I think you may be hoping for the wrong thing.antipunt said:This...is generally what I was a little worried about when I saw the vid.ProfessorLayton said:You know, this reminds me of back when I was getting excited for Fallout 3 and watching all the preview videos as soon as I could and looked up everything I could...
I really hope they don't mess this up, and by the looks of it they will be... it seems like they're taking the Fallout 3 model and shoving extra crap down its throat... but who knows, this could turn out better than I expect.
That's exactly what I was thinking. I saw the first shot of him walking around and I could see no changes whatsoever...Claptrap said:Apart from the weapons that looked like fallout 3 to me.
Granted I would've been wetting my pants a while back when it was DLC-era. But -NOW- we're expecting a completely new and upgraded game... right?...
Alpha Protocol uses Unreal Engine 3.MiracleOfSound said:Woodsey said:Developed by Obsidian.
I warn everyone to seriously lower their expectations - at least then you can be pleasantly surprised instead of crushingly disappointed.
...on the Bethesda engine though.
Hmm...your point about the graphics are well taken. Well, then here's to hoping that the story/characters/atmosphere are fantasmic. While I wouldn't use such as a strong term as 'undoubtedly', this has more to do with my general skepticism of -everything- than anything elseMiracleOfSound said:I think you may be hoping for the wrong thing.
The graphics/technical side will most likely not be upgraded at all as it is built on the Fallout 3 engine.
What will undoubtedly be improved is the story, humour and overall atmosphere, which should all be closer to Fallout 2.
Ok, first off Woodsey, I'vebeen drikning heavily so there will be a few typos!Woodsey said:Alpha Protocol uses Unreal Engine 3.MiracleOfSound said:Woodsey said:Developed by Obsidian.
I warn everyone to seriously lower their expectations - at least then you can be pleasantly surprised instead of crushingly disappointed.
...on the Bethesda engine though.
I've been in your position, I was full of hope and amazement, the second game was coming! Sure, it wasn't by Bioware, but what did that matter? Obsidian had done RPGs before, right?
Wrong.
What was delivered to my door (actually I bought it in the shop, but whatever) was a game unfinished, broken, worse-looking than the first, sloppy, and heartbreaking to play. Why heartbreaking you ask? Because I wanted it to be good - I NEEDED it to be good, but it was merely OK. And the ending, dear God the ending...
To this day, that game has not been fixed, to this day I try and forget that game happened.
And that game?
That game was KotOR 2.
First things first: what are you drinking?MiracleOfSound said:Ok, first off Woodsey, I'vebeen drikning heavily so there will be a few typos!Woodsey said:Alpha Protocol uses Unreal Engine 3.MiracleOfSound said:Woodsey said:Developed by Obsidian.
I warn everyone to seriously lower their expectations - at least then you can be pleasantly surprised instead of crushingly disappointed.
...on the Bethesda engine though.
I've been in your position, I was full of hope and amazement, the second game was coming! Sure, it wasn't by Bioware, but what did that matter? Obsidian had done RPGs before, right?
Wrong.
What was delivered to my door (actually I bought it in the shop, but whatever) was a game unfinished, broken, worse-looking than the first, sloppy, and heartbreaking to play. Why heartbreaking you ask? Because I wanted it to be good - I NEEDED it to be good, but it was merely OK. And the ending, dear God the ending...
To this day, that game has not been fixed, to this day I try and forget that game happened.
And that game?
That game was KotOR 2.
RE: Alpha Protocall: Is it ugly? Broken? I've never played it so I have no idea what it's like. If they made it ugly using Unreal 3 then that was quite a non-achievement. Although... don't you fidn Unreal, even at its best, makes faces consistently look like play-dough?
RE: KOTOR.. I never played either game so I can't judge.But I have certainly heard from many people that Bioware's original was the better game.
Now this is genuine curiousity, for my own sake... what was it that Obsidian fucked up in these games? I want to know because i dont want to horribly dissapointed by New Vegas.
so you hate them for having to finish a game sooner then they wanted to becuase of Lucas Arts? (talking KOTOR2)Woodsey said:First things first: what are you drinking?MiracleOfSound said:Ok, first off Woodsey, I'vebeen drikning heavily so there will be a few typos!Woodsey said:Alpha Protocol uses Unreal Engine 3.MiracleOfSound said:Woodsey said:Developed by Obsidian.
I warn everyone to seriously lower their expectations - at least then you can be pleasantly surprised instead of crushingly disappointed.
...on the Bethesda engine though.
