Fallout: New vegas Hint and help thread

Recommended Videos

Calbeck

Bearer of Pointed Commentary
Jul 13, 2008
758
0
0
Ghostwise said:
I need a house. :( Can't find one anywhere. About 10 hours in. Haven't really accomplished much though except for overfilled bags heh.
I find that "taking over" existing houses works just fine.

This includes the Doc's house, which for some reason you can freely loot anyways without taking any karma hits. And that's a LOT of good loot right there. Hey, rob the guy blind after he went out of his way to save your neck without asking you for a single cap in return, why not? A lot of other areas in the game seem to be similarly "broken" in terms of karma, for that matter.

Anyways, I just stuffed everything into a footlocker at Doc's house. On my second playthrough, I've found other abandoned houses with lockers useful for the same purpose. Several of these even have nearby campfires, reloading tables and/or workbenches (Goodsprings has all three), so the only penalty you'll have to deal with is frequent fast-traveling in order to drop stuff off and pick it up periodically.
 

Calbeck

Bearer of Pointed Commentary
Jul 13, 2008
758
0
0
Feintingfox said:
Get 'em from vendors and first-aid boxes like in Fallout 3. If you're doing hardcore mode then make sure you bring enough food. It isnt that hard to find. And I find that the sarsparillas are better for healing in non-emergencies since they only cost 3 caps each and heal almost 50 health each.
Known bug. The cards SHOULD automatically go into your Caravan deck, whereafter you can select them before any given game, but they don't. The Fallout Wiki has listed a workaround which is actually easy: hand off the cards to any companion's cargo, or stuff them into any container. Then take them back. Supposedly this then puts the cards into your deck properly (though I can't confirm as I haven't bothered with that myself yet).

EDIT: And of course it turns out I'm like the third guy to point this out...that's what I get for not reading through the thread first. -XD
 

Nannernade

New member
May 18, 2009
1,233
0
0
skennedy929 said:
Nannernade said:
Hmm anyone know what weapon works best to take out a buge nest of Deathclaws in the Quarry? I don't have the Fatman so please don't suggest it I am doing it for the people of Sloan I tried to take them out with my Varmint Rifle with Night Vision Scope but apparently their armour is too tough for my bullet to penetrate through them. =(
Sniper Rifle with Silencer. Runs around 6000 caps from gun runners but it is, by far, my most useful weapon.

Sneak into the quarry via the front entrance from Sloan. Kill the two Deathclaws that are inhabiting the upper right section. From there you can run down into the quarry and back up the long ramp that leads to highest point directly in the middle of the bowl area. This will make at least two Deathclaws notice you and come running, but in my experience they do not navigate the ramp very well at first, leaving you ample time to VATS them. From this high perch you can usually take out about 3 more Deathclaws and the Deathclaw Alpha Male by using the scope on your sniper. Silencer greatly helps out as Deathclaws move faster than any other enemy I am aware of (maybe Cazadors.)

Of course I avoided this area until lvl 20 with a 100 guns skill. Even then most Deathclaws took more than two direct sniper headshots even with sneak attack bonuses.

I remember how, in Fallout 3, I would use the dart gun and taunt them as they limped along trying to catch me. In Vegas Deathclaws are downright mean, and take a serious beating. One swipe from their mighty claws is enough to take of 75% of my heath.
Heh I took them all down with the Anti-Material Rifle now I know why it is called the Anti Material Rifle.
 

Meggiepants

Not a pigeon roost
Jan 19, 2010
2,536
0
0
skennedy929 said:
Here's a tip for everyone with ED-E as a companion.

Make sure to empty his inventory before completing a quest to have him upgraded!
No kidding. I found that out the hard way.