Fallout new vegas: first Gameplay Footage

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Woodsey

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Aug 9, 2009
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SomeBoredGuy said:
Woodsey said:
MiracleOfSound said:
Woodsey said:
Developed by Obsidian.

I warn everyone to seriously lower their expectations - at least then you can be pleasantly surprised instead of crushingly disappointed.

...on the Bethesda engine though.
Alpha Protocol uses Unreal Engine 3.

I've been in your position, I was full of hope and amazement, the second game was coming! Sure, it wasn't by Bioware, but what did that matter? Obsidian had done RPGs before, right?

Wrong.

What was delivered to my door (actually I bought it in the shop, but whatever) was a game unfinished, broken, worse-looking than the first, sloppy, and heartbreaking to play. Why heartbreaking you ask? Because I wanted it to be good - I NEEDED it to be good, but it was merely OK. And the ending, dear God the ending...

To this day, that game has not been fixed, to this day I try and forget that game happened.

And that game?

That game was KotOR 2.
I hate to break it to you, but KotOR 2's failure was not Obsidian's fault. Just a small amount of research into the matter shows that the reason for KotOR 2's terrible ending and general broken and unfinished-ness lies in LucasArts asking, nay, demanding a holiday release for the game at the expense of Obsidian not releasing the awesome game they planned and gamers not playing the awesome game Obsidian had planned.

And I implore you to play KotOR 2 again with the Restoration mod. [http://knightsoftheoldrepublic.filefront.com/file/TSL_Restored_Content_Mod;111657] I know a restoration mod only restores content and not faith in Obsidian, but trust me. It's a whole new game and the one that should have been released from the start.
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I'm aware of all that, but I still believe that had it been Bioware again - with the same limitations as those imposed on Obsidian - they could have done a better job.

And look at Alpha Protocol, now we have some unknown employee mouthing off about something else that stopped them from making the game they wanted. There seems to be a lot of excuses. Trust me, I don't like Lucas Arts either anymore, but that still doesn't take blame away from Obsidian.

And is that the Team Gizka restoration mod?
 

Mr. Grey

I changed my face, ya like it?
Aug 31, 2009
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Ultratwinkie said:
Mr. Grey said:
Woodsey said:
TheRockNRolla said:
Woodsey said:
Developed by Obsidian.

I warn everyone to seriously lower their expectations - at least then you can be pleasantly surprised instead of crushingly disappointed.
This is true but apparently when their games suck, it's because of the producers or so they say about Alpha Protocol.
I thought the man-with-no-name blamed one of the lead designers on the developer team?
This unknown person blamed Chris Parker who is apparently a Producer... I thought he was a Lead Designer. Turns out he's always been a Producer, even from the days of Baldur's Gate.
guys. the guy has NO SOURCES. if you believe for ONE MOMENT that HE is a LEGIT employee then you sir need to GET OFF THE INTERNET before you get an email from a "nigerian prince".
Never said I did believe it. Sure did jump the gun there.

In fact... in my first post regarding the matter I said that "I can't make a fair call." And I have serious doubts as I called the person to be an "Alleged Obsidian Employee."

I, however, cannot speak for Woodsey.
 

Mcface

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Aug 30, 2009
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Chamale said:
Aiming down the sights? That will make no-HUD runs barely a challenge. Awww... Hopefully Hardcore mode makes up for that.

I'm very excited for this game.
You do know iron sights exist in real life..right?
 

EHKOS

Madness to my Methods
Feb 28, 2010
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Woodsey said:
MiracleOfSound said:
Woodsey said:
MiracleOfSound said:
Woodsey said:
Developed by Obsidian.

I warn everyone to seriously lower their expectations - at least then you can be pleasantly surprised instead of crushingly disappointed.

...on the Bethesda engine though.
Alpha Protocol uses Unreal Engine 3.

I've been in your position, I was full of hope and amazement, the second game was coming! Sure, it wasn't by Bioware, but what did that matter? Obsidian had done RPGs before, right?

Wrong.

What was delivered to my door (actually I bought it in the shop, but whatever) was a game unfinished, broken, worse-looking than the first, sloppy, and heartbreaking to play. Why heartbreaking you ask? Because I wanted it to be good - I NEEDED it to be good, but it was merely OK. And the ending, dear God the ending...

To this day, that game has not been fixed, to this day I try and forget that game happened.

And that game?

That game was KotOR 2.
Ok, first off Woodsey, I'vebeen drikning heavily so there will be a few typos!

