Fallout 4

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Parallel Streaks

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You know what? Fuck you. We've had a good five games in the Fallout Series set in North America, Fallout: London would be a welcome change. It's called fucking innovation, or "new ideas", people. MIX IT UP A BIT. Like Canada, that would have an interesting dynamic, less guns would be around and in Canada there would probably be a bit more foliage, especially if 4 is set chronologically after 3.

3 was set QUITE A WHILE after the bombs were dropped, enough for most of the nuclear FALLOUT to go away and for plant life to re-grow.

Alastair Tenpenny was from England, so we know that it's still a bit inhabitable. Plus the BoS probably haven't explore much out of the US, so they could've gone there to find new technology that the BRITISH military left behind. Yes, us tea drinking scone munching yellow teethed primitive limeys also have a military!

And last of all, please don't make the BoS into the generic good guys again. In the first two they weren't particularly nice, they were just trying to find new technology, and were JUST as elitist as the Enclave.
 

Joos

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Dec 19, 2007
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More of the same, but different locale and story would suite me fine.
 

klakkat

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May 24, 2008
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I would want:
-Continue FPS style
-Use stats more like Fallout 1&2 than the 3 method
-More weapons; it's okay to have more than 1-2 guns that use the same ammo type
-More accurate weapons: I like being able to hit things past 10 yards. To compensate, give enemies longer range perception. Oh yeah, and laser rifles need to not suck so much.
-More character interaction
-More exploration element; make vaults bigger and more expansive, potentially have sub-plots based around derelict vaults/ruins (examples: Vault 15 and Sierra Army Depot from Fallout 2)
-Setting: There are a lot of options here. It might be interesting to see it take place in a downtown environment, with block after block of huge skyscrapers (hopefully with less blocked streets this time, and more expansive above-ground building exploration). Most major cities could do this.
-Radioactivity: amount depends a bit on timeline, but there should be less emphasis on it than in 3. Essentially, only a few big areas and much of the food would give radiation, and ideally the player wouldn't start with a Geiger counter to know about it (so it should take longer to accrue, but be harder to detect; make player actually pay attention to Radiation symbols).
-Inventory: Actually, I'm a little divided on this one. While I kinda appreciate the limited ammo storage when it has weight, the weightless ammo system was also damned convenient. Either one works, I suppose, as long as they keep it close to any of the existing Fallout inventory systems.

Parallel Streaks said:
And last of all, please don't make the BoS into the generic good guys again. In the first two they weren't particularly nice, they were just trying to find new technology, and were JUST as elitist as the Enclave.
I could agree with this. The Brotherhood of Steel was always the "Good Guys" but they've also had some moral ambiguity. Even as late as Tactics, many members came off as bloodthirsty, racist, elitist, and uncaring to the plight of those living in the wastes. Frankly, I find that more appealing and easier to relate to than the cartoony "Good Guy" feel they had in Fallout 3.

Edit: I also agree with Grampy_bone up there, more information displays would be nice; all the previous Fallout games had a full list of stats for every weapon as well as a brief (occasionally sarcastic) written description of every item. It'd be nice to see more of that charm and humor that was lacking in #3.
 

Jekken6

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Emphraim said:
Fallout 3 is almost perfect with mods. Only thing I would like to change is the main story. It seemed a bit convoluted and it should not include the BOS or Enclave. In Fallout 2, it seems like the Enclave had been finished, yet they suddenly came back in full force in Fallout 3. That annoyed me a bit.
You have to remember that Fallout 3 is based about 30 or so years after fallout 2. Maybe the enclave rebuilt themselves in that time. There is a big gap between fallout 2 and 3, maybe that gap might be brodged somehow in Fallout: New Vegas.
 

MCHesh

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Aug 4, 2009
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Well seeing as how everything was reduced to ruble I don't think it would matter where the game takes place geologically. Now time period is another thing. I know Operation Anchorage takes place during the start of when the nuclear shit hits the atomic fan but I think Fallout 4 would make a good prequel. You could be a new recruit in the military and as the game goes on and you get into more wars and all that good stuff that you do in Fallout 3 (stealing, pickpocketing, good or bad deeds, etc.. Then it could end with a huge bang when all the nukes hit killing your character and everyone else around or at least turning them into ghouls.

Or an MMORPG is always nice.
 

walls of cetepedes

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Guitar Gamer said:
triple edit: and make a canada DLC for whatever it's set in
Was that bit with the cookie sarcasm?

Anyway, I'd go with the Canada DLC too.
It was a major part of the backstory, after all
 

walls of cetepedes

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Internet Kraken said:
Still, they could tone down the power of....power armor.
What, even further? To the point that it is completely useless?
The Power Armor was made to replace TANKS. In the first two games, PA was super effective.
In FO3, it's largely useless, due to the fact that it is heavy, and the Ranger Battle Armor outclasses the BoS stuff.
 

