Far Cry 3: So close, yet so far.

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SextusMaximus

Nightingale Assassin
May 20, 2009
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Rawne1980 said:
SextusMaximus said:
Can't wait to get this on Steam!

Oh that's right, Ubisoft are complete fuck ups.
Far Cry 3 and Assassins Creed 3 are not being sold on Steam in the UK.

Quite amusing for a company that calls "95% of PC gamers" pirates, they really don't want our money.
They went from being my genuine all time favourite company (purely for Prince of Persia SOT... later on Ass Creed and it's iterations plus a few different games here ad there) to absolute dicks. Not just for their shocking Uplay system (here's an idea, let's make a DRM system with servers that go down every second week) but for messing around with a company that has the only genuinely good DRM system on market.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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MiracleOfSound said:
Zhukov said:
The weapons are, well... the exact same weapons you see every where else. A few pistols that go "pop pop". A bunch of SMGs/LMGs/ARs that spray bullets at whatever you point them at. A couple of shotguns, a couple of sniper rifles... blah-de-blah. Neither interesting, inventive or particularly satisfying to use. The only notable standout is the flamethrower.

.
Sounds to me you just lack the imagination to see the game's strengths.

Say you have to clear an enemy camp...

You can go in and spray bullets like you are doing.

OR...

You could do it this way... shoot a cage to let a tiger loose, snipe the alarm boxes, stealth takedown the first guard and kick him into his buddy while pulling the pin on his grenade, fire a flare gun into a wooden shack to set it on fire and burn the guy on its roof, get in a jeep and mow down another guy, chuck some molotovs to keep the fire going, keeping distance between you and your enemies, run up and do a multiple takedown maneuver on 3 guys at once, take the last guy's pistol and use him as a shield, hang off a ledge and do a 'Death From Below' to kill the other roof sniper, plant some C4 by the obligatory explosive barrels then sneak behind a building and explode the final two enemies as they hunt for you.

There are far more ways to play this game then you're allowing yourself to do.

EDIT: And I didn't even mention the bow or flamethrower
Oh, I've done all those things.

Problem is, the game isn't anywhere near challenging enough to make them necessary. Even on the hard setting I can accomplish the same thing by just waltzing out in the open with the basic AK47 and spraying bullets at anything red.

I quickly realized that I wasn't being clever or "tactical" by using takedowns and C4 and marking targets and whatnot, I was just wasting time.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Zhukov said:
Oh, I've done all those things.

Problem is, the game isn't anywhere near challenging enough to make them necessary. Even on the hard setting I can accomplish the same thing by just waltzing out in the open with the basic AK47 and spraying bullets at anything red.

I quickly realized that I wasn't being clever or "tactical" by using takedowns and C4 and marking targets and whatnot, I was just wasting time.
Just wondering, how long did you play it for? The camps get a lot tougher later.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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MiracleOfSound said:
Zhukov said:
Oh, I've done all those things.

Problem is, the game isn't anywhere near challenging enough to make them necessary. Even on the hard setting I can accomplish the same thing by just waltzing out in the open with the basic AK47 and spraying bullets at anything red.

I quickly realized that I wasn't being clever or "tactical" by using takedowns and C4 and marking targets and whatnot, I was just wasting time.
Just wondering, how long did you play it for? The camps get a lot tougher later.
My Steam profile says I've racked up seven and a half hours.

I've got far enough to be encountering the big, armoured guys.
 

Ix Rebound

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Jan 10, 2012
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i haven't played the game yet (but hopefully i will soon!) but can anyone tell me if you get to get to keep playing after you have completed the main story line?
 

cainx10a

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May 17, 2008
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Played 12 hours so far, sided with Citra because I could not stand Giiiiirlfriend.

My major gripes about the gameplay so far is how easy it is. You get weapons in the game way too easily and quickly. After just 30 minutes in the game, Jason was already John Rambo. For all we know, he could very much be the illegitimate son of Chuck Norris. While it's certainly entertaining to go around taking down their radio towers and capturing their bases, it's a bit awkward that the pirates do not seem to care and do not even attempt to retake them back.

When you consider that on the other island, the privateers have some uncapturable main bases, they would at least put some effort into retaking their bases and killing a few natives while they are at it.