RE: Alpha Protocall: Is it ugly? Broken? I've never played it so I have no idea what it's like. If they made it ugly using Unreal 3 then that was quite a non-achievement. Although... don't you fidn Unreal, even at its best, makes faces consistently look like play-dough?

RE: KOTOR.. I never played either game so I can't judge.But I have certainly heard from many people that Bioware's original was the better game.

Now this is genuine curiousity, for my own sake... what was it that Obsidian fucked up in these games? I want to know because i dont want to horribly dissapointed by New Vegas.
First things first: what are you drinking?

Now, I just cited Alpha Protocol of an example of how what engine they're using makes no difference - they will make it uglier in some way. Don't tell me, even with your current alcohol-induced inhibitions, that that New Vegas gameplay video didn't look uglier than Fallout 3?

And here's a screenshot of Alpha Protocol:


Compared to another Unreal user, Arkham Asylum:


And yeah, Unreal does have a problem with faces (I prefer the CryEngine 2/3, like everyone should!) but for the most part it's quite the looker.

Again, KotOR 2 is just a worse-looking game compared to KotOR 1 for the most part; rougher textures, FMV cutscenes that render about something like 800 x 400, etc. etc.

Then there's the story; I imagine it would be quite a good story (probably overtaking the original) but it's hard to say for certain, since they cut content without fully removing everything to do with that content.

For example, there's a major side-quest they cut, but you can still get about halfway through it before it just ends and you can't go further. It doesn't stop you playing (they cut just before you go somewhere) but it leaves you wondering where the fuck it went.

Anyway, the story is over complicated and not fully explained, and just ends without much of a conclusion. It has it's moments - there's one very emotionally hard-hitting moment I can think of right now - but it's a jumbled mess for the most parts.

Then there's the characters, who aren't as good as the first game's. Even the Hitman-Droid, who was hilarious in the first game, somehow has a downer put on him.

They will disappoint you.
And what was that shit about not being able to enter the water city and then having someone tell you to go there later?

OT: The enviroment looks the same, I would have thought that it would look....different. But it has the same barren ground...maybe I'm being unrealistic, but I wish the landscape looked better. And not graphics wise.
 

SomeBoredGuy

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Nov 18, 2009
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Woodsey said:
Ultra-snip
No, Team Gizka is dead. I checked their website. It doesn't exist.

And, I don't want to start any arguments here, but how do you know that BioWare, with the same limitations, would produce a much better project?
 

Mcface

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Aug 30, 2009
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MiracleOfSound said:
Woodsey said:
MiracleOfSound said:
Woodsey said:
Developed by Obsidian.

I warn everyone to seriously lower their expectations - at least then you can be pleasantly surprised instead of crushingly disappointed.

...on the Bethesda engine though.
Alpha Protocol uses Unreal Engine 3.

I've been in your position, I was full of hope and amazement, the second game was coming! Sure, it wasn't by Bioware, but what did that matter? Obsidian had done RPGs before, right?

Wrong.

What was delivered to my door (actually I bought it in the shop, but whatever) was a game unfinished, broken, worse-looking than the first, sloppy, and heartbreaking to play. Why heartbreaking you ask? Because I wanted it to be good - I NEEDED it to be good, but it was merely OK. And the ending, dear God the ending...

To this day, that game has not been fixed, to this day I try and forget that game happened.

And that game?

That game was KotOR 2.
Ok, first off Woodsey, I'vebeen drikning heavily so there will be a few typos!

RE: Alpha Protocall: Is it ugly? Broken? I've never played it so I have no idea what it's like. If they made it ugly using Unreal 3 then that was quite a non-achievement. Although... don't you fidn Unreal, even at its best, makes faces consistently look like play-dough?

RE: KOTOR.. I never played either game so I can't judge.But I have certainly heard from many people that Bioware's original was the better game.

Now this is genuine curiousity, for my own sake... what was it that Obsidian fucked up in these games? I want to know because i dont want to horribly dissapointed by New Vegas.
I have heard nothing but VERY negative reviews of alpha protocol.
The graphics look dated, one reviewer compared them to "Early 360 launch titles"
Well graphics dont make the game, game play? The AI is some of the worst ever seen. They RUN INTO your BULLETS.

It wouldn't be too terrible, but a lot of people were expecting AP to be awesome, they dropped the ball. And after playing splinter cell, AP just looked crap in every way.

KOTOR was a fun game, but it was bug riddled (as is AP, and Never winter nights 2)

Obsidian has a VERY long rap sheet for screwing up squeals. lets hope it doesn't happen to FO.
 