I've been in your position, I was full of hope and amazement, the second game was coming! Sure, it wasn't by Bioware, but what did that matter? Obsidian had done RPGs before, right?
Wrong.
What was delivered to my door (actually I bought it in the shop, but whatever) was a game unfinished, broken, worse-looking than the first, sloppy, and heartbreaking to play. Why heartbreaking you ask? Because I wanted it to be good - I NEEDED it to be good, but it was merely OK. And the ending, dear God the ending...
To this day, that game has not been fixed, to this day I try and forget that game happened.
And that game?
That game was KotOR 2.
RE: Alpha Protocall: Is it ugly? Broken? I've never played it so I have no idea what it's like. If they made it ugly using Unreal 3 then that was quite a non-achievement. Although... don't you fidn Unreal, even at its best, makes faces consistently look like play-dough?
RE: KOTOR.. I never played either game so I can't judge.But I have certainly heard from many people that Bioware's original was the better game.
Now this is genuine curiousity, for my own sake... what was it that Obsidian fucked up in these games? I want to know because i dont want to horribly dissapointed by New Vegas.
Now, I just cited Alpha Protocol of an example of how what engine they're using makes no difference - they will make it uglier in some way. Don't tell me, even with your current alcohol-induced inhibitions, that that New Vegas gameplay video didn't look uglier than Fallout 3?
And here's a screenshot of Alpha Protocol:
![]()
Compared to another Unreal user, Arkham Asylum:
![]()
And yeah, Unreal does have a problem with faces (I prefer the CryEngine 2/3, like everyone should!) but for the most part it's quite the looker.
Again, KotOR 2 is just a worse-looking game compared to KotOR 1 for the most part; rougher textures, FMV cutscenes that render about something like 800 x 400, etc. etc.
Then there's the story; I imagine it would be quite a good story (probably overtaking the original) but it's hard to say for certain, since they cut content without fully removing everything to do with that content.
For example, there's a major side-quest they cut, but you can still get about halfway through it before it just ends and you can't go further. It doesn't stop you playing (they cut just before you go somewhere) but it leaves you wondering where the fuck it went.
Anyway, the story is over complicated and not fully explained, and just ends without much of a conclusion. It has it's moments - there's one very emotionally hard-hitting moment I can think of right now - but it's a jumbled mess for the most parts.
Then there's the characters, who aren't as good as the first game's. Even the Hitman-Droid, who was hilarious in the first game, somehow has a downer put on him.
They will disappoint you.
I believe your character is from a vault, some screenshots showed him wearing a vault outfit.-Samurai- said:Umm...why did the player have a pipboy? Was the character a vault dweller(I dont believe so)? If not, that seems kinda lazy not to invent a new inventory/map/status screen. Little things like that break games for me.
Hopefully the story explains it.
Nope, he is not. You can find the suit however.Korten12 said:I believe your character is from a vault, some screenshots showed him wearing a vault outfit.-Samurai- said:Umm...why did the player have a pipboy? Was the character a vault dweller(I dont believe so)? If not, that seems kinda lazy not to invent a new inventory/map/status screen. Little things like that break games for me.
Hopefully the story explains it.
I know it's majorly to do with Lucas Arts, but if Bioware had been doing it in the same time frame it would have been done better.Korten12 said:so you hate them for having to finish a game sooner then they wanted to becuase of Lucas Arts? (talking KOTOR2)Woodsey said:First things first: what are you drinking?MiracleOfSound said:Ok, first off Woodsey, I'vebeen drikning heavily so there will be a few typos!Woodsey said:Alpha Protocol uses Unreal Engine 3.MiracleOfSound said:Woodsey said:Developed by Obsidian.
I warn everyone to seriously lower their expectations - at least then you can be pleasantly surprised instead of crushingly disappointed.
...on the Bethesda engine though.
I've been in your position, I was full of hope and amazement, the second game was coming! Sure, it wasn't by Bioware, but what did that matter? Obsidian had done RPGs before, right?
Wrong.
What was delivered to my door (actually I bought it in the shop, but whatever) was a game unfinished, broken, worse-looking than the first, sloppy, and heartbreaking to play. Why heartbreaking you ask? Because I wanted it to be good - I NEEDED it to be good, but it was merely OK. And the ending, dear God the ending...
To this day, that game has not been fixed, to this day I try and forget that game happened.
And that game?
That game was KotOR 2.
RE: Alpha Protocall: Is it ugly? Broken? I've never played it so I have no idea what it's like. If they made it ugly using Unreal 3 then that was quite a non-achievement. Although... don't you fidn Unreal, even at its best, makes faces consistently look like play-dough?