The story is half decent, but the characters, oh dear: The natives are fun, Vaas, Citra, Dr. E, Denis and BUCK, they are a great cast of characters. But your friends and Giiiiiirlfriend are so goddamn annoying. Well I must admit, I like a stoner friend, so Oliver was cool in my book, and I kinda like Keith's fate at the hand of Buck.

I sometimes wish the story was a pure fantasy in the head of Jason. And that he pretty much imagined everything that happened while in captivity.

It was a nice ride though, not going to complain too much.
 

Squilookle

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Nov 6, 2008
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Interesting- 'so close yet so far' is pretty much how everyone summed up FC2 when it first came out. Looks like we're in for a bit of history repeating.

Bet they won't release a single patch for it either, the money grabbing bastards....
 

teebeeohh

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Jun 17, 2009
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i really like the game despite the flaws, i like the flaws, i think the stealth works ok and i fully embrace the fact that you are being given your badassery by magic tattoos and your character is kinda a wimp but whenever he gets into a fight, is hunting or sneaking around pirate bases his magic tattoo instincts kick in and he flies on auto-pilot.

and i love that the combat is only as boring as you make it, i always try to sneak around but my standard reaction to being detected is not to whip out my shotgun and go blasting but to set everything on fire and watch them burn.
 

Marik Bentusi

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Aug 20, 2010
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mohit9206 said:
the opinions on far cry 3 are so polarizing that i cannot decide whether i will like it or not.
the story needs to be good, gameplay varied and characters interesting for me to like it.
is there a playable demo for the pc or something before i decide ?
and whats with the uplay thing that comes free with far cry 3 pc version.
is it the same crap that was with assassins creed 2 pc?
because rock paper shotgun recently blasted ubisoft for implementing uplay in far cry 3 which was so obstrusive and lead to multiple crashes, cannot connect to servers and lost save files.
pretty much kills the game for me
I think the only demo you'd get is on the Pirate Bay.

Personally I just stopped playing after The Dragon went down and I can already see the next two plot "twists" from a mile away just like all the others. So here's an opinion from someone who estimates he's 3/4 through the game (17h):

Story's pretty garbage and thinly spread between the missions. There's basically three parts to the game; in the first you learn about the island, in the second you rescue your X buddies, in the third you stomp out the last bosses. Sometimes there's sidetracking and "bring me X artifacts to continue", but that's basically the plot. There's also some stuff about an ancient cult of natives, but they're played as Hollywood-popcorn-flick-turn-off-your-brain as the rest of the narrative.
The characters are an entirely forgettable cast of dudebros, so maybe it's just because they are dudebros, but I found them thoroughly annoying and unlikable. And you're arguably playing the dudebro that's the whitest milkshake of them all and has really silly puffy hair to boot. He's supposed to have character development that turns him into a "graet warrihurr", but most of that is just informed. Aside from the initial "omg I can't believe I'm actually gonna do this!" and some "DEY GUNNA PAY FURR DIS" outbursts, there's really nothing to his character, and thus not really a lot to develop for him.
I might be biased* in regards to his unlikability tho.

I should perhaps mention that the gameplay's strong on padding. You don't really need to craft stuff, any gun can kill in a few shots. You don't really need to loot, you get more dollars thrown after you than bullets. You don't really need money since unlocking radio towers gives you free stuff in addition to looting bodies. You don't even need health kits because you got limited regen + unlimited first aid (as OP stated). You don't need to participate in the little challenges and races and gather the trillion collectibles around the island.

The only two things I somewhat consistently liked were takedowns and Vaas. Tho you can just look up all cutscenes about the latter on YouTube and save yourself ~50 bucks. I kinda expected more of him tho.
If the whole "way too much money, unlock viewpoints, tons of collectibles" didn't remind you of Assassin's Creed yet, takedowns will. At first they just mean you can stab a guy silently, but as you unlock perks, you can jump on two guys and stab them, grab people from ledges above you, or stab them, pull the pin on their grenade, and toss them into a group of buddies. It's the piece of gameplay I enjoyed the most, because at least a stealth gives you a degree of difficulty.
That said, the interesting (and often situational) functions of the takedowns have to be unlocked in the skill tree, which is unlocked as you progress through the campaign. This led to me carrying anything between 7-14 useless skill points with me because takedowns were pretty much the only thing that interested me. Tho of course reloading while running isn't a terrible idea either.

