in their games, relying mostly on finding the heaviest stick to crack someone over the head with. Sure, diplomacy is somewhat meaningless in the world of Terminator, but in the world of the Elder Scrolls, it should have played a bigger part. The World of Fallout had quite a bit of diplomatic leaning to it.

Fallout's best strength was that when you made a character, the character felt unique and able to do a set series of tasks. Sadly, Arena, Daggerfall, Morrowind, and Oblivion's only choices were to kill someone with a knife, an axe, of with spells. No matter what, you were just a cheap mercenary doing menial tasks. Sure, in Fallout you can be just a gun-for-hire, but that isn't the only way to play, which made the whole game unique. Hell, I think in Fallout 2 you can beat the entire main quest without spilling a drop of blood with enough diplomacy and sneaking skills.

While the notion of child killing being removed is a minor facet, it did have a certain flavour for the game. First off, if you get the "Child Killer" tag, then NO ONE likes you. Slavers and bandits will kill you, guards will kill you, civilians will kill you. You become a pariah. I liked this notion, as it gave a huge punishment for doing something so inhuman. Part of the game's beauty was that you could become cruel and evil, but if you do, then you will be punished. However, can easily beat the game doing cruel and evil things. Unlike many modern games where good and evil is, as Yahtzee put it, "Mother Teresa and Baby-Eating" the difference between good and evil was so much more grey. You could improve the bigger city by removing a smaller town. You could save the smaller town by sabotaging the bigger city, or you could try to make them come to an agreement, but sometimes that isn't the best route.

Bah, ah well. I'm sure the game'll sell well.