OMG temple of elemental evil has 3rd edition rules! I JUST bought the DND anthology! I have to go install that one now! (I was playing through BG serisIzisviAziria said:Anthraxus said:Tactical ... Temple of Elemental Evil and Jagged Alliance 2The Madman said:Temple of Elemental Evil
Best to date implementation of tactical DnD combat in a video game. It really is sublime, I'd have loved for more games built on that engine.I would like to congratulate the 3 of you for successfully selling a copy of Temple of Elemental Evil. At first, I thought you guys had decided to ignore the video-game implication (he didn't specify video game RPG, but it felt like it was implied) and just bring table-top into this, but then I did the research and found out that's actually a video game.Condiments said:Temple of elemental evil, and Icewind Dale 2. Great tactical games that I wish we would have seen more of instead of endlessly replicated action games...
I always thought neverwinter nights 2 was my only option to have 3.5e rules in a video game, and NWN2 was really sort of lame and buggy. I'm super excited for this game to arrive now. Thanks!
OT: I'd say probably a tie between dragon age and KOTOR. I prefer the D20 combat system from KOTOR (I was REALLY hoping they'd find a way to work that into TOR, but I knew it wouldn't happen) but they did a much better job at making tactics necessary in Dragon Age which I loved. I also tend to favor Sci-Fi over Middle-Earth, but that doesn't have much to do with the combat. I just aesthetically prefer stabbing somebody with a glowstick as opposed to a sword.
Honorable mention to Champions of Norrath, which I'm actually a little disappointed not to have seen yet. That game was one of my favorites for the idea of leveling up, just because you were so clearly able to see your prowess enhance as you level up. I always hate when RPG's scale everything up perfectly with you so that you don't feel like you've gotten any more powerful (I'm looking at YOU Elder Scrolls 4/5)
Well Xenogears is mostly sprite based, aside from the Robots CG, which kinda aged well for a game that is almost 15 years old.Ashley said:I still havent played xenogears, I need to wait for a new one to come out though, the original is going to be hard for me to give my full respect to because of its age, I can sympathise with 'new gamers' who havent play FF7 for the same reason.boag said:Xenogears and its evolved forms in Valkyrie Profile and Endless Frontier.
Its a turned based system, but it also adds in a timing mechanic and a combo system that gets you engaged in the fights.
The timing needed to pull off some attacks requires more tactical training than just going balls deep with OP characters.
I suppose for good old rpg turn based combat something like pokemon or FF7 pull this off very flawlessley but I suppose the narrative helps fuel the and ease the repetition.
Lost oddessy also gets a mention for this.
Im not a fan of tactical grid based fighting but disgea has a very user freindly format, and valkyrie profile is an exception to the rule (absolutley AWSOME)
but for me and yall really need to check out the studio Tri Ace for this they OWN original innovative combat and all my faves are made by them in terms of rpg and story
The Tales games studio is basically the,first incarnation of those guys before they became tri ace
same with star oceon
Resonance of Fate
Baten Katios
Valkyrie profile
infinite undixcovery
and of course the much improved FF XIII-2s combat!
Well you need to elaborate, what is it missing?Anthraxus said:RtwP doesn't have all the tactical advantages of a fully turn based system.