Far cry 5 is the most boring game i have played in years!.

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Elijin

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Ezekiel said:
Don't even care enough to play it. Call me when shooters have good movement again.
Thanks for that insight, captain funpants.
 

Mcgeezaks

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ZombieProof said:
CaitSeith said:
B-Cell said:
JUMBO PALACE said:
It requires so much more effort to yell and cry about something you don't like than to just go and enjoy the things you do. Why do people do this?
because we are consumer and we have rights to complain if developers are not doing right job.
B-Cell, you're buying games you already know you won't like, and then you complain about it. You aren't a reviewer; so, as far as responsibility go, this one is on you (and nothing that you say will change that fact, my friend).
...who says he's buying em :p
Easy, he's just sampling them, my friend.
 
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B-Cell said:
DeliveryGodNoah said:
B-Cell said:
JUMBO PALACE said:
It requires so much more effort to yell and cry about something you don't like than to just go and enjoy the things you do. Why do people do this?
because we are consumer and we have rights to complain if developers are not doing right job. i mean they could have made far cry some kind of special series. its a series always has potential but always fail to deliver. even far cry 3 is also wasted potential despite being decent game.

if i were to rate the series. i can rate Far cry 2 8/10 which is by far best in series despite being very repeteteive but its immersive and doesnot hold your hand.

far cry 3 is 7/10 game. ok. its fun to explore but when you are on mission. it hold your hand and become too cinematic. i cant rate any other game more than 5. primal, 4 and 5 all 3 of them just suck. they should have made FC4 by now to have very improved and overhaul of gameplay. like how different 2 and 3 were.
"become too cinematic"

You're going to have to elaborate on what you mean by this, because I swear to god, if you're complaining that Far Cry 3 was too story orientated while ALSO complaining that Far Cry 5 didn't have enough story, I'm calling the police.

story oriented yet story is so bad. consist of rich spoilt brat trap in island by charismatic villain. didnot liked dennis and citra part. useless.

my problem with far cry 3 is soo many long unskipabble cutscene, too much is game on rail when its on mission, it dictate me what to do. i mean its open world when you are not on missoin. but when its on mission it become insanely linear.

far cry 5 didnot have story i complain instead of improving they make it worse. only good thing i can say that FC5 just doesnot have too many unskippable cutscene like 3 and 4 had. otherwise its a game worst in series by large margin.
That's not what you said. You said it's "too cinematic". Now, again, you're changing your rhetoric to say something completely different simply because you don't want to like the game.

You understand why Far Cry has difficulty telling a "good" story, right? It's because it tries to wrestle the control of the player for a limited amount of time. Even in Far Cry 5, where people complain that the game takes you out of the open world after you complete so many objectives, those segments last maybe 2 minutes at most, and then you're back to gameplay.

Far Cry is literally trying to keep you PLAYING the game, rather than forcing a massively written narrative. The story in Far Cry exists to string missions along, not to shove cutscenes down your throat like this is The Last of Us, or a Final Fantasy game.

Also, if you think the characters aren't good enough, you're not paying attention. There's tons of small details, notes, and other information about the main bad guys that aren't given to you from cutscenes.
 

B-Cell_v1legacy

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DeliveryGodNoah said:
B-Cell said:
DeliveryGodNoah said:
B-Cell said:
JUMBO PALACE said:
It requires so much more effort to yell and cry about something you don't like than to just go and enjoy the things you do. Why do people do this?
because we are consumer and we have rights to complain if developers are not doing right job. i mean they could have made far cry some kind of special series. its a series always has potential but always fail to deliver. even far cry 3 is also wasted potential despite being decent game.

if i were to rate the series. i can rate Far cry 2 8/10 which is by far best in series despite being very repeteteive but its immersive and doesnot hold your hand.

far cry 3 is 7/10 game. ok. its fun to explore but when you are on mission. it hold your hand and become too cinematic. i cant rate any other game more than 5. primal, 4 and 5 all 3 of them just suck. they should have made FC4 by now to have very improved and overhaul of gameplay. like how different 2 and 3 were.
"become too cinematic"

