Fallout talk

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loc978

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I've always loved the Fallout series for the sense of vastness it gives you... and exploring dangerous ruins. From the Glow (1) to the Sierra Army Depot (2) to the National Guard Depot (3) and on to Vault 34 (New Vegas)... that tense exploration is my favorite part.
 

MiracleOfSound

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Jan 3, 2009
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The Shade said:
Same. I've never been able to recapture that sense of awe and wonder the first time I played Fallout 3.
I've felt the exact same way at times. No game has ever sucked me in since the way that did. It actually kinda made me sad one time... knowing I'd rarely if ever experience something so wonderful and fulfilling in gaming again.
 

CM156_v1legacy

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Mar 23, 2011
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I remeber the first time I found a deathclaw.

I was playing Fallout 3 late at night on my way to the Republic of Dave. It was dark out, and I had my light on. Then, all of a sudden, I heard a noise. I turned around and saw the deathclaw in the air about to rip me appart. I screamed like I'd never screamed before.


I just got NV last week and am playing another time through. I got some of the DLC, and if the game is good, I will get the rest of it.
 

Elfgore

Your friendly local nihilist
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Dec 6, 2010
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We need a new location. Like New York or some winter place like alaska or canada. I also think a move to Europe would be cool. Like England or France. Just mix it up a little.
 

pharaoh malik

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I was just about to ask you all which you preferred, Fallout 3 or New Vegas. I played New Vegas first, and I'm currently playing 3. I've heard a lot of mixed reviews on this subject, but I think I still like New Vegas better.

Also anybody play the latest DLC yet?
 

WorldCritic

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Even though I respect what No Mutants Allowed's goal is, I feel like the people on there are a little too biased against the newer games of the series, though they do have couple things on there that I found interesting.
 

FllippinIDIOT

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Calico93 said:
So we all love Fallout ? Pretty much ?
I wanna know what Fallout 4 will be like. Paris ? Rome ? London ? NYC ?
i doubt any fallout game made by Obsidian or Bethesda will take place in Europe. Chances are they might set it up in the Commonwealth or in the southern US
 

LookingGlass

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I didn't find Dogmeat in my fast-travel-filled first playthrough of Fallout 3. I found him within about 2 hours this time without looking.

But he kept dying and annoying me so I sent him to Vault 101 for being a bad dog.
 

ChupathingyX

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pharaoh malik said:
I was just about to ask you all which you preferred, Fallout 3 or New Vegas. I played New Vegas first, and I'm currently playing 3. I've heard a lot of mixed reviews on this subject, but I think I still like New Vegas better.

Also anybody play the latest DLC yet?
I preferred New Vegas.

And I'm assume you're referring to Old World Blues.

Old World Blues has a great 1950's science fiction theme with crazy robots and characters and over the top weapons. The voice acting is great along with the lines and there's a little something for everyone whether you're looking for loot, a good story, some nice side stories, more information on Ulysses/Chistine/Elijah realtionship and a new and unique setting that you can explore.

Also the DLC is pretty damn hard and you'll be going through stimpaks very often, luckily there is a new perk added that fixes the health issue. Also OWB fixes some problems with Cazadores and Nightstalkers.
 

AlternatePFG

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WorldCritic said:
Even though I respect what No Mutants Allowed's goal is, I feel like the people on there are a little too biased against the newer games of the series, though they do have couple things on there that I found interesting.
They're only biased against 3 if memory serves correctly, and they're really damn biased against that game. Most of their complaints about the story/lore are absolutely true but I think they can't see that there were some really good aspects of that game that had nothing to do with the main plot.
 

ChupathingyX

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AlternatePFG said:
WorldCritic said:
Even though I respect what No Mutants Allowed's goal is, I feel like the people on there are a little too biased against the newer games of the series, though they do have couple things on there that I found interesting.
They're only biased against 3 if memory serves correctly, and they're really damn biased against that game. Most of their complaints about the story/lore are absolutely true but I think they can't see that there were some really good aspects of that game that had nothing to do with the main plot.
Fallout 3 had some good points, but most of them were too minor and were overshadowed by the negatives.

