Favorite RPG Battlesystem(s)

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PedroSteckecilo

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Feb 7, 2008
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Allo everyone,

I'm just interested what other RPG fans on these boards consider their favorite RPG battle systems.

Mine are as follows...

Overall - Shadow Hearts: From the New World, engaging, strategic and fun.
Action - Kingdom Hearts 2, full of fun smashy.
Old Fashioned - Xenosaga 3, I really liked the Break system.
 

ert3

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May 21, 2008
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Although its technically not an RPG my favorite is mass effect.

Second up is oblivion just because the third person view seemed tacked on and pointless.

Third is kingdom hearts chain of memories

and finally is Final Fantasy 12, not because I enjoyed the controls but just so I would have an excuse to point out to the developers that it sucked.
 

PedroSteckecilo

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ert3 said:
and finally is Final Fantasy 12, not because I enjoyed the controls but just so I would have an excuse to point out to the developers that it sucked.
Really? I though FF12's battle system would have been fine if anything but "Attack" had been a decent combat option, the big mistake was having Technics be WAY too useless and making the bosses un-scannable.

I did really like the system in Oblivion, especially how so many skills had direct combat applications and bonuses applied to them. I only wish there were MORE skills to choose from, so the game would be worth replaying.
 

slaygore

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Mar 6, 2008
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Ditto for chains of memories.

My favourite has got to be .hack//gu and star ocean 3 style of battle. It's more active and fast pace. Just starting to like the tales battle system too.
 

Kn1f3ySp00ny

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May 29, 2008
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My fave RPG battle system would have to be The legend of dragoon, just because the ability to power up your attacks by timing the X button Correctly Just gave it tht little bit more interaction tht i needed, but overall Any thing FinalFantasy-ish ( beside's Tacticts, Crystal chronicals, or XI-XII ) Im just a sucker for a good old EPIC turn based battle.
 

Teleios

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I think I'm probably one of 3 (including the OP! <3) people that liked the Shadow Hearts battle system (judgement rings). It added another element for me and I enjoyed it a lot. In that sense, the way Lost Odyssey (rings) adapts similar battle system elements is quite excellent as well.
 

androidodnetnin

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May 22, 2008
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My favorite RPG battle system, to be honest, was the time based for power up, turn-based goodness of "Super Mario RPG". It was interactive and turn based. Perfect for someone that takes his time doing strategy but also gets bored when he can play by clicking the buttons while reading a book and still getting the same winning result.
 

PedroSteckecilo

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Feb 7, 2008
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Kn1f3ySp00ny said:
My fave RPG battle system would have to be The legend of dragoon, just because the ability to power up your attacks by timing the X button Correctly Just gave it tht little bit more interaction tht i needed.
Legend of Dragoons was okay... my main problem was that you had NO abilities other than "Attack" when you were out of Dragoon Form. Also if you liked LOD's battle system, Try Shadow Hearts: Covenant, it's like LOD except with more options and a better story. It's also VERY VERY funny.
 

Axeli

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I was already convinced that I was the only person on the planet who understood what Chain of Memories' system was about. All I've heard until now has been "Cards!?! Awful, awful, it must be awful!!! Won't even try to like it! No, no, no! Why isn't it more like KH1???".
But really, it's one of those rare systems that blend action with tactics without seams.
 

Rolling Thunder

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Dec 23, 2007
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Final fantasy seven. It required fast thinking combines with a degree of tactical consideration. Plus the enemies were a lot harder than any other RPG's

That being said, I'm playing Fallout 2 at the moment, and I find it's turn-based system to be sufficently intuitive and enjoyable to make the game pleasant.

Also played Baldur's gate- nice combination of tactics and action -and the pause-command feature was excellent.

FF12-I like the return to the ATB battles, but the queing up of orders and 'Gambits' was so overdone it killed a lot of fun in the game. If they had slowed down the combat a little, and given the player more control over the party it would have turned out better.
 

PedroSteckecilo

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Fondant said:
Final fantasy seven. It required fast thinking combines with a degree of tactical consideration. Plus the enemies were a lot harder than any other RPG's
I found FFX-2 to have the best battle system out of the final fantasies, despite it's AWEFUL story. I really enjoyed the fast action + Turn based goodness, like the fact that I could use Rapid Fire to hold back an enemy attack while my warrior delivered the killing blow.

It sort of hit a nice nirvana of Action and Control, since what I hate so much about most realtime battle systems is the craptacular AI for the characters you aren't controlling.
 

slaygore

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I have to agree with you on X-2, Pedro. Even though the story was crap it had an addictive gameplay that I loved. Definetely one of the fastest turn based style games I've played and enjoyed. I always hated ff7 for having a slow atb system. Sure it was more active, but it was too slow for me. Even ff12 had th same problem of being too slow and breaking the flow of being active. It should be either fast or be an actual turn base game like ff10 or lost odyssey
 

Rolling Thunder

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Oh, forgot about X-2. That was an excellent battle system, which seems to becoming unusual for RPGs these days.
 

GloatingSwine

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PedroSteckecilo said:
Really? I though FF12's battle system would have been fine if anything but "Attack" had been a decent combat option, the big mistake was having Technics be WAY too useless and making the bosses un-scannable.
Magic is much more useful in FFXII than it is in any FF game since 4, mostly because you have regenerative MP and MP regain on kill for magic users, which means that your casters don't run out of the stuff halfway through the dungeon and have to piddle about with knives for the rest of the time. Also, the fact that buffs persist between fights made them much more useful because you don't have to use up one turn out of a three turn battle to cast the buggers. (High level spells had problems, their animations locked out all other casting, so you couldn't heal whilst you used them, which was either an odd design decision or a concession to the limits of the PS2 whilst not having the top level spells look too weedy)

Technics (bar Steal) were admittedly not very useful, but they were generally the kind of one-off things that you might only need to do occasionally anyway, so you just left them to manually activate when needed.

Overall though, FFXII, and also the game it most resembles, Knights of the Old Republic, did a very good job at mechanically controlled combat. (KotOR was possibly hampered by the D20 system and the inherent limits thereof, but as a system for representing mechanical combat on computers and consoles it was fine)
 

PedroSteckecilo

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Feb 7, 2008
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laikenf said:
Vagrant Story; neither turn based or real time, just the perfect balance.
Battle System...Very Yes.
Difficulty...Very No.

I found far too many of the bossfights epic-grind stupid hard, and I wasn't having any fun while I was doing it so I decided to sell the game back when it was worth something.
 

neddy

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May 22, 2008
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My favorite systems are still the RT/TB combos present in BG, NWN, KOTOR and ME. Simple and immersive. [And yes, ME is still an RPG]

That being said, my favorite "pure" TB systems are from:

1) Fallout 2 ("The bullet rattles around in his skull")
2) Final Fantasy 4 (Espers are still the best system, better than Materia by a longshot)
3) X-Com (TFTD and UFO Defense/Enemy Unknown) [While they may be tactical games, they have as many RPG elements as FF4.]
 

PedroSteckecilo

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Yeah I also liked Mass Effect, did a really good job of meshing Shooters and RPG's while still feeling like both. Can't say I liked Never Winter Nights though, moslty because it hampered by being built around DnD... which is designed for 4 Characters, not 1.