Fallout 3

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Dommyboy

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I was going to put more effort into my original response, but you seem to have corrected me on it. Thanks for that.
Fallout 1 and 2 were brilliant, though the spin offs were horrible without a doubt and left no traces of RPG-ness. Oblivion wasn't really a game of choice, just a game where you go around slashing things with swords, getting diseases and than killing some strangely puny boss.
The one thing all games should have to include by law, is wit. Every game is better with it, even the Paper Mario series gained a higher reputation with the addition of the occasional witty joke. Though the latest one is just another plat former for little kids that makes about 0.9% sense.
 

EvolutionKills

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mjhhiv said:
Everything you mentioned that they need to have is great, but the biggest thing is having your actions be actually relevant to the story. In Oblivion, they tried to pretend to give you choice with multiple things to say, but no matter what you said, it really wouldn't affect the story.

Also, they could just take the Fable route, and give us choice, but only the option to be either good or evil. The original Fallout let you be anything in between.

So yeah, there is a lot of things that Bethesda can mess up...

Yeah, but even Fallout was essentially split into 'good' and 'evil' decisions. You're Karma rating gained points for good actions, lost points for evil actions. It's still all ones and zeros, a digital representation of complex human behavior. Regardless, the game has an ending similar to Fallout 2, in that it's generated based on your actions. So you'll get a rundown of what you did or didn't do throughout the entire game.


Although Oblivion was fun, you do have a valid point on choice. Oblivion was rather linear in it's mission's. While Fallout often had multiple ways to complete almost every quest, Oblivion just had a lot of them. So whereas in Fallout you could complete the quest with black, white, or gray intentions. In Oblivion, doing good or evil amounted to taking good or evil quests. They're really isn't any 'good' options for the assassin quests, and no real 'evil' options for the Nights of the Nine quests. And the kick of it all was, you could do ALL of them with the same character. In Fallout 2, if you wanted to join the Slavers Guild, then you'd have to fight and kill one of your own NPC's (Sulik, who's sister was taken by Slavers) and you could never to the New California Ranger's missions. That simple, you had to make a choice. You couldn't have it both ways.


Personally, I'm a gun nut. I love weapons. I really hope they fix all of the glaring weapon contradictions from the old Fallout games. Like how a crappy old hunting rifle in .223 Remington caliber (roughly 5.56mm NATO) is so much more powerful than the FN-FAL assault rifle (in freakin' 7.62 NATO, used in modern day sniper rifles and machine guns).
 

vede

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Wow. I think I may be one of the only people in existence who is a hardcore Fallout fan and thinks Fallout 3 will be a good Fallout game. If they can get the theme working right (hopefully a bit grittier) and make your skills affect combat despite its FPS-ness, I will love it. Probably. Not as much as I would if it had good dialog options, but I'll still like it if it doesn't. Probably.

Now, I have to do it. To all you people claiming Oblivion was the spawn of all that is bad and that Morrowind is obviously the messiah of roleplaying, how? Oblivion had big green hills and mountains. Morrowind had big grey hills and mountains. In Oblivion, you could choose to fight, or fight differently. In Morrowind, that's what you could do, also! (But Oblivion actually had an action to try and stop fighting with a person!) Oblivion had level-balancing! Morrowind was slow! Really, a speed skill of less than sixty or so was unacceptable, it just took forever to get anywhere. This is mostly due to the combat system. (You are wandering... and get attacked by monster! Stab-stab-stab-stab-stab-stab! Okay, keep wandering. Oblivion fixed this by making the attacks have different effects. A side-power-attack by a person good with blunt weapons might stun or disarm the enemy or something.) Other than graphically, the games are pretty much on par with each other. Everything between the two is pretty balanced. So stop unless you have a valid argument. I'm not saying Oblivion is better, (I thought it was, but mostly just because it felt faster) I'm just saying that it is not the epitome of horrible, and Morrowind is not the milestone of perfection. They're two exceptional RPGs, with a couple tweaks from one to the other, but definitely not anything to warrant all the raw hate/love I see all too often around here. Don't go off spouting things unless you can back everything up.