RE: KOTOR.. I never played either game so I can't judge.But I have certainly heard from many people that Bioware's original was the better game.
Now this is genuine curiousity, for my own sake... what was it that Obsidian fucked up in these games? I want to know because i dont want to horribly dissapointed by New Vegas.
Now, I just cited Alpha Protocol of an example of how what engine they're using makes no difference - they will make it uglier in some way. Don't tell me, even with your current alcohol-induced inhibitions, that that New Vegas gameplay video didn't look uglier than Fallout 3?
And here's a screenshot of Alpha Protocol:
![]()
Compared to another Unreal user, Arkham Asylum:
![]()
And yeah, Unreal does have a problem with faces (I prefer the CryEngine 2/3, like everyone should!) but for the most part it's quite the looker.
Again, KotOR 2 is just a worse-looking game compared to KotOR 1 for the most part; rougher textures, FMV cutscenes that render about something like 800 x 400, etc. etc.
Then there's the story; I imagine it would be quite a good story (probably overtaking the original) but it's hard to say for certain, since they cut content without fully removing everything to do with that content.
For example, there's a major side-quest they cut, but you can still get about halfway through it before it just ends and you can't go further. It doesn't stop you playing (they cut just before you go somewhere) but it leaves you wondering where the fuck it went.
Anyway, the story is over complicated and not fully explained, and just ends without much of a conclusion. It has it's moments - there's one very emotionally hard-hitting moment I can think of right now - but it's a jumbled mess for the most parts.
Then there's the characters, who aren't as good as the first game's. Even the Hitman-Droid, who was hilarious in the first game, somehow has a downer put on him.
They will disappoint you.
Didn't think the character(I'm not saying he because you could make a she(I'm presuming)) was. All I heard was that they were part of a gang that tried to kill him/her.Patrick_and_the_ricks said:Nope, he is not. You can find the suit however.Korten12 said:I believe your character is from a vault, some screenshots showed him wearing a vault outfit.-Samurai- said:Umm...why did the player have a pipboy? Was the character a vault dweller(I dont believe so)? If not, that seems kinda lazy not to invent a new inventory/map/status screen. Little things like that break games for me.
Hopefully the story explains it.
The suit is from a Vault Casino.-Samurai- said:Didn't think the character(I'm not saying he because you could make a she(I'm presuming)) was. All I heard was that they were part of a gang that tried to kill him/her.Patrick_and_the_ricks said:Nope, he is not. You can find the suit however.Korten12 said:I believe your character is from a vault, some screenshots showed him wearing a vault outfit.-Samurai- said:Umm...why did the player have a pipboy? Was the character a vault dweller(I dont believe so)? If not, that seems kinda lazy not to invent a new inventory/map/status screen. Little things like that break games for me.
Hopefully the story explains it.
[small]John Marston?[/small]
2 glasses of wine, 6 vodkas, 1 Jager and 2 whiskeys. (and by Irish standards I am a lightweight so it's quite a lot)Woodsey said:[
First things first: what are you drinking?
It honestly looked exactly the same to me. Hang on, I'll have another look...Woodsey said:Now, I just cited Alpha Protocol of an example of how what engine they're using makes no difference - they will make it uglier in some way. Don't tell me, even with your current alcohol-induced inhibitions, that that New Vegas gameplay video didn't look uglier than Fallout 3?
Again sorry for typosWoodsey said:And here's a screenshot of Alpha Protocol:
![]()
Compared to another Unreal user, Arkham Asylum:
![]()
And yeah, Unreal does have a problem with faces (I prefer the CryEngine 2/3, like everyone should!) but for the most part it's quite the looker.
KOTOR 2 SNIP
They will disappoint you.
you were expecting something else? They won't be making another game like Fallout 1 & 2, not after the success of 3.Wombaat said:That looked like fallout 3.
I didn't like fallout 3.
A tear shed.
It may turn out to be a story twist, but at the beginnig of the game you're not a vault dweller but a courier.Anoctris said:What? I thought that was the whole point behind the Fallout series, that in every iteration the player character is meant to be a Vault Dweller.Patrick_and_the_ricks said:Nope, he is not. You can find the suit however.Korten12 said:I believe your character is from a vault, some screenshots showed him wearing a vault outfit.-Samurai- said:Umm...why did the player have a pipboy? Was the character a vault dweller(I dont believe so)? If not, that seems kinda lazy not to invent a new inventory/map/status screen. Little things like that break games for me.
Hopefully the story explains it.