Mcface

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Aug 30, 2009
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Anoctris said:
Patrick_and_the_ricks said:
Korten12 said:
-Samurai- said:
Umm...why did the player have a pipboy? Was the character a vault dweller(I dont believe so)? If not, that seems kinda lazy not to invent a new inventory/map/status screen. Little things like that break games for me.

Hopefully the story explains it.
I believe your character is from a vault, some screenshots showed him wearing a vault outfit.
Nope, he is not. You can find the suit however.
What? I thought that was the whole point behind the Fallout series, that in every iteration the player character is meant to be a Vault Dweller.
They said in an interview you find the pipboy. Either you get it off a dead guy randomly, the doctor gives it to you, or the guy you are hunting down has it.
 

Mr. Grey

I changed my face, ya like it?
Aug 31, 2009
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SomethingAmazing said:
Why couldn't they make this a budget priced expansion?
Bethesda wants your money and they know that people will give theirs to them.

Arguably Fallout 2 could have been an expansion pack also.
 

Nbasa Whiteye

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May 27, 2010
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Kalezian said:
According to what I've read you will have differant origin stories sort of like in "Dragon Age: Origins". One of the examples being that you can play as a ghoul as opposed to a human, the backround being that you were a Chinese spy who was in the US when the bombs hit, and got mutated, so you've lived on since the great war. This information is here:

http://www.gametrailers.com/news/fallout-new-vegas-details/1712
thanks for the link bud. My jaw dropped when I saw you could find and own a car :D yeeeeaaaaay the highwayman is back :D

Korten12 said:
-Samurai- said:
Umm...why did the player have a pipboy?
I don't know where I heard it or read it but I seem to remember that the doc who saved you in the begining is supposed to give you his old one.
 

Lemon Of Life

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Jul 8, 2009
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Hopefully this will turn out to be incredible. It has alot of potential.

Don't you dare let me down, Obsidian.
 

Spectrum_Prez

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Aug 19, 2009
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Mr. Grey said:
SomethingAmazing said:
Why couldn't they make this a budget priced expansion?
Bethesda wants your money and they know that people will give theirs to them.

Arguably Fallout 2 could have been an expansion pack also.
So this is being developed by Obsidian and published by Bethesda's parent company? Well, if some of the money being sopped up by this New Vegas project gets reseeded into TESV, I'll be happy.

Yeah, I'm very wary about this one. Obsidian has a record of screwing other developer's work up (hellllooooo KOTOR2), and given the already, uh, 'delicate' nature of Bethesda's engine, this could be a decidedly epic stinker. That said, I'll probably get it anyways, sooner or later depending on bugginess and patch/fix availability.
 

JokerboyJordan

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Sep 6, 2009
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The graphics look worse to me... and that is a major point to me.
The characters faces look worse and so do the environments.

I'm not getting my hopes up.
 

EMFCRACKSHOT

Not quite Cthulhu
May 25, 2009
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Mcface said:
They said in an interview you find the pipboy. Either you get it off a dead guy randomly, the doctor gives it to you, or the guy you are hunting down has it.
You get it off the doctor in Goodsprings after being shot and left for dead. That is also where you get the vault 21 jumpsuit. I think they used to be the doctors and he was a vault dweller.
Anoctris said:
What? I thought that was the whole point behind the Fallout series, that in every iteration the player character is meant to be a Vault Dweller.
In fallout 2 you are the grandson/daughter of the the vault dweller from fallout. You never lived in the vault and you wear your grandfathers vault outfit and pipboy (It was also a pipboy 2000 not a 3000)

Oh man i can't wait for this game. I just hope that the reason alpha protocol was crap is because they are putting all of their efforts into making fallout new vegas awesome. And finished. and not as buggy as their games normally are. Okay, lets forget about gameplay and hope they get the story down, they are usually pretty good at that part at least.
WanderFreak said:
My prediction: a buggy as all Christ reskin of Fallout 3. Even just watching that video, there's something odd about it. It doesn't look as... let's say "deep" as Fallout 3, by which I mean look at that one big wide shot of the environment. A whole lot of rolling hills. And not much else. I hope it's not going to be a bland sort of thing, a massive game for the excuse of "look how much space we have, isn't this an awesome sandbox! Yeah, keep walking ***** and you may find something eventually."
In their defense, it is set in the desert. Certain locations such as the hoover dam are bound to be awesome. just not much in between.
 

Vaccine

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Feb 13, 2010
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More of Fallout, joy!


Followed by.


Disappointment, because it looks completely the same.

I really want to like Fallout, the premise and designs are great, but the gameplay never did it for me, it felt waaaaay to 'block-y' for me.