As for the fantastical races issue and such... It's not that they aren't explained to the dot biologically, it's that they are not as logical as they should be. The world may be a fantasy, but logic works in all worlds just the same (unless the point of the world is that logic doesn't work). I'm okay with the argonians (same world, different environment, that's fine) but the cat people are just stupid. Of all the fantasy races I've ever seen, the cat-person is by far the stupidest thing I have ever seen. Some people are willing to suspend disbelief longer than others, and can deal fine with crazy-weird stuff like that, others like to see how everything works, what led up to this or that, etc.

Purple Rain said, "Why do people complin that games aren't imaginitive enough them some complain when they are." (sic)

Yes, why do people have differing opinions? A mystery of the natural world.
 

EvolutionKills

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vdgmprgrmr said:
Wow. I think I may be one of the only people in existence who is a hardcore Fallout fan and thinks Fallout 3 will be a good Fallout game.

I've been waiting for Fallout 3 since I finished 2 way back when. I'm confident that the project is in good hands with Bethesda. I know that anything about that game that I may not like, or need tweaked a little, will be handled by an avid and skilled Mod community. All in all, I'm happy.
 

mjhhiv

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Jun 22, 2008
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EvolutionKills said:
mjhhiv said:
Everything you mentioned that they need to have is great, but the biggest thing is having your actions be actually relevant to the story. In Oblivion, they tried to pretend to give you choice with multiple things to say, but no matter what you said, it really wouldn't affect the story.

Also, they could just take the Fable route, and give us choice, but only the option to be either good or evil. The original Fallout let you be anything in between.

So yeah, there is a lot of things that Bethesda can mess up...

Yeah, but even Fallout was essentially split into 'good' and 'evil' decisions. You're Karma rating gained points for good actions, lost points for evil actions. It's still all ones and zeros, a digital representation of complex human behavior. Regardless, the game has an ending similar to Fallout 2, in that it's generated based on your actions. So you'll get a rundown of what you did or didn't do throughout the entire game.


Although Oblivion was fun, you do have a valid point on choice. Oblivion was rather linear in it's mission's. While Fallout often had multiple ways to complete almost every quest, Oblivion just had a lot of them. So whereas in Fallout you could complete the quest with black, white, or gray intentions. In Oblivion, doing good or evil amounted to taking good or evil quests. They're really isn't any 'good' options for the assassin quests, and no real 'evil' options for the Nights of the Nine quests. And the kick of it all was, you could do ALL of them with the same character. In Fallout 2, if you wanted to join the Slavers Guild, then you'd have to fight and kill one of your own NPC's (Sulik, who's sister was taken by Slavers) and you could never to the New California Ranger's missions. That simple, you had to make a choice. You couldn't have it both ways.


Personally, I'm a gun nut. I love weapons. I really hope they fix all of the glaring weapon contradictions from the old Fallout games. Like how a crappy old hunting rifle in .223 Remington caliber (roughly 5.56mm NATO) is so much more powerful than the FN-FAL assault rifle (in freakin' 7.62 NATO, used in modern day sniper rifles and machine guns).
You hit the nail on the head. Like you said, you couldn't have it both ways in Fallout, which leads to many repeat play-throughs. In Oblivion, you can do everything with one character (granted, if you want to do everything it'll take you a very long time). The best example of 'choice' in Oblivion is the choice to have Vampirism, but even that has a cure.
 

Bulletinmybrain

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mjhhiv said:
EvolutionKills said:
mjhhiv said:
Everything you mentioned that they need to have is great, but the biggest thing is having your actions be actually relevant to the story. In Oblivion, they tried to pretend to give you choice with multiple things to say, but no matter what you said, it really wouldn't affect the story.

Also, they could just take the Fable route, and give us choice, but only the option to be either good or evil. The original Fallout let you be anything in between.

So yeah, there is a lot of things that Bethesda can mess up...

Yeah, but even Fallout was essentially split into 'good' and 'evil' decisions. You're Karma rating gained points for good actions, lost points for evil actions. It's still all ones and zeros, a digital representation of complex human behavior. Regardless, the game has an ending similar to Fallout 2, in that it's generated based on your actions. So you'll get a rundown of what you did or didn't do throughout the entire game.