You're going to have to elaborate on what you mean by this, because I swear to god, if you're complaining that Far Cry 3 was too story orientated while ALSO complaining that Far Cry 5 didn't have enough story, I'm calling the police.

story oriented yet story is so bad. consist of rich spoilt brat trap in island by charismatic villain. didnot liked dennis and citra part. useless.

my problem with far cry 3 is soo many long unskipabble cutscene, too much is game on rail when its on mission, it dictate me what to do. i mean its open world when you are not on missoin. but when its on mission it become insanely linear.

far cry 5 didnot have story i complain instead of improving they make it worse. only good thing i can say that FC5 just doesnot have too many unskippable cutscene like 3 and 4 had. otherwise its a game worst in series by large margin.
That's not what you said. You said it's "too cinematic". Now, again, you're changing your rhetoric to say something completely different simply because you don't want to like the game.

You understand why Far Cry has difficulty telling a "good" story, right? It's because it tries to wrestle the control of the player for a limited amount of time. Even in Far Cry 5, where people complain that the game takes you out of the open world after you complete so many objectives, those segments last maybe 2 minutes at most, and then you're back to gameplay.

Far Cry is literally trying to keep you PLAYING the game, rather than forcing a massively written narrative. The story in Far Cry exists to string missions along, not to shove cutscenes down your throat like this is The Last of Us, or a Final Fantasy game.

Also, if you think the characters aren't good enough, you're not paying attention. There's tons of small details, notes, and other information about the main bad guys that aren't given to you from cutscenes.
If they dont want to deliver a good story then why try so hard on cinematic elements? i went back to FC3 after FC5 disappointment. while I quite liked the game in 2012 and finished it twice. but replaying it i have no desire to finish it. why should i watch a same amount of cutscene i watch before? why cant i skip it. and nothing worth watching except vaas scenes which are cool. interaction with citra is actually painfully boring so with his friends. plus its too much rely on QTE. beside vaas and maybe buck i didnot find any character interesting thats the point. no jason or his idiotic friends.
 

Mcgeezaks

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B-Cell said:
DeliveryGodNoah said:
B-Cell said:
DeliveryGodNoah said:
B-Cell said:
JUMBO PALACE said:
It requires so much more effort to yell and cry about something you don't like than to just go and enjoy the things you do. Why do people do this?
because we are consumer and we have rights to complain if developers are not doing right job. i mean they could have made far cry some kind of special series. its a series always has potential but always fail to deliver. even far cry 3 is also wasted potential despite being decent game.

if i were to rate the series. i can rate Far cry 2 8/10 which is by far best in series despite being very repeteteive but its immersive and doesnot hold your hand.

far cry 3 is 7/10 game. ok. its fun to explore but when you are on mission. it hold your hand and become too cinematic. i cant rate any other game more than 5. primal, 4 and 5 all 3 of them just suck. they should have made FC4 by now to have very improved and overhaul of gameplay. like how different 2 and 3 were.
"become too cinematic"

You're going to have to elaborate on what you mean by this, because I swear to god, if you're complaining that Far Cry 3 was too story orientated while ALSO complaining that Far Cry 5 didn't have enough story, I'm calling the police.

story oriented yet story is so bad. consist of rich spoilt brat trap in island by charismatic villain. didnot liked dennis and citra part. useless.

my problem with far cry 3 is soo many long unskipabble cutscene, too much is game on rail when its on mission, it dictate me what to do. i mean its open world when you are not on missoin. but when its on mission it become insanely linear.

far cry 5 didnot have story i complain instead of improving they make it worse. only good thing i can say that FC5 just doesnot have too many unskippable cutscene like 3 and 4 had. otherwise its a game worst in series by large margin.
That's not what you said. You said it's "too cinematic". Now, again, you're changing your rhetoric to say something completely different simply because you don't want to like the game.

