I find that "taking over" existing houses works just fine.Ghostwise said:I need a house.Can't find one anywhere. About 10 hours in. Haven't really accomplished much though except for overfilled bags heh.
This includes the Doc's house, which for some reason you can freely loot anyways without taking any karma hits. And that's a LOT of good loot right there. Hey, rob the guy blind after he went out of his way to save your neck without asking you for a single cap in return, why not? A lot of other areas in the game seem to be similarly "broken" in terms of karma, for that matter.
Anyways, I just stuffed everything into a footlocker at Doc's house. On my second playthrough, I've found other abandoned houses with lockers useful for the same purpose. Several of these even have nearby campfires, reloading tables and/or workbenches (Goodsprings has all three), so the only penalty you'll have to deal with is frequent fast-traveling in order to drop stuff off and pick it up periodically.