You're absolutely right. It isn't about "real" travelling vs. fast-travelling. It's that fast-travel allowed Bethesda to chicken out of actually designing the landscape in such a fashion that exploration is viable and fun. Morrowind has incredible environments that are really fun and interesting to discover. Oblivion has less of that, it's more generic. But you don't realize it because you use fast-travel, it's a shallow fix for an underlying weakness of the game.Exterminas said:This argument is flawed and has been since release.Bags159 said:You do realize you don't have to use fast travel, right? It's purely optional. And Oblivion isn't an online RPG, so there's no pressure to use fast travel to remain competitive. I paid $50 for Oblivion, I don't need artificial "encouragement to explore the world" created by Bethesda. If I want to explore the world, I will. If I want to fast travel, I will.
This reminds me of something I post frequently on the WoW forums; "oh noes, someone is flying over the content instead of running through it; nerf!" People on the WoW forums request that Blizzard removes LFD and flying mounts because they "make the world smaller" and "ruin immersion". You can walk around if you'd like to, no one is making you use a flying mount or teleport to the dungeon. It's silly to try to get a game company to change something simply because people play the game differently than you think they should.
Compare the quests in Morrowind and Oblivion and the way Landscape is designed.
In Morrowind every quest had a desription of how to get to the dungeon in question. Oblivion hasn't. It just has that big arrow showing you the direction. Making the quests without using the compass is like looking for a needle in a haystack. That is different from exploring.
Then the landscape itself. In Morrowind there were paths and ravines, or other clues to connect the dungeons with the world. This made them locateable on close proximity, once the quest had gotten you into the rough neighborhood of your target. In Oblivion the dungeons seem to be spread with a salt shaker and have not connection whatsoever to the surrunding world.
If they designed the world to be explored by foot or horse, then they'd have been forced to make the world that much more recognizable and interesting to see. As it is, Oblivion has a shit load of forests and not much variety compared to Morrowind...
For Skyrim, they can keep their current solution of explore-manually-first-time-then-you-can-fast-travel-there, but they should keep in mind the Morrowind fans when designing the environments. I'm actually quite confident that they will.