You understand why Far Cry has difficulty telling a "good" story, right? It's because it tries to wrestle the control of the player for a limited amount of time. Even in Far Cry 5, where people complain that the game takes you out of the open world after you complete so many objectives, those segments last maybe 2 minutes at most, and then you're back to gameplay.

Far Cry is literally trying to keep you PLAYING the game, rather than forcing a massively written narrative. The story in Far Cry exists to string missions along, not to shove cutscenes down your throat like this is The Last of Us, or a Final Fantasy game.

Also, if you think the characters aren't good enough, you're not paying attention. There's tons of small details, notes, and other information about the main bad guys that aren't given to you from cutscenes.
If they dont want to deliver a good story then why try so hard on cinematic elements? i went back to FC3 after FC5 disappointment. while I quite liked the game in 2012 and finished it twice. but replaying it i have no desire to finish it. why should i watch a same amount of cutscene i watch before? why cant i skip it. and nothing worth watching except vaas scenes which are cool. interaction with citra is actually painfully boring so with his friends. plus its too much rely on QTE. beside vaas and maybe buck i didnot find any character interesting thats the point. no jason or his idiotic friends.
You're like a broken record fused with a brick wall.
 

gorfias

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DeliveryGodNoah said:
Ehh, I wouldn't get the game with the intention of the fishing minigame holding your attention for too long. It really is a shallow as it looks. You go to a specific pond, with one of only 3 different rods, and you cast it, reel it in slightly, watch the water ripple with fish until one bites, and then simply hold a button and the stick in the opposite direction of the fish until it comes to you. And that's it really. Fun distraction for maybe ten minutes at a time.
Understood. Likely wait for a sale on the game.
Johnny Novgorod said:
That reminds me how many hours I spent playing cards in Red Dead Redemption.
I should try that. There's a game in Witcher 3 I should give more of a shot to as well. Thanks for the tip!
 

JohnnyDelRay

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Sorry to resurrect this one, but I have just been playing FC5, probably around 20hours or close enough to it, liberated 2 regions with all side quests completed (except a couple of the collectible hunting), and well I have a little rant and I thought I'd post it here for lack of a better place.

Aaaanywaay, the controls, graphics, sounds, weapons, vehicles, physics, everything in this game is flat out AMAZING. I really love this game, and the way the map unfolds, and find things to do. The reviews are correct in how it's much more natural exploration rather than scaling radio towers. The only gripe I have so far is the stealth takedowns, I feel like an idiot but I haven't even been able to pull of a single chain takedown or death from above. It's so weird, because in FC3 I was fucking ninja stealth machine stabbing and shooting 4-5 people in a row in a myriad of ways and leaving so much death in my wake, and here I'm practically on my ass after every foiled attempt and getting a rifle butt in the face. So yea, I dunno what I'm doing wrong.

But even that is kinda small compared to my biggest gripe, which is the characters. In which case, I actually *gasp* kind of agree with B-Cell. Sure, they are sick and twisted, but they do seem extremely one-dimensional and boring. And they ALL talk in this fucking annoying emotionless half-whisper, ALL THE TIME. Well as far as I am in the game, the only time I've heard anyone speak in any different tone is when they're about to die. FC3 and FC4 had MUCH more charismatic villains, and I'm talking all of them. Sorry, I know it's subjective and it's my own opinion, but to me it just fell flat. The whole story in fact.

Why can't the deputy escape from there? You're a badass with access to so many vehicles and weapons and skills, why would you be stuck in this godforsaken county. There are federal agents captured, surely you can get some proper backup. And secondly, why is it that you can get captured so easily, just to be released again? With the amount of mayhem you've caused in their operation, logistics and human resource wise, you'd think they'd just put an end to you. Or at the least, keep you a little more secured. But no, they attempt brainwashing, and a whole bunch of other stupid shit instead. So you can escape. Just to get caught again, in another unavoidable, stupid narrative-triggered way, for another dumb cutscene. I think my count of escape and recapture is SIX at this point, and quite frankly, it's just stupid as hell.