Although Oblivion was fun, you do have a valid point on choice. Oblivion was rather linear in it's mission's. While Fallout often had multiple ways to complete almost every quest, Oblivion just had a lot of them. So whereas in Fallout you could complete the quest with black, white, or gray intentions. In Oblivion, doing good or evil amounted to taking good or evil quests. They're really isn't any 'good' options for the assassin quests, and no real 'evil' options for the Nights of the Nine quests. And the kick of it all was, you could do ALL of them with the same character. In Fallout 2, if you wanted to join the Slavers Guild, then you'd have to fight and kill one of your own NPC's (Sulik, who's sister was taken by Slavers) and you could never to the New California Ranger's missions. That simple, you had to make a choice. You couldn't have it both ways.


Personally, I'm a gun nut. I love weapons. I really hope they fix all of the glaring weapon contradictions from the old Fallout games. Like how a crappy old hunting rifle in .223 Remington caliber (roughly 5.56mm NATO) is so much more powerful than the FN-FAL assault rifle (in freakin' 7.62 NATO, used in modern day sniper rifles and machine guns).
You hit the nail on the head. Like you said, you couldn't have it both ways in Fallout, which leads to many repeat play-throughs. In Oblivion, you can do everything with one character (granted, if you want to do everything it'll take you a very long time). The best example of 'choice' in Oblivion is the choice to have Vampirism, but even that has a cure.
And even vampirism was bugged. DAMN.
 

pieeater911

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Guys, come on. Oblivion is just a fantasy game. What does it matter if the lizard people can talk? And hey, since it is a FANTASY game, maybe the Argonians have some kind of spell that keeps them warm at night.

If you tally up all of the improbable shit that goes on in video-games, then you'll waste all of your time tallying instead of having fun.

What does it even matter, so long as you have some fun whilst playing the game? Seriously.

And Fallout 3 looks like it will be awesome.
 

barryween

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Apr 17, 2008
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I cant wait for fallout 3. 5 words: Heads exploding in slow motion!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
 

Logan Westbrook

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Feb 21, 2008
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barryween said:
I cant wait for fallout 3. 5 words: Heads exploding in slow motion!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
It's one exclamation mark, or none. You're allowed three tops for irony purposes.
 

clarinetJWD

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Jul 9, 2008
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nilcypher said:
barryween said:
I cant wait for fallout 3. 5 words: Heads exploding in slow motion!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
It's one exclamation mark, or none. You're allowed three tops for irony purposes.
I've never been on a punctuation conscious forum before...bless you, Red Guardians.

Back on topic, I've always wanted to get into the Fallout games, because that's the sort of humor that I really enjoy, but the combat system was the type I couldn't stand. This looks to be the best of both worlds, and I, for one, cannot wait.

(I'm also hoping it's not Oblivion with guns, as I got bored with Oblivion so quickly because of the drawn out (imo boring and needless) opening)
 

EvolutionKills

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clarinetJWD said:
(I'm also hoping it's not Oblivion with guns, as I got bored with Oblivion so quickly because of the drawn out (imo boring and needless) opening)

Read up on it. It looks to be kind of drawn out, but really interesting. First, you're born and the doctors bring out a machine that will show what you will look like as an adult based on your DNA (this is where you create how your character looks). After that, you get to see your dad, who's looks are procedurally generated based on how your character looks (so you actually look like father/son). Then you're a toddler learning how to walk (movement and basic controls), then reading your first book (called 'You're SPECIAL', explains the S.P.E.C.I.A.L. character stats system and lets you customize your character). After that it's your 10'th birthday party, where you're given your very own PipBoy 3000 and a BB gun (explanation of the V.A.T.S. combat system). Then I think it just kind of throws you into it the game, looking for your father after he left the vault without explanation.
 

J'aen

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Jul 6, 2008
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Boob jokes? Where? I see no boob jokes.

Oh, and complaining about blood? Bloody mess, genius. It ain't exactly new.
 

