Heavy PC modder here, Bethesda does make their games very modular, so I mean, its possible. On PC, fallout 3/NV treated official Bethesda expansions and DLC as just that, mods. But people earlier in the thread are right, the vast majority of mods out there required script extender utilities, and I doubt that'll change with this one. No matter how expansive their open capability is, there will always be more than can, and will be done with script extenders.Lightknight said:While this is nice, it isn't entirely practical. Mods add to resource demands which means that only some mods will work. This is a great step forward though. It's nice to have some mods rather than none.
Unfortunately, those would probably be impossible to port to consoles, as they modify running code as opposed to adding new things exclusively, which probably won't be possible on consoles, and would trip any piracy watcher anyhow.
Take heart in the fact that you'll get weapons, skins, maybe armors and the like, but don't hold your breath for large expansions to mechanics like what project Nevada's done, or the real time settler mod, which seems to have inspired the settlement mechanic in F4 here.