Fantasy games need to stop stealing from LOTR

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bootz

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Has anyone read glenn cook's black company series I would love an rpg from that.
I really liked the witcher tooo
 

The Gnome King

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Vern5 said:
Enough is enough. Why are most (if not all) fantasy games constantly borrowing inspiration from the Lord of the Rings? Hell, even Dungeons and Dragons is tainted by that book's ridiculous fame. Now, this isn't a rant against the Lord of the Rings. I read it. Took a lot of effort but I dragged myself through that book and, after ignoring the copious amounts of needless description, I found a good story with a well-developed world for countless nerds to escape to.

But are we all just doomed to be trapped in this Tolkien-esque world when it comes to fantasy games? I thought the point of making something fantastical was to explore new, undiscovered regions of reality, to plumb the depths of what the world could be. Instead, all fantasy games are just floundering in this miasma of Tolkien Lore.

Maybe this is why FPSs are so popular (or at least so populous) these days. It's sort of easy to innovate new ways of making shooting people fun. But the poor gaming Titan that was fantasy RPGs is drowning in a stagnant pool of Tolkien.

We need something new. Something fresh. Something of pure fantasy.
Wasn't that tried with The Elder Scrolls III: Morrowind - and then the gaming company came back and said, "Yeah, we went too "weird" with TES: 3 and too "normal" with Oblivion so we're trying for that "sweet spot" with TES V: Skyrim?

Yeah. They said that.

I have no problem with fantasy in any direction, it's why I can comfortably play 4th edition D&D tabletop or 5th edition Talislanta - http://talislanta.com/?page_id=5 - to this day.
 

ultratog1028

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Jasper Van Rensbergen said:
Maybe people like the Lotr-esque fantasy? Maybe people feel comfortable with humans-dwarves-elves-orcs so much, that these races have become the standard for modern fantasy? Maybe we love our fantasy villains orcy and mordor-ish?

Also, some of the most popular fantasy series - A wheel of time, A song of ice and fire, Harry Potter- are nothing like Tolkien at all.

A few years ago, I was reading some fantasy series I can't remember the name off. Anyway, while it featured those same races, they were all done differently except the elves, I think.
Dwarves were a nomadic people, living on their horses in the steppes. They didn't have any need for money or much metalurgy.
Orcs were a seafaring race, living near coasts and spending their days fishing.

Though I enjoyed the books, I couldn't stop myself from thinking, "THESE AREN'T MY DWARVES/ORCS".
I think th issue is simply finding a sweet spot. Close enough to the base work that they are recognizable (otherwise you simply make up a species) but not close enough that it copies them completely.

Orcs probably should be land based, and strong. The kind of being that likes to fight.
This shouldn't limit them to just bloodthirsty war mongers though. I could see them being employed as Bouncers, Mercenaries, or even a rent-a-cop kind of thing. However they could easily be an innskeeper (hey, even orcs have jobs they hate). Sailor just doesn't seem to fit them. It requires being locked up on a boat without much room to roam. It's like if you had a ship driven by faeries or pixies.

Edit: What I'm saying is just have the simplest form of a species and work from there. Dwarves are short. Faeries are small flying insect-like people. Goblins tend to smell, are small and disposable. etc.
 

Phalene

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Vern5 said:
Enough is enough. Why are most (if not all) fantasy games constantly borrowing inspiration from the Lord of the Rings? Hell, even Dungeons and Dragons is tainted by that book's ridiculous fame.

We need something new. Something fresh. Something of pure fantasy.
Uh... You realize that D&D started as a fan attempt at playing LotR? To the extent that "halfling" was supposed to be "hobbit". Tolkien INVENTED the fantasy genre as we know it. It's not a taint, per say, its deliberate design.

Complaining about Tolkien influence on fantasy is like complaining about all the French people in Paris. Not that Tolkien didn't basically do his stuff as fan fiction off all the pagan myths he was familiar with, but still...
 

Lokithrsourcerer

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Nov 24, 2008
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ok well i agree but...

