fallout 3. what you know?

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soladrin

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Sep 9, 2007
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thats old news :p im very up to date with fallout 3 info, and background story on all fallouts, anyway, if they keep to the lore, new muty's is impossible, muties, and all other mutated species in fallout, were all the result of the same thing the FEV (Forced Evolutionary Virus ) wich was created to counter a plague that occured before the war, but it was mutated and spread out because the test facility was directly hit by a nuke (The Glow for those who played fallout 1) the nuklear fallout paired with a muted FEV is what made the rad scorpions and such (ghouls are not a result of this though, thats pure radiation) but things like the molerats, mantis and such are all results of it, the thing that made the mutie's in the military base was the FEV2 wich was made later, but the military base was the only location that had it after the war, and it was destroyed, and thus the only 2 mutie making facilities are gone (the airborne FEV is almost gone by the time you play fallout 1) and in humans, the FEV meant you couldnt have children anymore too (this was different per race, some creatures can, some cants, some could after a while) so yea, muties are stupid if theres a lot..

Someone hasn't been following the guidelines [http://www.escapistmagazine.com/forums/read/9.50823]. - Joe
 

soladrin

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Sep 9, 2007
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Kwil, that had absolutely nothing to do with this, its stated as this in the Fallout lore, so making retarded comments about it doesnt change it :S
 

Lockback

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Nov 28, 2007
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I think a lot of the Rumours here are coming out of "No Mutants Allowed". It seems they are on the right track with having effect on the world, interacting with NPCs, and an interesting looking combat system.

I love the fact that you have to track down food and water. I think thats a great addition, and very much keeping with the fallout theme. I just hope they put more emphasis on gameplay than engine and graphic capability....
 

soladrin

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well i like the whole food and water idea too, but im skeptical if it might just become anoying, but i hope it adds to the atmosphere, the combat system is something im actually worried about.. their saying their gonna balance melee.. but in fps, i really cant think of a way to do so other then making instant kills ~~ (yes i favored melee combat in old fallout) and Fallout Tactics and Fallout BoS already showed me that the Fallout world didnt work out in real time combat.. (i played first level of tactics with real time, then put it on turn based) so im really wondering if making it FP is gonna make or break it...
 

Lockback

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Nov 28, 2007
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See, I am getting the vibe that as first person, it will still be more tactical. "How do I use the next 5 seconds, fire the last of my magazine and hope I'm still standing, or stay hidden and reload"...

Maybe I am being optimistic though. It seems like a great concept and I have some faith in Bethesda.
 

soladrin

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Lockback said:
See, I am getting the vibe that as first person, it will still be more tactical. "How do I use the next 5 seconds, fire the last of my magazine and hope I'm still standing, or stay hidden and reload"...

Maybe I am being optimistic though. It seems like a great concept and I have some faith in Bethesda.
how can first person be more tactical then turn based? what you were saying is just any FPS, this games main element is RPG not FPS, see, even the people looking at are already thinking of it wrongly :( bethesda, you will (probably) burn for this
 

Lockback

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Nov 28, 2007
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Things you do use action points
You can pause and queue up actions
Your accuracy, ROF, etc are based on skills, not player reflexes.

To me that sounds more tactical as opposed to Twitch-gaming. The "How do I use the next 5 seconds" is relevant because you may only have enough action points for one action until more can be generated.

Again, this may be optimistic of me, but I think saying the combat will be like "just any FPS" is pretty pessimistic. I don't think people have been outright lying about the combat system, so there should be a lot more depth.
 

soladrin

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i think your not getting the action points system in fallout 3, action points are only used if you activate VATS outside of it its just real time action, yes, skills apply, but, im skeptic about how they would make it so without making it to unrealistic but not limiting the effect of improving that skill. And if rate of fire is based on skill.. thats stupid imo, gun fires as fast as it can fire.. the only way it should be effected by the skill is with weapons like pump action shotguns where you need to do something after the shot instead of just pressing the trigger again.
 

Lockback

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Nov 28, 2007
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In one of the interviews they said that AP would translate in real-time too. And that in tougher fights you will need to use the VATS system as you will be more effective in that. Again, I am trusting what is said rather than assume they are lying....

And ROF is a skill (in semi-auto guns). Look at how fast a competitive shooter can empty a clip effectively versus how a novice would. And ROF I was actually just pulling out of my ass, I was more talking about effectiveness than any particular effect. I have no idea how skills will effect weapons.
 
Nov 28, 2007
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About the post you put about Mutant production being, well, impossible due to the source being blown up, on Fallout 2 you there are new super mutants being made still, though of a more poor quality e.g. more retarded than in Fallout 1. I remember this because, I was messing on it 2 minutes (using that "cure" on them hehehe), and because of Melchior (maybe wrong spelling) the last guy who throws something into the goo around him and it produces 2 deathclaws with more hit points that Sulik can count. The new super mutants were miners in the FEV excavation done by the Enclave, they got a sample of the virus before sealing the place, who says someone else can't?
Though if you got something that disproves this tell me, I'd rather be disproved than humoured.