Also, as much as the game prides itself on the "insanity" schtick, sometimes I'm not sure if it doesn't just mean "volatile", 'cause a lot of the "insane" people just came off to me as abusive husbands or something. Meh.

As for UPlay, you should be able to cancel out most of these issues by checking "boot me in offline mode". It means it doesn't have to connect to the servers anymore and doesn't synch your saves with the cloud, which is indeed instable. Personally I haven't experienced any crashes whatsoever.

*I blame Spec Ops: The Line for this one. There's a scene where Dudebro McMilkshake is given a flamethrower, can't wait to use it, and proceeds to burn down drug fields, THOROUGHLY enjoying himself while the camera goes a tad shaky from the fumes; there's red barrels everywhere, enemies come to you in waves only to be burnt down alive at your hand, and for the ENTIRETY of the mission, there's something between reggae and WUB WUB WUB playing. Even after the mission he's really really happy with the flamethrower. He acted as usual otherwise, so I doubt it's counting into the game's insanity schtick.
I was extremely disgusted at the game during this mission. Absolutely disgusted. Maybe because it doesn't know if it wants to be "red barrels silly" or "skinning those poor creatures realistic".
Anyway, thanks Spec Ops.

P.S.
Really don't know where this comparison with Skyrim comes from. Open world, yeah, but Skyrim at least had somewhat locations with their own backstories and a great bulk of background in general. FC3 is pretty much just a tropical island with pirates, cults and some civvies. There's some hints of history, but none of it interested or of any depth.
Unless you count the cult's version of history, in which case let me suppress a bored sigh.
 

4RM3D

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May 10, 2011
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Zhukov said:
You know, you could replace the words Far Cry 3 with Just Cause 2 and your review could still pretty much work. :)

In any case, I just had a Just Cause 2 déjà-vu while reading your review.
 

Lono Shrugged

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May 7, 2009
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(Sneaks up on a herd of graceful grazing deer.) "I see you my brothers, in your death the tribe may live, I see you, I see you..." (Opens up from the hip with belt fed machine gun)

I am like it.
 

Dragoon

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Jan 19, 2010
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The biggest problem I had was how little the people who were supposed to be my friends were characterised I just didn't care about saving them. There should have been a decent amount of time at the start where you hung out with and got to know your "friends" before the shit hit the fan and you had to go save them.
 

mooncalf

<Insert Avatar Here>
Jul 3, 2008
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I remember getting bored and frustrated by a blandness in FC2 and I never finished it. I can still see the parts of FC2 they brought forward into this latest installment but I have to say I think the improvements are spectacular.

I like the character of Jason, I think his development from middle son in his army-brother's shadow towards being a warrior in his own right is an interesting one. However I think the pacing of his development is skewed by how rapidly or slowly you care to progress through the story, having plenty of opportunity to just wander around doing other (incredible) stuff.

All this being said, I've had some amazing fun in this game completely at odd with the bland picture op paints.
*I blew up an ammo dump and then leapt off the jetty to escape the pirates.... Right into the mouth of a crocodile.
*I startled a snake next to a lookout, which promptly bit the lookout to death when he came to investigate the noise.
*I rode a jetski off a waterfall purely by accident and got one heck of a fun shock.
*I shot a molotov strapped to a dude's back and it SET HIM ON FIRE.

If not the best game evar, it is the best Far Cry ever, and several huge leaps in the right direction. :)
 

Blood Brain Barrier

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Nov 21, 2011
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It's pretty much the best FPS I've played. I don't see how you can make a better one without turning it into a non-FPS. The story is fine, although the characters need to have more.. well, character. Like Skyrim, there are a few main characters comprising 1% of the island and then the other 99% are non-characters which either shoot at you or quote a limited selection of lines as you walk past.

But I'm an idealist, and my vision of an ideal game is one where sameness is eliminated. It's been done, but only back in the days where the gameworld was small enough to make it possible. And, of course, in adventure games.
 

DalekJaas

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Dec 3, 2008
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I thought the story was excellent, fast paced with good set pieces.

And I played the game on easy and found myself dying heaps, maybe because I was actually inventive with how I played, sounds like you just hid in the bush and sniped everyone (I tried that many times and still was found and molotoved to death).