1. Gygax has often said in interviews that D&D was made because they wanted a way to "play" in the Tolkin world.
2. People like LotR, so developers want to cash in on that
3. If a fantasy RPG is good and engaging I don't think it really matters where the world is based
4. Most times when fantasy RPG's get made that don't cow tow to the Tolkin template they get slated

the most engaging rpg i played recently (pen and paper not computer) was a D20 modern(that's D&D rules but in present or future settings if u are not familiar) campaign set in the Hebrides (islands of the coast of Scotland) in a near future (present day tech but low population due to economic collapse, our DM was studying an economics degree lol) world where due to a very odd chain of events lead by the players we were at war with an arms dealer.

this kind of craziness is entirely possible, I remember playing Neverwinter Nights 1 online with entirely free servers that had DM led campaigns that worked (with a few minor restrictions due to tech and game design) like a D&D/D20 mod game and it was FREE FFS i don't see y MMO's could not employ this same tactic to make dynamic gaming experiences that would wow (no pun intend) the world

sorry went off at a bit of a tangent there lol
 

Lokithrsourcerer

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Phalene said:
Vern5 said:
Enough is enough. Why are most (if not all) fantasy games constantly borrowing inspiration from the Lord of the Rings? Hell, even Dungeons and Dragons is tainted by that book's ridiculous fame.

We need something new. Something fresh. Something of pure fantasy.
Uh... You realize that D&D started as a fan attempt at playing LotR? To the extent that "halfling" was supposed to be "hobbit". Tolkien INVENTED the fantasy genre as we know it. It's not a taint, per say, its deliberate design.

Complaining about Tolkien influence on fantasy is like complaining about all the French people in Paris. Not that Tolkien didn't basically do his stuff as fan fiction off all the pagan myths he was familiar with, but still...
not entirely, Tolkien was primarily a linguist he wanted to crate a language (came to be known as elvish) but realised it would only work if he had a race to speak it so he created the elves. then realised they needed a history which bred allies and enemy's and so on. that's why although LotR is an excellent story its not very well written from a literature POV, and certainly would not hold up against the work of homer for example, Tolkien was not a writer he was a linguist.

for a full description and some excellent watching i recommend some of the special features from the special editions of the LotR box set and the Documentary by Julian Birkett. There was also one on the BBC a while back but i forget it's name or creators.
 

Doctor Glocktor

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I like WoW because it borrowed alot of things from LOTR and did them right.

Plus, Draenei are pretty original, I guess.
 

Athinira

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Vern5 said:
The question is why? Why do dwarves all have to lust for gold and be unable to do magic and have heavy codes of honor? Why do any of us have to believe that when an actual Dwarf is just a very short human being? Why latch onto these genre conventions? Because they are safe? Safety is nice for a while but, if we do not attempt to look for innovation, then we cheat ourselves from truly enjoying what could easily be something amazing!
The problem is that you are looking for "innovation" here by arguing that we should change dwarfs to be different. Thats like arguing that we should create a fantasy setting where Angels and Heaven are evil entities just so it can be "different". Or a matrix-setting where traffic lights works so Red means "go" and green means "stop". That's not innovation, that's c*cking up peoples expectations of how the world works, and it only leads to confusion.

Instead of changing dwarfs, create an entirely new race and name it something else if you want actual innovation in that department. Don't reinvent something that has already been invented and then change it. That's just asking for people to dislike it.
 

Midnight Crossroads

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I would rather have a passionate rip-off of Tolkien rather than the half-ass competition that makes opening a new fantasy novel a constant gamble with high risk and low returns.

Take Warcraft, it's certainly come a long way from being a knockoff, but at least you can tell Blizzard really cares about the world they're creating. They put in an element of humanity and humor that makes the races attractive.
 

Raziel_Likes_Souls

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True dat. We need more stuff based off of Neuromancer, for God's sake. That's the LoTR of cyberpunk, after all. That and Snow Crash.
 

Vern5

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Athinira said:
Vern5 said:
The question is why? Why do dwarves all have to lust for gold and be unable to do magic and have heavy codes of honor? Why do any of us have to believe that when an actual Dwarf is just a very short human being? Why latch onto these genre conventions? Because they are safe? Safety is nice for a while but, if we do not attempt to look for innovation, then we cheat ourselves from truly enjoying what could easily be something amazing!
The problem is that you are looking for "innovation" here by arguing that we should change dwarfs to be different. Thats like arguing that we should create a fantasy setting where Angels and Heaven are evil entities just so it can be "different". Or a matrix-setting where traffic lights works so Red means "go" and green means "stop". That's not innovation, that's c*cking up peoples expectations of how the world works, and it only leads to confusion.

Instead of changing dwarfs, create an entirely new race and name it something else if you want actual innovation in that department. Don't reinvent something that has already been invented and then change it. That's just asking for people to dislike it.
That's wonderful criticism of a minor example.