Twilight_guy said:
The art direction is okay, but what bothers me is that no matter how rich a wastlander is, no one can seem to completely get the grim out of their house. Seriously? Did everyone forgot how to clean stuff in the future? Wash your clothes and hose down the walls!
That's the problem I had with the game, it seemed like the designers went way over the top with the whole apocalypse death and destruction theme, without giving any logical thought to the ridiculous world they were creating.
The Regulators, who were supposed to be good guys, their HQ was a complete shit heap... they lived in squalor with empty cans and bottles strew everywhere... in the office where they had their computer set up there was a bathtub with a charred skeleton in it!
I mean really, how much effort would it have been to take the skeleton outside and bury it? You've gone to all the trouble to set up a computer and furniture, yet you can't even be bothered to do some basic tidying up and corpse removal.
Another prime example of the designers not putting much though into the environment they were making is in one of the office buildings, they're a women's bathroom with a row of urinals on the wall. It's like the designers just copy and pasted a bathroom wall without thinking about the kind of room they were making.
Oh yeah, did anyone notice how stupid and ridiculous the slave pens at Paradise Falls were? I mean they were keeping child slaves locked up in a room with barrels of glowing nuclear waste.
I don't pretend to know much about the slave trade, but I would imagine that health slaves would fetch a better price than unhealthy slaves, and keeping your valuable commodity next to toxic waste would have a detrimental effect on it's value.
It seemed like another example of the designers thinking "nuclear apocalypse = barrels of nuclear waste everywhere", without giving any intelligent thought to where they were placing their decoration objects. They served no purpose apart from adding to the whole apocalypse theme, but their location and use made no logical sense.
Also, what was up with all the packets of cigarettes in bins dotted around the wasteland... when the bombs started dropping did everyone spontaneously decide to start taking care of their health and give up smoking?
The design of all the Raider's places were also way over the top with corpses and body parts. I understand that they're supposed to be psychotic cannibals, but would they really have bloody body parts in every room and keep decomposing corpses in their beds?
The way over the top griminess and squalor of the game really put me off and made me not want to finish it. It became too much of a grim chore to wade through environments which obviously hadn't had much thought put into them... it seemed liked they were designed by a stupid computer which had the basic parameters of an apocalyptic environment, but no clear idea of how it should be used, it had all the artistic quality of an excited monkey throwing pots of paint at a canvas.