Though I agree with you on the child killing bit (hehehe, flamer + snotty vice president brat = Satisfying), but isn't there a law against putting children into games, it says about it on the patch for kids for Fallout 2. If the law is there then Bethesda can't do anything (they can leak the code for kids onto the internet).
 

Quistnix

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Nov 22, 2007
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soladrin said:
i think your not getting the action points system in fallout 3, action points are only used if you activate VATS outside of it its just real time action, yes, skills apply, but, im skeptic about how they would make it so without making it to unrealistic but not limiting the effect of improving that skill. And if rate of fire is based on skill.. thats stupid imo, gun fires as fast as it can fire.. the only way it should be effected by the skill is with weapons like pump action shotguns where you need to do something after the shot instead of just pressing the trigger again.
Skill affecting accuracy maybe? AP's are used in real-time too. And indeed, Fallout three will be a FPS, since that means first person shooter. In Fallout 3, you're in first person and have the option to shoot stuff.

Guess that makes Fallout 1 & 2 Third Person Shooters.
 

Gildedtongue

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Quistnix said:
Skill affecting accuracy maybe? AP's are used in real-time too. And indeed, Fallout three will be a FPS, since that means first person shooter. In Fallout 3, you're in first person and have the option to shoot stuff.
Nah, Bethesda is making the game, you don't have the option to shoot anything, you are obligated to shoot everything.
 

gstaff

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Nov 29, 2007
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Hey there...Matt from Bethesda.

I suppose a good place to dig in on the forums would be the fan interview we did a few months back. Todd Howard, the game's Executive Producer, answered 25 questions compiled from the community.

http://www.bethsoft.com/bgsforums/index.php?showtopic=755135
 

soladrin

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Sep 9, 2007
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Quistnix said:
soladrin said:
i think your not getting the action points system in fallout 3, action points are only used if you activate VATS outside of it its just real time action, yes, skills apply, but, im skeptic about how they would make it so without making it to unrealistic but not limiting the effect of improving that skill. And if rate of fire is based on skill.. thats stupid imo, gun fires as fast as it can fire.. the only way it should be effected by the skill is with weapons like pump action shotguns where you need to do something after the shot instead of just pressing the trigger again.
Skill affecting accuracy maybe? AP's are used in real-time too. And indeed, Fallout three will be a FPS, since that means first person shooter. In Fallout 3, you're izzzzn first person and have the option to shoot stuff.

Guess that makes Fallout 1 & 2 Third Person Shooters.
i think you missed my point when i said unrealistic, i mean, its fps, so, you are automatically makes you point your gun at him, thus, you aim, if the skill just makes the spread of weapons suck like, bullets flying in a 45degree turn from your barrel, thats the kind stuff i meant, i fear it will be unrealistic, or useless to have that skill in fps:\ thats why i still dont like that they are putting it into fps.

gstaff said:
Hey there...Matt from Bethesda.

I suppose a good place to dig in on the forums would be the fan interview we did a few months back. Todd Howard, the game's Executive Producer, answered 25 questions compiled from the community.

http://www.bethsoft.com/bgsforums/index.php?showtopic=755135
well, i dont trust game producers that much anymore (with how much shit is landing the fan lately) so i wont really be sticking with what they say untill i see the full game.

fact: i will play it, and most likely enjoy it, but doubt it'll be able to equal the old games.

i know im sounding like i completely hate or boycot fallout 3, i dont, but with all the franchises getting fucked up lately because other people started doing them really put me down on this.Example C&C by EA sucks balls, they didnt even use Frank Klepacki for the music, a reason i loved the game, im getting Universe at war just for the music, if the game sucks, i dont care, i want the music.
 

rhizic

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Nov 14, 2007
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does anyone actually knew when its set in the story? and also are they going to have a guild system? also is it getting the mmorpg mock up? because that can be interesting i think, aslong as the tilt its'nt to run aroun dkilling everything. but solve the puzzles and follow story and stuff.
 

soladrin

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Sep 9, 2007
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I'm just skeptic about what game companies are saying lately because ive had a lot of dissapointments with these things (fable anyone?) and i've already seen a lot of stuff on fallout 3 that seems to limit it.

nah, the fallout mmorpg is (well their trying to get the folks together) by Interplay itself, they have the lisence for it and trying to make a comeback with it :)

oh btw, i've already read this about timeline etc. for fallout 3:

2258

* The Vault 101 Dweller is born (According to the Fallout 3 article in the July 2007 issue of Game Informer, the Player Character is 19 years old in 2277 ).

2277

* The Vault 101 Dweller's father disappears from the Vault and he emerges from his home shelter to find him. (According to the Fallout 3 article in the July 2007 issue of Game Informer ).

2 set things about your character right off the bat, not a good sign.