Fallout 4 mods playable on Xbox One

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Chefsbrian

Senior Member
Jun 25, 2012
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Lightknight said:
While this is nice, it isn't entirely practical. Mods add to resource demands which means that only some mods will work. This is a great step forward though. It's nice to have some mods rather than none.
Heavy PC modder here, Bethesda does make their games very modular, so I mean, its possible. On PC, fallout 3/NV treated official Bethesda expansions and DLC as just that, mods. But people earlier in the thread are right, the vast majority of mods out there required script extender utilities, and I doubt that'll change with this one. No matter how expansive their open capability is, there will always be more than can, and will be done with script extenders.

Unfortunately, those would probably be impossible to port to consoles, as they modify running code as opposed to adding new things exclusively, which probably won't be possible on consoles, and would trip any piracy watcher anyhow.

Take heart in the fact that you'll get weapons, skins, maybe armors and the like, but don't hold your breath for large expansions to mechanics like what project Nevada's done, or the real time settler mod, which seems to have inspired the settlement mechanic in F4 here.
 

Dalek Caan

Pro-Dalek, Anti-You
Feb 12, 2011
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The Lunatic said:
Anything like SKSE isn't going to be possible as it requires the game to run from a different .exe on a PC, and I don't see the xbox being compatible with that. And script extenders are a requirement for all of more in-depth mods.
While he is only speculating I trust Gopher to know what he is talking about in regards to mod.


But you could still be right and if your are I wouldn't be upset by it. I'll enjoy my small little mods, hopefully things like a change to UI or some small quests, and I'll be happy. Better than nothing at all.
 

VincentX3

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Jun 30, 2009
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[HEADING=1]Dought.[/HEADING]

I really want to see the xbax1 try to run 4k textures and still maintain a stable 30fps(?)

It'll probably be cherry picked mods that do little to nothing, simple recolors and probably no voice-mod.
Also considering it's using the same engine as Skyrim, it'll need the SKSE for any real game changing mod, so good luck with that.