Glitches aside (and the whole stupid thing with the forced captures so the villains can monologue at you half a dozen times and somehow never actually kill you, and the dumb plane enemy spam that constantly interrupts everything), it is a step-forward.Laggyteabag said:The only reason why I remember Hoyt's name is because he was unfortunate enough to replace Vaas, who was a vaastly superior villain.Seth Carter said:Hoyt, the villain so charismatic everyone in this thread probably had to look up which one he was again.
Pun aside, my point still stands.
OP: Far Cry 5 doesn't interest me. As someone who completed Far Cry 4 literally 2 weeks ago, looking at FC5, all I can see is more Far Cry 4, which was ultimately just more Far Cry 3.
Its getting pretty silly, to be honest. The differences between Far Cry games these days are about as incremental as the difference between the Ezio trilogy AC games.
Frankly, I find it quite bizarre that FC5 got as much praise as it did.
Some of the gunplays been smoothed out. The companion AI isn't totally braindead. Melee's gotten a minor rework (though its still garbage). The planes themselves are a new addition (though the planes, and especially the helicopters suffer from awful camera placement). Co-op is actually functionally integrated into the game (in 4 you could only do a handful of the open world things). The map editors pretty nifty (although trying to play any specific map is a nightmare of nonsensical interface and a horrible voting system setup in multiplay).
It is incremental though. Even with Far Cry's being out 2-3 years between, you'd have to hop multiple games to get much sense of it being a fresh work. And even with the 2-4 year gap before 5 (depending if you include Primal) there was GR:Wildlands using much of the same concepts.