Fallout 3's Atmosphere...explain why it needs changing, exactly?

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Axeli

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I agree it's not supposed to be very lively at all... But I have been using a mod that adds a bit color, especially to the sky, and there's just no going back now. :)
 

Tattaglia

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tsolless said:
Tattaglia said:
tsolless said:
SamtheDeathclaw said:
I've heard many people reference the nuclear meltdown areas, but, honestly, they have little in common with what would happen if a nuke was launched. Not to mention a nuclear winter that would ensue. So, it doesn't err on the side of too little green, but too much life. Surprising, isn't it?
Hiroshima wasn't a nuclear meltdown, that was a launched nuclear attack. Now, 60 years later there is plenty of life and plants there. 200 years later the area should be back and running.
No, because most of the world was nuked in the Fallout series (or that's what is implied), and we have no crystal clear idea of what a worldwide nuclear winter would be like. Whose to say that all flora would be back up to speed within two centuries? We have no clue. And anyway, it's a video game. If we were all this pedantic, fans across the world would ridicule the Fat Man for being the most illogical weapon ever made.
Oh and I totally agree as I posted before. Having a realistic interpretation of what it would like would make for a pretty shite game. I'm just arguing against people saying that this is realistic.
Oh, sorry, didn't read everything. Cool beans then.
/facepalm
 

shadow skill

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All the debris would probably have a greater impact on the growth of plants than the radation itself. What with the sun being blotted out for some time and all.
 

Twilight_guy

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The art direction is okay, but what bothers me is that no matter how rich a wastlander is, no one can seem to completely get the grim out of their house. Seriously? Did everyone forgot how to clean stuff in the future? Wash your clothes and hose down the walls!
 

sms_117b

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Oct 4, 2007
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ZeroMachine said:
I think the atmosphere was great, but could use some slight tweaks.

Download Fellout if you have it for PC. It makes the day's a bit brighter and the nights a bit darker.

... Ok, it makes the nights pitch black. It's actually scary to walk around at night, like it should be in a world like that.
That coupled with the glowing eyes ghouls, it's freaking scary, jumping out of seat hitting head on ceiling scary.

On topic, I think they had it perfect, I'll admit to not playing the first two, but the colour scheme is exactly what I think it would look like 200 years after a nuclear war.
 

jonnopon3000

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tsolless said:
SamtheDeathclaw said:
I've heard many people reference the nuclear meltdown areas, but, honestly, they have little in common with what would happen if a nuke was launched. Not to mention a nuclear winter that would ensue. So, it doesn't err on the side of too little green, but too much life. Surprising, isn't it?
Hiroshima wasn't a nuclear meltdown, that was a launched nuclear attack. Now, 60 years later there is plenty of life and plants there. 200 years later the area should be back and running.
But wouldn't that thrive of life be because that was an early bomb, no where near as powerful as it could be nowadays. Also, people made the effort and put in work to de-irradiate it, and cure the land and build back up.

I fully believe that if an area was completely overwhelmed by even nowaday's bombs and people retreated for many years it would be beyond repair. Especially since the people would have many other things to worry about in a world like that-working together to fix the land up would be na almost impossibility. =D
 

Nerf Ninja

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I don't mind the lack of greenery so much it could probably do with being a bit more overgrown and maybe populated with mutant plants though.

My main annoyance with the game is that everyone seems to have forgotten how to sweep up. In the Point Lookout download you use a ferry that is in constant use and it's absolutely covered in litter! can't the owner at least kick some of the bigger stuff over the side? Also how come so much paper has managed to survive 200 years?
 

Schnippshly

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I don't care about the plant life at all, I think there just needs to be weather. The air is so stale and empty, there's no rain, wind, snow, acid rain, or anything of atomspheric interest. Oblivion had weather.

I would be shocked if I actually DID find an abundance of plant life in such a blown-to-bits wasteland covered in radiation.
 

jonnopon3000

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Schnippshly said:
I don't care about the plant life at all, I think there just needs to be weather. The air is so stale and empty, there's no rain, wind, snow, acid rain, or anything of atomspheric interest. Oblivion had weather.

I would be shocked if I actually DID find an abundance of plant life in such a blown-to-bits wasteland covered in radiation.
Hehe, I think there is a mod to add weather systems to Fallout 3. In the dark, in a thunderstorm...I might be jumpy.
 

Jamash

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Twilight_guy said:
The art direction is okay, but what bothers me is that no matter how rich a wastlander is, no one can seem to completely get the grim out of their house. Seriously? Did everyone forgot how to clean stuff in the future? Wash your clothes and hose down the walls!
That's the problem I had with the game, it seemed like the designers went way over the top with the whole apocalypse death and destruction theme, without giving any logical thought to the ridiculous world they were creating.