Usually I go on about how much I didn't like Fallout 3 so I'm going to actually say some positive things for once;

*It paved the way for New Vegas - okay so that one doesn't really count but anyway...
*Some places like the Vault Tec HQ and Museums had some lore additions that were actually interesting.
*Point Lookout had some interesting characters such as Desmond and the Velvet Curtain quest was actually quite interesting.
*Crafting weapons was a nice feature even if some of the weapons were stupid (railway rifle, rock-it launcher, nuka grenade)
*The Pitt was designed quite nicely.
*The soundtrack was good (but Three Dog was annoying)

Hmmm, that's all I can think about for the moment.
 

GonzoGamer

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ChupathingyX said:
AlternatePFG said:
WorldCritic said:
Even though I respect what No Mutants Allowed's goal is, I feel like the people on there are a little too biased against the newer games of the series, though they do have couple things on there that I found interesting.
They're only biased against 3 if memory serves correctly, and they're really damn biased against that game. Most of their complaints about the story/lore are absolutely true but I think they can't see that there were some really good aspects of that game that had nothing to do with the main plot.
Fallout 3 had some good points, but most of them were too minor and were overshadowed by the negatives.

Usually I go on about how much I didn't like Fallout 3 so I'm going to actually say some positive things for once;

*It paved the way for New Vegas - okay so that one doesn't really count but anyway...
*Some places like the Vault Tec HQ and Museums had some lore additions that were actually interesting.
*Point Lookout had some interesting characters such as Desmond and the Velvet Curtain quest was actually quite interesting.
*Crafting weapons was a nice feature even if some of the weapons were stupid (railway rifle, rock-it launcher, nuka grenade)
*The Pitt was designed quite nicely.
*The soundtrack was good (but Three Dog was annoying)

Hmmm, that's all I can think about for the moment.
I also feel like the Capital Wasteland was a more interesting place to explore. Almost every location was a deep and rewarding place to explore and they often had all sorts of detailed narrative etched into them in some way. And there were wide empty spaces between these locations. But it never got boring because there are still all sorts of random events that could happen to you. New Vegas only had a couple of random events that didn?t involve getting attacked by random beasts. It made the Mojave feel like a more static and scripted place. Also, while it had more locations, they were all cluttered together making the place feel like a movie studio backlot. What bothered me most about New Vagas however was the constant crashing and other annoying bugs. Fallout 3 was never perfect (nor is any other open world game) but I could at least play for a half hour without having to do a hard shut down.
New Vegas did do some things better though. The branching story was much more compelling than the daddy angst of F3; which I didn?t even really notice too much because I always spend more time exploring than wrapped up in the story. The companions were a lot more helpful. I liked how they revamped the combat. I also appreciated the hardcore mode.
What I would like to see next is for Bethesda and Obsidian to have a more integrated team on the next Fallout. Let Obsidian do the story and characters and let Bethesda create the environment and technical stuff. We could have the best of both worlds. Also, Bethesda should do the more combat oriented side missions while Obsidian should do the more dialogue based side missions.
I think the pic and song parody from this review say it best:
http://www.savethezombies.com/node/4
 

GonzoGamer

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Pandabearparade said:
AlternatePFG said:
I think he means he's thanking Bethesda for reviving the series altogether. New Vegas wouldn't exist if Bethesda didn't revive the series in the first place.
That just isn't true. Other companies were in the bidding for the Fallout IP, not just Bethesda. Bioware, for example.

Not saying Bethesda did an altogether horrible job with the IP, but this common notion that Bethesda saved Fallout from oblivion is false.

