Vampire cat said:
There really isn't an issue here. It's European mythology and fiction the games you are surely referring to are based upon, not the LOTR universe. Both the World of Warcraft and Warhammer Fantasy world are two sides of the same coin, but they seem vastly different in many crucial ways, making for two separate experiences. Sure, dwarfs are short and strong, why wouldn't they be? A slender dwarf who taller than a man would be silly, and so would a short and fat elf. They are based on the same mythology in the end, so similar traits should only be expected. This doesn't hinder any other form of innovation, and if you actually get into the LOTR, WoW and Warhammer universes you'll notice how vastly different they truly are.
There are much more interesting versions out there than you'd think. Personally? I don't really enjoy when someone colors too far outside the lines on this. I have opinions on how an elf should be. I know what a dwarf looks like, from years of reading fantasy. Vampires DON'T sparkle, and they'd fucking kill you, that's how they are supposed to be!
*ahem* Ignore my ranting. Some times my fellow female teenagers get the better of me...
The thing is, I am at least moderately knowledgeable with all of those settings and I have no problem with their existence. What I am bothered by is new trends forming like the setting of Dragon Age and Oblivion's mundanity (mostly because Morrowind was so unique and interesting. Mesopotamian-inspired Dwarves, for example).
Yes, Dwarves and Elves will always cosmetically appear as they always have. Except maybe Elves. I would kill to play a game as a Keebler Elf but that's a different thread. Warhammer and WoW both provide innovations on past frameworks by differentiating the customs, styles and culture of their respective Elves and Dwarves but also put in the effort to develop many new races that are just as or more important than Elves, Dwarves and Orcs. That I have no problem with.
There is, however, a definite lack of exploration into just what can be achieved when you toy with old conventions. You say you don't like the idea of diverging away from fantasy you are accustomed to? Maybe it's just that you haven't seen it done right. Planescape: Torment went in the perfect direction with this, as did Arcanum, for the most part.
I will agree. One distinct way of not innovating well is to change a certain convention for the worse by reducing character traits instead of expanding upon them or changing them to an equal degree. The Restructuring of Vampires into sparkling, girl-porn, for example, is a terrible way to change.
But do not be discouraged by on restructuring simply because it was done to prey on the demographic of the lonely female. Change and evolution are what make for stronger and more entertaining media.