The Regulators, who were supposed to be good guys, their HQ was a complete shit heap... they lived in squalor with empty cans and bottles strew everywhere... in the office where they had their computer set up there was a bathtub with a charred skeleton in it!
I mean really, how much effort would it have been to take the skeleton outside and bury it? You've gone to all the trouble to set up a computer and furniture, yet you can't even be bothered to do some basic tidying up and corpse removal.

Another prime example of the designers not putting much though into the environment they were making is in one of the office buildings, they're a women's bathroom with a row of urinals on the wall. It's like the designers just copy and pasted a bathroom wall without thinking about the kind of room they were making.

Oh yeah, did anyone notice how stupid and ridiculous the slave pens at Paradise Falls were? I mean they were keeping child slaves locked up in a room with barrels of glowing nuclear waste.
I don't pretend to know much about the slave trade, but I would imagine that health slaves would fetch a better price than unhealthy slaves, and keeping your valuable commodity next to toxic waste would have a detrimental effect on it's value.
It seemed like another example of the designers thinking "nuclear apocalypse = barrels of nuclear waste everywhere", without giving any intelligent thought to where they were placing their decoration objects. They served no purpose apart from adding to the whole apocalypse theme, but their location and use made no logical sense.

Also, what was up with all the packets of cigarettes in bins dotted around the wasteland... when the bombs started dropping did everyone spontaneously decide to start taking care of their health and give up smoking?

The design of all the Raider's places were also way over the top with corpses and body parts. I understand that they're supposed to be psychotic cannibals, but would they really have bloody body parts in every room and keep decomposing corpses in their beds?

The way over the top griminess and squalor of the game really put me off and made me not want to finish it. It became too much of a grim chore to wade through environments which obviously hadn't had much thought put into them... it seemed liked they were designed by a stupid computer which had the basic parameters of an apocalyptic environment, but no clear idea of how it should be used, it had all the artistic quality of an excited monkey throwing pots of paint at a canvas.
 

eldermore

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Play STALKER, possibly the most atmospheric game ever.
Fallout 3 is like a cartoon in comparison and not cool cartoon style like the originals(which i found very atmospheric) but cartoony the same way Crysis is..
Cant take it seriously..
Of course there's also the whole freaky bethesda AI, who can take that seriously?..
 

Sixties Spidey

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Gaming is about escapism. As far as I'm concerned that's probably the biggest thing that's screwing over gaming. Many mainstream games have a very vague pretense to realism, yet there are things in that game that are so unrealistic. Case in Point: Killzone 2.
 

Lord_Jaroh

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I will say that I found Fallout 3 felt very "samey" everywhere I went. There wasn't much reason for exploring, as everywhere ultimately ended up being the same. That and once I hit 20, Deathclaws seemed to multiply everywhere...

Bethesda's art direction was fine. They just don't know how to implement it with pacing. That and they have very simple "copy/paste" issues with a ton of content. It always bothered me that a lot of the game felt like "Oblivion with guns", and not just with the first-person ness of it, but more with the feel of the world, the music, the absolute woodeness of the characters.

I always see Bethesda games less for how good the game itself is, because more often than not, it's pretty bland overall, and more for what the fans add to it through modding. I'd like to see Elder Scrolls V more, but only because I know how much more content that the community will add that is by far over and above anything taht the devs seem to think to make. Bethesda makes a great idea, but then has no clue on how to make it feel lived in, like a living and breathing world. It's more like a stage set that we view, where all of the characters and set pieces are made of wood, and you are the only person that seems alive.
 

tsolless

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jonnopon3000 said:
tsolless said:
SamtheDeathclaw said:
I've heard many people reference the nuclear meltdown areas, but, honestly, they have little in common with what would happen if a nuke was launched. Not to mention a nuclear winter that would ensue. So, it doesn't err on the side of too little green, but too much life. Surprising, isn't it?
Hiroshima wasn't a nuclear meltdown, that was a launched nuclear attack. Now, 60 years later there is plenty of life and plants there. 200 years later the area should be back and running.
But wouldn't that thrive of life be because that was an early bomb, no where near as powerful as it could be nowadays. Also, people made the effort and put in work to de-irradiate it, and cure the land and build back up.

I fully believe that if an area was completely overwhelmed by even nowaday's bombs and people retreated for many years it would be beyond repair. Especially since the people would have many other things to worry about in a world like that-working together to fix the land up would be na almost impossibility. =D
Sure except that these bombs were not dropped the year 2000 but much earlier in the Fallout universe.
 

JediMB

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tsolless said:
Sure except that these bombs were not dropped the year 2000 but much earlier in the Fallout universe.
The bombs started dropping in 2077.
 

JediMB

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Jamash said:
Also, why does it seem like most of the pre-war people in the DC area collected bottle caps?

Some even had piles of them locked away in safes, for some reason.
 

Jakemizer

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Sep 1, 2009
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Now, I'm no nuclear physicist, but after only 60 years Hiroshima has plants grown back. I'm pretty sure, however, the nuclear weapons used on Japan were different than those used in Fallout 3.