Ok, rant over, feel free to agree/disagree with me or change my mind, I'm still having a ball blowing shit up and leaping off mountains, just tempted to skip the rest of these shitty cutscenes.
 

Elementary - Dear Watson

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B-Cell said:
Elijin said:
B-Cell said:
BabyfartsMcgeezaks said:
You're saying that the villains aren't charismatic yet you think that the villains in FC5 are nice and not hated all, you see the contradiction?
my point is. Vaas and hoyt were psychopath villains that can be hated. vaas especially was crazy villain.

FC5 villains just sound like waay too nice to be hated. main character is non existance and villains sound almost right at all.
I must have forgotten that forced religious conversion through torture is right. Same with crippling drug addictions which culminate in things like complete loss of self and suicide.
for a cult leader. ubisoft show a terrible job to portray them as hated villain. thats my point. not a forced conversion.
But cult leaders do appear nice... It's a leadership trait shown across a lot of real life ones too. Pastor Jones of the Jonestown Massacre fame was hands down a charismatic leader. The difference between a charismatic leader and a transformational leader is that a charismatic leader uses positive emotion and sympathy/empathy to manipulate people to do what they want to do. A transformational leader will use this but using a robust structure of morals.

Hitler was a charismatic leader. If you sat in a room with him he would also appear like a nice guy. He wasn't disjointed or psychotic. People actually believed in him, like people believe in cult leaders. This is just reality; and it's nice to see a realistic villain as opposed to a cartoony-comic book style villain.

Looking at the previous FarCry antagonists: Why did any of their guys follow them? They were despotic, unpredictable and ruthless. You play a character that goes round killing hundreds of them every hour or so; and they are well armed. With that type of poor leader you would realistically expect a coup or hostile take over; but no... the lackeys carry on following regardless without any attempt to increase their lifestyle.
 

sXeth

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Elementary - Dear Watson said:
Looking at the previous FarCry antagonists: Why did any of their guys follow them? They were despotic, unpredictable and ruthless. You play a character that goes round killing hundreds of them every hour or so; and they are well armed. With that type of poor leader you would realistically expect a coup or hostile take over; but no... the lackeys carry on following regardless without any attempt to increase their lifestyle.
Krieger's mercs were paid security at a lab prettymuch. Why they stick around and keep at it after the Trigens get out is kind of dubious (other then perhaps having no other way off the island), but up to that point it works well enough.

Can't say about 2.

Whatshisname is 3 has some similar not particularly ethical mercenaries as his actual guards. Why Vaas works for him is kind of nebulous, but the other bandit/pirates also just follow the money and supplies probably. Vaas doesn't seem to have particular broad authority, and if any of them did take him out, they'd still have to prove some use to the other dude.

Pagan Min in 4 does seem to generally be a well mannered, charming, and mostly likable individual outside of the dictatorial atrocities and running a drug state. 2/3 endings literally result in him affably retiring and handing Ajay his authority, and assisting Ajay in burying his mother with his sister.
 

TopazFusion

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Apologies for resurrection, just finished the game myself.

JohnnyDelRay said:
The only gripe I have so far is the stealth takedowns, I feel like an idiot but I haven't even been able to pull of a single chain takedown or death from above. It's so weird, because in FC3 I was fucking ninja stealth machine stabbing and shooting 4-5 people in a row in a myriad of ways and leaving so much death in my wake, and here I'm practically on my ass after every foiled attempt and getting a rifle butt in the face. So yea, I dunno what I'm doing wrong.
It's not just you, I had the same issue. The devs messed up the takedowns somehow. I get the feeling it's somehow related to you using your bare fists to perform takedowns most of the time (instead of a perma-equiped machete like in previous games), but I could be wrong on that.

I'm also annoyed that they got rid of 'grenade takedowns', and the 'sidearm takedown' uses your own fucking sidearm instead of one off the enemy, which not only consumes your own ammo resource, but it becomes completely useless when you have a sawed-off shotgun or grenade launcher equiped as a sidearm.

