Last time I checked the BoS, Enclave and Super Mutants were all factions in either Fallout 1 or 2. The Enclave were brought back for no reason and were placed in a base with no toilets. The BoS returned and were made into white knight savious (the Outcasts kinda fixed this) and being forced to join the BoS was bullshit and very anti-role playing. OH and couldn't Bethesda have created another mutant force instead of taking one from the previous games, giving them barely any backstory and making them all dumb?Calbeck said:Except they didn't, of course...
These simple problems could have been fixed if Bethesda made new faction and gave them backstories (unlike Talon Company and every single raider group.
I wasn't a bif fan of Little Lamplight because...Agreed on Little Lamplight, but probably for different reasons: the place created a break problem for the main quest.
a) I'm not a big fan of children having underage sex.
b) It was just one big reference to Mad Max 3 (F3 really needed the Wild Wasteland trait, oh wait it didn't have traits).
c) The characters were all invincible so yeah.
d) None of the children were even likeable.
e) How the hell have children survived this long anyway? Why haven't the slavers gone in themselves? They afraid of a bunch of kids....oh wait they're all invincible that's why. But none of them have guns? Oh wait yes they do they just don't use them because they're invincible and that would be unfair.
f)What's stopping a radscorpion or Super Mutant going in there and just...killing everything?
No I didn't miss out, I just saw things differently to you. I saw a bunch of people who tore down an entire freaking airport, convert it into a town and yet not know how to build a well. They should travel to Shady Sands for some lessons. Oh wait, but Shady Sands isn't what it once was anymore, it is now a thriving community full of politics and laws and trade systems that spns most of California. So, why hasn't DC done this? It's been more than 200 years, why are people still living in shacks and struggling to get by?You must not have played the version of the game which has reclamation of the D.C. Wasteland, via purification of its tidal basin, as your main quest. Or the version where you discover fortress cities, caravan trade routes, the elitists holed up in a pre-war hotel, or the raiders and slavers which prey on them all. You know, post-apocalyptic society and all that.
It's a darn shame you missed out on all of that.
Oh but you mentioned the Raiders, uhhh why are they raiding, where did they come from, what is the name of their group, are they all one big group?
After 200 years the radiation levels in the water would have lowered by quite a lot, even scientists confirm it...*facepalms*...a WELL, you say. When the entire water table, which a well would draw from, is poisoned. And in case you missed it, the "stupid main story" IS about a filtering system, for the entire water table (and hence, NOT able to be made "simple").
...yeah, I think we're done here. *eyeroll*
http://www.1up.com/features/fallout-wastes-apocalypse-reality-survive
And you didn't know what I meant by filtering system, why should a group of people risk their lives and wage war with another group of people over a purifier. When you can just get a bunch of rocks, two buckets, some cloth and something to drill holes and there you have it...a radition filtering water device. No (exploding) GECK required.
Then there's the actual ending of Fallout 3 that was just terrible..
"It is your destiny to sacrifice yourself to save the wasteland"
"But I have a ghould companion, he's immune to radiation"
"Your destiny"
"What about my Super Mutant companion, he;s immune too"
"Sacrifice!!!"
"What about my robot, he's immune just like the other two guys"
"YOUR DESTINY!!!!!"
"Screw this!"
*install Broken Steel*
"Holy shit, lol, I just remembered that I am immune to radiation lol. And to think I was going to make you kill yourself for nothing."