Fallout 4 mods playable on Xbox One

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Willinium

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Looking forward to that HUD changing mod. I hope that the menu is going to function better then the xbox one menus now.
 

MHR

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Can't help but feel this will spillover and PC modding will get screwed with in some way.
 

Rack

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Dalek Caan said:
Zontar said:
MatParker116 said:
Genocidicles said:
So paid mods are all but confirmed. Great. Good going Bethesda.
Free of charge according to Todd Howard.
got a source on that? People are pretty worried about Bethesda.net being nothing but paid mods returned without Valve as a middle man.
From the mouth of the man himself.

That's just careful phrasing. You can share them for free. Or you can charge for them and we'll take 70%
 

Eddie the head

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Rack said:
That's just careful phrasing. You can share them for free. Or you can charge for them and we'll take 70%
The guy's not a Aes Sedai. Until I have proof to the contrary I'm going to take his word for it. Not like I really care though. I do most of my moding on the PC with Nexus.
 

Dalek Caan

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Eddie the head said:
Can I ask then, as a Modder if Bethesda where to release a website that was meant to be like Nexus or Steam workshop that was a way for mods to be downloaded on Consoles, and was completely optional on your part, would you ever bother putting your mods onto the site?
 

votemarvel

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Supernova1138 said:
Xbone can't actually emulate Xbox 360,
Actually it is, at least in part, emulating the Xbox 360.

When you first play a 360 game on your One and you'll get a pop-up telling you that you last played on another console. Go back to your 360 and you'll get the same message. The chat functions of the 360 are there on the mini-dash (accessed by pressing the View and Menu buttons at the same time), meaning you can chat with people playing on a physical 360.
 

Denamic

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votemarvel said:
Supernova1138 said:
Xbone can't actually emulate Xbox 360,
Actually it is, at least in part, emulating the Xbox 360.

When you first play a 360 game on your One and you'll get a pop-up telling you that you last played on another console. Go back to your 360 and you'll get the same message. The chat functions of the 360 are there on the mini-dash (accessed by pressing the View and Menu buttons at the same time), meaning you can chat with people playing on a physical 360.
No, it really can't emulate a 360. It's a physical impossibility. What is does is run a different version of the game, ported to run on the xbone. That is fundamentally different.
 

BarryMcCociner

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Yeah, be sure it'll only be the mods MS approves of. Plus, console is appealing to the market that doesn't want to put up with technical difficulties, so you can be sure Mod Conflicts are going to happen because some console user won't think twice about downloading 50 mods at once.

I wonder how Xbox-One users will sort their load order, will utilities like FOSE, or BOSS be made for Xbox-One?

I recall hearing that the reason you weren't able to mod on console was because Micro$oft and $ony couldn't monetize it, so you can be *sure* paid mods are right around the corner.

As a PC user and a fan of shitstorms and PR disasters, I'll be keeping a close eye on this.
 

votemarvel

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Denamic said:
No, it really can't emulate a 360. It's a physical impossibility. What is does is run a different version of the game, ported to run on the xbone. That is fundamentally different.
Like it or not it is at least partly emulating the Xbox 360.

You can be signed into the One and 360 with the same profile at the same time yet you can't play a 360 game on your One and be signed into a physical 360 at the same time. One will kick the other offline. This is just the same as if it were the same profile on two physical 360s.

The chat functions are that of the Xbox 360, you can voice chat to people on a physical 360. You can't voice chat between the 360 and the One using the latter's chat functions.

Achievements gained are 360 achievements, not Xbox One achievements.

You access the 360s cloud game storage the same as you would on a physical console. You can start Mass Effect on the 360, start up your One and continue playing there, and then move back to the 360 to continue playing.

Perhaps this isn't full emulation but parts of the system certainly are being emulated. If they weren't it is highly unlikely the saves would be compatible.
 

Denamic

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votemarvel said:
Denamic said:
No, it really can't emulate a 360. It's a physical impossibility. What is does is run a different version of the game, ported to run on the xbone. That is fundamentally different.
Like it or not it is at least partly emulating the Xbox 360.

You can be signed into the One and 360 with the same profile at the same time yet you can't play a 360 game on your One and be signed into a physical 360 at the same time. One will kick the other offline. This is just the same as if it were the same profile on two physical 360s.

The chat functions are that of the Xbox 360, you can voice chat to people on a physical 360. You can't voice chat between the 360 and the One using the latter's chat functions.