JohnnyDelRay said:
Why can't the deputy escape from there? You're a badass with access to so many vehicles and weapons and skills, why would you be stuck in this godforsaken county. There are federal agents captured, surely you can get some proper backup.
Yeah, especially after the whole hushed "WE'LL FLAG DOWN A VEHICLE ON THE HIGHWAY AND GET OUT OF HERE" conversation you have with the Marshal right at the start after shit hits the fan. Once I'd procured a helicopter a bit later on, I just thought to myself 'Hmm... there's nothing stopping me from just flying this thing over that ridge over there and just keep flying and... y'know... leaving this place...'

JohnnyDelRay said:
With the amount of mayhem you've caused in their operation, logistics and human resource wise, you'd think they'd just put an end to you.
IIRC, John does try to drown you at one point, but Joseph steps in and puts a stop to it. I figured that's why the villains don't just kill you, because Joseph wants you kept alive (because it's "God's will" or whatever).

Of course, this contradicts with the core gameplay loop, since every grunt on the ground apparently has 'shoot to kill' orders. Ah well, whatev's...


All in all, I had a blast. And I'm glad Ubisoft are slowly moving away from having QTEs as a staple gameplay mechanic. Now we just need Square Enix to do the same.
 

stroopwafel

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Completed the game this morning and I have to say the ending was awesome. Eden's Gate 'revelation' as a doomsday cult(which I guess it always was but it was never really communicated properly other than that tune on the radio) reframes much of the plot and even lessens the weaker elements. I know there is a second ending, but even that one as well I thought was pretty good. There is no 'winning' this game and while I read many online found this meta-commentary weak I'm inclined to disagree. It definitely doesn't shove it's message down your throat but only shows how the player's actions merely contributed to the cascade of violence that eventually only aggravated further violence which is a dynamic that didn't only play out in Hope County but
in the wider world as well leading to nuclear attacks.
I also like how sobering the commentary was by not resorting to preachy pacifism. You could say violence begets violence which is part of human nature that will never know winners..only more violence. It's a pattern that is as old as humanity itself.

This Far Cry had a suprisingly low amount of fluff. What was there was generally quite fun. No tedious crafting or boring radio towers but with side missions that barely repeat themselves and a lot of variation in vehicles. Speaking of which, I wish Ubi made a standalone game out of the propellor airplanes which were awesome. From the sounds to the maneuverability they nailed it. Far Cry never had air combat but it really made FC5 a lot more fun.
 

TopazFusion

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stroopwafel said:
There is no 'winning' this game and while I read many online found this meta-commentary weak I'm inclined to disagree.
Yeah, that's a point that I think a lot of people missed.

Say what you will of Ubisoft and their less-than-stellar writing, but I think they did really well this time.
I really cringe at videogames where there's a clear black and white ending, - where one ending is so goody-two-shoes that it seems almost comical and caricatured to the point of losing all semblance of realism and believability, and the other ending is so inexplicably evil that it's like it was written by Hitler himself. I much prefer games where there's moral ambiguity with the endings and where each has their pros and cons.

In FC5 there is no 'good' ending. In fact, there's no ending that involves the main antagonist getting killed and/or receiving justice in any way shape or form.
2 of the 3 endings involve you essentially leaving him to his own devices, and the other ending means all your hard work (liberating outposts, returning land to its rightful owners, rescuing people, etc, etc) just goes up in flames (literally).

I chose the same ending as you, and I have to say, what happened really took me aback. I genuinely did not see that coming (and I'd successfully avoided spoilers about it too).
This, despite the fact that all the way through the game it's hinted at, - everything from the doomsaying and end-of-the-world talk from random enemy chatter and the villain's various monologues, to the "The old world is ending, a new one begins" and "We will rise again" music on the cultist radio, to the various prepper stashes and how practically every house and cabin has an underground bunker of some sort stocked full of food and supplies.

At the time, I assumed this was all nothing more than a bit of flavor to add to the madhouse. But no, they were right...