As an aside, I hope Bethesda lets Obsidian handle the writing for Fallout 4. Bethesda just can't write a good story or believable characters to save their lives.
Is that a fact? Who else was bidding? I got to say I'm really happy Bethesda got the IP over Bioware even though I think if Bioware did it it would've been more like the originals. But we wouldn't have gotten VATS or that huge world to explore.
Also I'm in complete agreement with you on the next one: Let Obsidian write all the characters and main story missions and let Bethesda create the world and the technical stuff (I want a game I can play for more than a half hour without crashing). They should split the side missions: Bethesda writes the combat heavy ones and Obsidian does the narrative/dialogue heavy ones.
One of the few improvements they made in New Vegas was the main story structure but the only place I enjoyed exploring as much as anyplace in Fallout 3 was that Vault 11 (the one with the election).
Finding that last bit of info was deliciously ironic: like putting together the clues of a Twilight Zone (the old B&W ones) episode. That was my favorite moment in New Vegas.
My favorite moment in Fallout 3.... I don't know. Maybe it was that climactic assault on Purity. Or rescuing the Rangers from the hotel roof. Or maybe it was the caged teddy bear I found that turned out to be the property of a giant mutant.
Or maybe it was ripping off that ghoul Crowly so he broke into my house looking for revenge but didn't count on the fact that I would be rooming with a super mutant. I just heard a ruckus and as I'm coming down the stairs I see him get thrown up against the wall and crumple to the floor.
 

ChupathingyX

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GonzoGamer said:
What bothered me most about New Vagas however was the constant crashing and other annoying bugs. Fallout 3 was never perfect (nor is any other open world game) but I could at least play for a half hour without having to do a hard shut down.
I think this is a really unfair thing to say, before placing all blame on Obsidian you must first take these things into consideration;

*Obsidian were using Bethesda's engine that Bethesda created.
*Obsidian were given much less time to work on NV than Bethesda got to work on F3.
*NV had a smaller budget.
*Bethesda did the QA testing for NV, not Obsidian.
 

KarlMonster

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Mar 10, 2009
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Fallout related...

Fallen Earth - the Fallout-esque Mumorpuhguh - is going to become Free to Play in about a months time.

This will be awesome, complete with special groovy sauce for me. Its easily my favorite MMO because of all the nifty crafting.

And also because I quit subscribing back in December. Once again the righteous pickaxe of Amber Grease will be ventilating the skulls of the oppressive... um... well whomever I'm fighting!
 

GonzoGamer

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ChupathingyX said:
GonzoGamer said:
What bothered me most about New Vagas however was the constant crashing and other annoying bugs. Fallout 3 was never perfect (nor is any other open world game) but I could at least play for a half hour without having to do a hard shut down.
I think this is a really unfair thing to say, before placing all blame on Obsidian you must first take these things into consideration;

*Obsidian were using Bethesda's engine that Bethesda created.
*Obsidian were given much less time to work on NV than Bethesda got to work on F3.
*NV had a smaller budget.
*Bethesda did the QA testing for NV, not Obsidian.
I didn't know that I was placing all the blame on Obsidian. In fact, as far as I know, Bethesda was doing all the patching which took them 6 months apparently: that is assuming the game actually works now. And I agree, as the publisher, Bethesda should've held it back from launch until it worked properly. They're more than likely the ones saying "just get it onto shelves and we'll fix it later."
As a consumer, I shouldn't have the onus of placing the blame (that's for the two companies to figure out; I didn't work on the project), all I know is that I paid $60 for a game that didn't work.
That said, Obsidian doesn't have a great track record on their own either. Their games are notoriously buggy too. So if they're working on a game using someone else's engine, it would be best for that company to do all the technical stuff.
 

ChupathingyX

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GonzoGamer said:
I didn't know that I was placing all the blame on Obsidian. In fact, as far as I know, Bethesda was doing all the patching which took them 6 months apparently: that is assuming the game actually works now. And I agree, as the publisher, Bethesda should've held it back from launch until it worked properly. They're more than likely the ones saying "just get it onto shelves and we'll fix it later."
As a consumer, I shouldn't have the onus of placing the blame (that's for the two companies to figure out; I didn't work on the project), all I know is that I paid $60 for a game that didn't work.
That said, Obsidian doesn't have a great track record on their own either. Their games are notoriously buggy too. So if they're working on a game using someone else's engine, it would be best for that company to do all the technical stuff.
Oh ok, it just sounded like you were placing the blame on Obsidian.

Yes Obsidian have a record for buggy games but so do Bethesda.

However, the way I look at it is that Obsidian have a better track record when it comes to storytelling, writing and characters compared to Bethesda. It really is a shame that Obsidian games are always plagued by bugs, they have such great stories and characters and that is what makes me forgive them, however, they should focus a bit more on bug stomping.