I never played Broken Steel...-Drifter- said:What pisses me off more is that if you have Broken Steel, you can in fact send Fawkes in. However, the game still just ends, and in the epilogue you get called a coward. Yes, you get called a coward for not sacrificing yourself for absolutely no fucking reason.thenamelessloser said:Actually, what bothered me about Fallout 3 wasn't that the ending wasn't opened but that the ending made no sense if you had certain companions at the end. http://tvtropes.org/pmwiki/pmwiki.php/JustBugsMe/Fallout The only fallout game to have an open ending originally was Fallout 2... It really isn't it that important to me, but I just want the ending to make sense...
Has Fallout ever not had bugs? Then consider that this is running on a Bethesda-made engine. It isn't so-much a matter of whether or not it will have bugs, it's more a question of whether or not you're okay with having a hive running in your hard-drive.Gardenia said:My biggest question still goes unanswered: Will there be less bugs?
Wait for DLC or Mods. Someone is bound to fix that.mParadox said:Such a shame that you can't continue the game after the ending; it was fun blasting mutants heads off with the gatling laser in F3. :\
I think thats the only real question.Gardenia said:My biggest question still goes unanswered: Will there be less bugs?
Short answer: YESGardenia said:My biggest question still goes unanswered: Will there be less bugs?
Meh. I'm still borrowing it from a friend before I risk wasting another 49,99 euros on it.13lackfriday said:Short answer: YESGardenia said:My biggest question still goes unanswered: Will there be less bugs?
Long answer: If Obsidian didn't change a single thing about FO3 gameplay and just concentrated on creating a new setting and polishing the engine free of bugs, I'm sure it'd be a great deal smoother on the playthrough, but it wouldn't add anything new to the game either. Since they've added that companion mgmt. menu and Renown/Karma and weapon mods and all those other countless little doodads to the game, there's only going to be more chances for an ugly, game-breaking (or awesome, infinitely-spawning free stuff) bug to rear its head.
Didn't play it much myself, though from what I hear we're not missing out on much.thenamelessloser said:I never played Broken Steel...-Drifter- said:What pisses me off more is that if you have Broken Steel, you can in fact send Fawkes in. However, the game still just ends, and in the epilogue you get called a coward. Yes, you get called a coward for not sacrificing yourself for absolutely no fucking reason.thenamelessloser said:Actually, what bothered me about Fallout 3 wasn't that the ending wasn't opened but that the ending made no sense if you had certain companions at the end. http://tvtropes.org/pmwiki/pmwiki.php/JustBugsMe/Fallout The only fallout game to have an open ending originally was Fallout 2... It really isn't it that important to me, but I just want the ending to make sense...
I'll detail my favorite little jewel here:Gardenia said:Meh. I'm still borrowing it from a friend before I risk wasting another 49,99 euros on it.13lackfriday said:Short answer: YESGardenia said:My biggest question still goes unanswered: Will there be less bugs?
Long answer: If Obsidian didn't change a single thing about FO3 gameplay and just concentrated on creating a new setting and polishing the engine free of bugs, I'm sure it'd be a great deal smoother on the playthrough, but it wouldn't add anything new to the game either. Since they've added that companion mgmt. menu and Renown/Karma and weapon mods and all those other countless little doodads to the game, there's only going to be more chances for an ugly, game-breaking (or awesome, infinitely-spawning free stuff) bug to rear its head.
Or just save in a different folder before you start the final missionHG131 said:That's what I meant by an ending. The game can't be played after beating the main story unless you restart. That's fucktarded.thethingthatlurks said:No, an ending is fine, but one should have the ability to continue playing it. Just look at Oblivion. While the main plot was...let's be nice and just leave it at sub-par, you had a real ending, and the world was then yours to explore. Or GTA:SA; a final mission, the main plot is resolved, off to murdering old ladies.HG131 said:No, not awesome. Ending in an open world RPG is stupid.Assassin Xaero said:Basically how STALKER Call of Pripyat ended, awesome.Andy Chalk said:"Fallout: New Vegas has a real ending, that shows the results of your actions throughout the game and how they affected the different factions, locations and people you encountered," he said.