Manbro

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Oct 23, 2008
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The option to really customise your character. I'm talking whether or not you want them to be a Vault-Dweller, a Wastelander or even a Ghoul.
 

Borrowed Time

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Fat Man Spoon said:
Internet Kraken said:
Still, they could tone down the power of....power armor.
What, even further? To the point that it is completely useless?
The Power Armor was made to replace TANKS. In the first two games, PA was super effective.
In FO3, it's largely useless, due to the fact that it is heavy, and the Ranger Battle Armor outclasses the BoS stuff.
Exactly, PA was crap in 3 compared to the first two. Advanced Power Armor in FO2 was crazy powerful, but even then you could take a guy in it out with a guass rifle to the eye in one hit. That's the other thing I really missed. I loved that gauss rifle and gauss pistol. I always went long distance sniping with my character and would either carry a hunting rifle and pistol that used hunting rifle ammo or a guass rifle/pistol combo. Nothing could touch me (except for 5 enclave with heavy plasmas). PA got nerfed incredibly hard in FO 3. Even the Hellfire PA from Broken Steel was barely worth it IMO. At least that one didn't nerf your agility...
 

asiepshtain

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Apr 28, 2008
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yaik7a said:
What Would you what in fallout 4 and what place were you would what it to happen.
But guys no outlandish answers , Fallout London is not happening anytime soon (Not that I would not what it)
I think Co-op , Vehicles, sandbox and join what ever side you what
A much improved stealth mechanic, and improved melee mechanics.
No reason you can't aim for a spot with unarmed in VATS, as is it makes the melee weapons much less interesting.

I don't care where they place it but I think they should start pushing the story forward, with either the environment and society starting to recover or breaking down to a degree where even the little life there was in previous games is now becoming extinct.
 

Knight Templar

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Fat Man Spoon said:
shwnbob said:
You should be able to join the Enclave in the next one.
No, no, no, no No NO!

They should be dead by now. I don't want to fight them again, or even join them.
It made some sense that they were in D.C., but it wouldn't make any for them to be a power at this point.

They would still exsist to a degree, but they would not have the power to be the main antagonist, or even a minor one given their main goal would be hiding untill they could do anything worth a dam.

They are weak and powerless, but not dead.
 

walls of cetepedes

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Knight Templar said:
It made some sense that they were in D.C., but it wouldn't make any for them to be a power at this point.

They would still exsist to a degree, but they would not have the power to be the main antagonist, or even a minor one given their main goal would be hiding untill they could do anything worth a dam.

They are weak and powerless, but not dead.
Bad choice of words on my part, I apologize.

I wouldn't mind if they were like an easter egg, hidden in some cave somewhere.
 

Borrowed Time

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Fat Man Spoon said:
Borrowed Time said:
At least that one didn't nerf your agility...
It shouldn't nerf your agility at all.
It's POWER armor, which should make it easier to move.
They seemed to think that it should make you slightly stronger (hense the +1 str on the enclave armor (which is supposed to be ADVANCED POWER ARMOR (sorry caps, making a point, not yelling)) but at the same time it's harder to move in an agile way since the joints are mechanized and would move at a slightly slower pace then a human. I can understand it with the standard power armor, the BOS version, seeming as it's actually pretty clunky. The advanced enclave power armor, which was supposed to be sleek and an upgrade shouldn't have really hindered you at all.

:sigh: in the end they tried for a balance I guess with one being more powerful, but clunkier, and the other being less powerful, but sleeker. :shrug: You're a freakin' walking tank. Since when did tanks move at a walking speed with a complete lack of agility? Last research I did, the M1 Abrams', Merkava and Challenger II's were actually quite nimble and still heavily armed / armored. Quite stupid honestly.
 

Carnagath

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I want vehicles, massive casino shootouts and being able to shoot porno movies. Like in the good old days.
 

RokLobster23

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Aug 21, 2009
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I have never played the older Fallout games, but I wish I had from what I heard about them, I am jealous if people who have. Fallout 3 is nice, but it could have been better. More customization, better dialogue choices. Just simple things that could have made a good game into a great game.
 

walls of cetepedes

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Borrowed Time said:
They seemed to think that it should make you slightly stronger (hense the +1 str on the enclave armor (which is supposed to be ADVANCED POWER ARMOR (sorry caps, making a point, not yelling)) but at the same time it's harder to move in an agile way since the joints are mechanized and would move at a slightly slower pace then a human. I can understand it with the standard power armor, the BOS version, seeming as it's actually pretty clunky. The advanced enclave power armor, which was supposed to be sleek and an upgrade shouldn't have really hindered you at all.
The FO2 APAII gave you +4 to strength and +75 radiation resistance.

The FO3 APAII gave you +1 to strength, and -1 to agility, with +20 rad resistance.

It's totally backward!