Fallout New Vegas - What do we want?

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plastic_window

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Jun 29, 2008
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SomeBritishDude said:
This isn't about better gameplay, this is about not liking RPG combat. You either role dice or it becomes a shooter.
That is exactly my point. Rolling dice doesn't give you any control over the action, which defeats the point of being a game since it isn't being interactive or intuitive.
 

SomeBritishDude

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Nov 1, 2007
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plastic_window said:
SomeBritishDude said:
This isn't about better gameplay, this is about not liking RPG combat. You either role dice or it becomes a shooter.
That is exactly my point. Rolling dice doesn't give you any control over the action, which defeats the point of being a game since it isn't being interactive or intuitive.
It's a different kind of interaction. Of coarse you have choice, your choosing your weapon, your action, where you want to hit them ect ect. VATs (at least in early levels) was about considering the situation and choosing the best of plan of action at your own to pace. This doesn't make it less challenging, just less fast paced.

I like first person shooters a lot, but I personally felt that Fallout 3 was a welcome change of pace, and certainly an original idea. I personally wouldn't want them to take a more tradition approach, though I agree that VATs needs a bit of perfecting.
 

Foolish Mortal

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May 5, 2008
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God damn, most of these posts are either (the inevitable, and frankly not unwarranted) cries of 'Stop Bethesda molesting the franchise', or requests for more guns and ghoul strippers and a gun which fire naked slot machines and sex.

Frankly, if Obsidian brings their writing A-game to this one (i.e. Planescape, KOTOR 2) instead of slipping into 'paying-their-gas-bills' mode (Neverwinter Nights 2), it may have the potential to be superior to the Bethesda game itself (especially when the games main plot was so eyegougingly bad). I'll keep my fingers crossed and see what can happens. I sincerely hope something can be salvaged from the horrors of Bethesda's dialogue writing department.

EDIT: I forgot to say no fucking aliens. I am quite insistent on that.
 

IrrelevantTangent

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Oct 4, 2008
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1. The same engine that Fallout 3 used (possibly confirmed) with some improvements

2. The game taking place in the same 'world' that Fallout 3 did

3. More perks

4. More weapons, armor, other items

5. New kinds of drugs, medical items, and the like

6. More non-combat options, like more houses, more house items, and interesting non-combat options (Ex: Like selling random people into slavery in Fallout 3)

7. The option to possibly begin the game as a race other than human (Maybe ghoul, or Meta Human super mutant? Maybe this could be an option you'd unlock after beating the game the first time?)

8. More areas

9. More interesting places like Tranquility Lane, the Alien Crash Site, the Dunwich Building...

10. More achievements, and more downloadable content

11. More balanced followers



Essentially? More of everything, while retaining the basic 'identity' of Fallout 3.
 

Black Rabt

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Jan 22, 2010
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I would like to see more creatable weapons as well as a higher default level cap. And of course at least as many side quests as in F3.