Logan Westbrook

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Feb 21, 2008
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Unkillable Cat said:
The following is a rant, feel free to ignore it in its entirety, its merely my view/opinion.
Seeing the new in game demo has killed my inner child. Im not sure why but I was still hoping that the spirit would live on in some way. The world shown in the play test just looked too sterile, they were a little too proud of the "fatman" and slow motion bloody mess kills almost as if they were hiding something else. Rather than create a hybrid of real time and turn based they have gone for "Uber bullet time" which seems to be a case of get into position, make slow motion kill, switch position, lather, rinse, repeat.
To buy some good favour with the fans they could have put a small team onto finishing the 95% complete "real" Fallout 3, somthing the fans would have happily paid for, or even paid extra for if it came with the new Fallout, instead they trashed 4 years of hard work and moved onto a Mass Effect/Elder Scrolls hybrid with blood and boob jokes.
I'd stake my reputation that if Bethesda had done what you suggested, they'd have caught flak for it. There is literally no pleasing hardcore Fallout fans (yes, that is a gross generalisation)
 

Cab00se206

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This is just hearsay on my part, but to placate those who believe that just having "Black and White" endings are bad (as do I) Fallout 3 is supposed to have 300 GOD DAMNED ENDINGS! It seems utterly ridiculous, but according to last months 360 magazine, there would be literally 300 different endings. Please note that this was speculative, based on information that may change but documented by a reliable magazine, so please don't go shouting me down for being stupid for believing it.
 

TheKbob

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Cab00se206 said:
This is just hearsay on my part, but to placate those who believe that just having "Black and White" endings are bad (as do I) Fallout 3 is supposed to have 300 GOD DAMNED ENDINGS! It seems utterly ridiculous, but according to last months 360 magazine, there would be literally 300 different endings. Please note that this was speculative, based on information that may change but documented by a reliable magazine, so please don't go shouting me down for being stupid for believing it.
As much as I like seeing that, you do know there will be probably 4~8 different toned/themed/acted out endings and the 300+ numbers come from the procedural generation of various things on screen that tie to what you have done... it doesn't mean the story is going to play out in 300 different ways, I'm afraid.

I could be wrong, but I highly doubt it.
 

GothmogII

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Apr 6, 2008
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TheKbob said:
Cab00se206 said:
This is just hearsay on my part, but to placate those who believe that just having "Black and White" endings are bad (as do I) Fallout 3 is supposed to have 300 GOD DAMNED ENDINGS! It seems utterly ridiculous, but according to last months 360 magazine, there would be literally 300 different endings. Please note that this was speculative, based on information that may change but documented by a reliable magazine, so please don't go shouting me down for being stupid for believing it.
As much as I like seeing that, you do know there will be probably 4~8 different toned/themed/acted out endings and the 300+ numbers come from the procedural generation of various things on screen that tie to what you have done... it doesn't mean the story is going to play out in 300 different ways, I'm afraid.

I could be wrong, but I highly doubt it.
Like Fallout's and Fallout 2's endings perhaps? i.e. you get a few nice cutscenes for the good/bad etc. endings, and then a little slideshow of other ending miscellany with maybe a voice over.

Still, read a pre-view in...PC Gamer or PC Zone...not sure, but anyway, it's looking pretty good...not the same, but still good. One teeny tiny bothersome thing though, it's very...slick. A lot of it has this...dipped in oil look I so loathe, I mean, a little more grit couldn't hurt could it? I don't like having the urge to toss my foes into a bag of sand before I can want to kill them.
As for the colletors and survival editions, some nice feelies there, won't splurge for the clock, but the regular collectors is almost within my grasp! I can taste it!

Also...there's a lot of talk about Liam Neeson...but, who else? Surely they'll have more well known T.V./movie/voice actors...They've got Perlman right? Please let him have lots to say!
 

Lt. Sera

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Apr 22, 2008
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From what i gathered trough the internets (interview with Pete Hines from Bethesda), the game eventually has 12 different real endings (some more different then others, obviously) and then a huge list of things that happened because you did or didn't do something in all the towns you visited.

Seems good enough to me, I would've settled for 4/5 different endings.

GothmogII said:
Also...there's a lot of talk about Liam Neeson...but, who else? Surely they'll have more well known T.V./movie/voice actors...They've got Perlman right? Please let him have lots to say!
They got Perlman from what i know yeah, for the rest i could care less tbh :p Getting celebrity voice acting will only inflate the budget, I'd rather have 40 different guys of the development team do the voice acting then have 4 celebs do it all.
 

J'aen

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Jul 6, 2008
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12 endings? That's more than any other game I can think of. Usually you just get the one.