not sure about the sales, but I know the reviews weren't great for Mercenaries: Playground of Destruction and [Prototype], but I loved both of them.
I'll have to respectfully disagree with this one. My fellow brawl-monkies were only there to kill-steal, robbing me of XP, and it had an end boss that was cheap to no end. Regardless who I used to fight through all the way to the end, I never felt like I had the power necessary to bring him down.ForgottenPr0digy said:The Bouncer
This. A thousand times, this. Also, Vexx.Orwellian37 said:Psychonauts. Apparently most people don't want platformers taking place in deranged dream fantasy land.
I would assume so. I really liked the story, even if the combat was a tad lackluster.EClaris said:Did we play the same Siege of Avalon? :/Hal10k said:Seige of Avalon
I played the demo and wasn't too impressed, but I really liked the concept of the game. Maybe eventually we'll get an 80s USSR vs NATO tactical RTS in the Men of War engine or something.Avayu said:I don't think it "tanked" per se, but one game that didn't get as much attention as it would have deserved was World in Conflict. For a multiplayer based game like WiC, the player base always was too small to sustain a community over time.
Another person who knows the endless joy of a fighter that is actually fun. I had such a blast playing that game with friends, and yet the recent Soul Calibers and Tekkens bored us to tears.aba1 said:ohhhh so many
bloody roar: primal fury
and once again you ninja me...<.<Julianking93 said:Nier.
Can't think of another game that did as poorly as Nier did but was simply amazing.
Unfortunate that the studio actually went out of business due to it. Wonderful game.