Achievements gained are 360 achievements, not Xbox One achievements.

You access the 360s cloud game storage the same as you would on a physical console. You can start Mass Effect on the 360, start up your One and continue playing there, and then move back to the 360 to continue playing.

Perhaps this isn't full emulation but parts of the system certainly are being emulated. If they weren't it is highly unlikely the saves would be compatible.
Look, you clearly don't fully grasp what emulation is. What you're describing is just a port. Emulation emulates the native runtime environment of the software in question, something that takes an ungodly amount of processing power. It is inefficient and extremely complicated, which is why the xbone and PS4 don't do it. They simply to not have the power to do it. Again, these 'backwards compatible' games are not the same as the 360 versions; they're different versions of the same game compiled to run natively on the xbone along with a custom dashboard. They are in no way emulated.
 

votemarvel

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I think you can't grasp that I'm right and you're wrong.

This is a video of Major Nelson talking to one of the people who developed the backward compatibility.

Now call me silly but he mentions emulation quite a lot there doesn't he, even mentions creating a virtual 360, that this is a software 360.

I wait for you to tell the people behind the backward compatibility they are wrong too.
 

Rack

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Eddie the head said:
Rack said:
That's just careful phrasing. You can share them for free. Or you can charge for them and we'll take 70%
The guy's not a Aes Sedai. Until I have proof to the contrary I'm going to take his word for it. Not like I really care though. I do most of my moding on the PC with Nexus.
He hasn't given his word though, if paid mods are a thing for Fallout 4 he hasn't broken his word, he just hasn't mentioned it yet.

Free mods are definitely in.
Paid mods are still up in the air.
 

votemarvel

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Sorry for derailing your thread MatParker116. I would like to mention that you can mod saves, pop them on your 360, upload them to the cloud, grab them on the One and use them. I did this with Mass Effect. Used the mod tool for the game to make myself level 60 and 9999999 credits.

Why? Just to see if it were possible.

Demanic might not want to admit it but the 360 is being emulated on the One and to bring this back to subject, this opens up a bit of an issue for Microsoft.

They've been ban happy in the past for things as simple as modding a Mass effect save for credits or changing a hair style. If the One is going to start allowing mods for games, and 360 games are going to be able to be played on the One, can you mod a 360 game?
 

Fijiman

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While this news makes me more confident in my decision to pre-order the game for the Xbox One, I'm probably going to ignore the function until I know that they'll actually work without fucking everything over and that there are some mods that I'd actually want to use. Though I do have to imagine that there will be at least a few people in the modding community that will work extra hard to make sure that their mods work for both the PC and Xbox instead of being a broken mess on one or the other.
 

RedDeadFred

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Zontar said:
MatParker116 said:
Genocidicles said:
So paid mods are all but confirmed. Great. Good going Bethesda.
Free of charge according to Todd Howard.
got a source on that? People are pretty worried about Bethesda.net being nothing but paid mods returned without Valve as a middle man.
Honestly, I'd be fine with that. I often donate to mods that I particularly like anyway and I've always kind of thought talented modders should get something for the content they make. If it goes specifically through Bethesda and not through Valve, there might be some better quality control (or maybe worse, but I kind of doubt it since Microsoft is allowing it). Besides, they're always going to be the other modding sites.
 

The Lunatic

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I don't know why anyone would do mod for the Xbox.

I mean, to begin with, you have a very limited set of hardware, so any graphical mods are completely out of the question.

Beyond that, any content mods, the content in question would have to be of the same detail as a the stock guns in the game.

(For example, if a stock gun has 5,000 polygons, and your mod weapon has 25,000 there's going to be an issue if the hardware can't handle that.)

Anything like SKSE isn't going to be possible as it requires the game to run from a different .exe on a PC, and I don't see the xbox being compatible with that. And script extenders are a requirement for all of more in-depth mods.
 

Elfgore

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Sounds like they might at least be thinking about putting mods as well on the PS4 and I hope they do, or this will make the 4th time they've screwed over Sony fans on their titles. Don't fuck this up, Todd. I'm watching you!

Anyway, congrats Xbox One owners! Enjoy your mods.
 

mavkiel

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I am curious as to how the console is getting the mods. I'd be annoyed if I created a mod for the pc and it gets ported to xbox.
 

Lightknight

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While this is nice, it isn't entirely practical. Mods add to resource demands which means that only some mods will work. This is a great step forward though. It's nice to have some mods rather than none.