Also you're ignoring all the awesome things you see just driving around, one highlight for me was being on a jet ski and seeing a villager get eaten by a croc when he walked down to the water.

Shooting cages to release a tiger onto the pirates was completely satisfying.

Also crawling for your life as the sealing lowers in an ancient chinese temple was awesome.

Seriously, to anyone reading this the game is great and not like how the OP describes, it is a lot of fun and for me it would be game of the year.

Give it a shot.
 

Excedrin

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Feb 22, 2012
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I'm surprised at the dissatisfaction with the story, honestly. Yes, the plot is pretty simple, but that doesn't make it bad. I've seen movies with complex plots that I thought were garbage (Inception) and movies with simple plots that I really enjoyed (The Avengers). My favorite movie of all time is incredibly complex and most likely saw less success than it deserved principally because of its complexity and length (Mr. Nobody).

So, I'm not the kind of person that simply gobbles up stories with simple plots and happy endings. That said, this game captures the intended spirit if you ask me. The friends are left with a lot of room to project your own relationships on them. Sure, they all clearly come from wealth and are, as another poster put it so... bluntly, "dudebros." I mean, it makes sense - what other kind of Americans would fly out to a tropical island just to hang out? But that sort of falls away through the course of game's events, and aside from easter eggs and the beginning of the game, they react organically as soft westerners placed in a brutal scenario where their life is on the line. What you have left are scared people and the relationships they have, and I found them easy to project onto. It didn't matter that my in-game girlfriend was a UCLA student that was Hollywood-bound because it didn't really ever come up. Her reactions to Jason's changes were realistic, reaching out to a cold and distant lover and feeling less and less hope as that person drifts further into insanity.

But I'm personally glad the friends and girlfriend weren't as developed as they could be. This wasn't really their story, they were just a catalyst that lead to the real story - Jason's descent into insanity. The game makes no effort to hide that it's happening to the player. From the loading screens to cutscenes during quests, it's made painfully obvious what is happening and I'm not bothered by that because that's how losing your mind works. It's really obvious to the clearheaded observer, but when you're at the heart of it the impossible and preposterous merely becomes the unlikely and hard to believe. Some of the sections where Jason is delusional, under the influence of hallucinogenic drugs, or is otherwise just losing his grip on sanity are both beautiful and realistic.

The reason I loved the story is that I felt like it did a good job of putting you in the center of all of this. I often found myself asking aloud, "What the hell is going on?" or thinking, "Oh shit, oh shit, oh shit." It took advantage of what video games can do and movies can't. That in and of itself made it a very enjoyable experience for me. I could go on about the gameplay and how I enjoyed that, too, but others have already done so at length. The only thing I would have wanted on top of this is a difficulty level one above that of the highest level. They let you be incredibly creative without really rewarding you for it. It's a shame, but definitely not a deal breaker for a game like this that gets more right that it does wrong. If you like free roaming RPG-type games and the described setting sounds appealing, you should ignore the naysayers and get this right now. Even if you don't end up liking the story, you'll at least enjoy the gameplay long enough to make it a worthy purchase.
 

TitanFox

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Nov 30, 2009
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I think the strength of most animals is completely mental. How is it that when I shoot a tiger in it's head three times with a sniper and hit it with my machete, it still comes for me and tries to attack ? A Komodo Dragon can take 6 bullets with a assault rifle before dying ?

The quickest way to take out a tiger was to use a grenade ... come on ...

I mean, I love the game. It looks great and I have had a lot of fun so far. I understand that they want to make the hunting part difficult but this way the whole game is just out of balance.
 

sXeth

Elite Member
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Nov 15, 2012
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TitanFox said:
I think the strength of most animals is completely mental. How is it that when I shoot a tiger in it's head three times with a sniper and hit it with my machete, it still comes for me and tries to attack ? A Komodo Dragon can take 6 bullets with a assault rifle before dying ?

The quickest way to take out a tiger was to use a grenade ... come on ...

I mean, I love the game. It looks great and I have had a lot of fun so far. I understand that they want to make the hunting part difficult but this way the whole game is just out of balance.
Eh, a lot of real animals are fairly resistant to your run of the mill guns due ot havign thick skin (reptiles are even tougher), hence the existence of "Elephant Gun"s. The sniper not taking out the tigers a little odd if you actually got headshots on it.