More or less in order:
Baldur's Gate II
Sometimes I wonder if nostalgia is messing up my objectivity. But I just have to fire this one up again and any doubt dissipates. I still haven't found an RPG as fulfilling as this one. The only thing that's missing is the exploration factor that was in Baldur's Gate 1, but then I like to play one game after the other with the same character. The BG saga as a whole covers anything you could possibly want in an RPG.
Knights of the Old Republic (I)
Many of us Star Wars fan dreaded what the first SW RPG would look like, but it turned out to be quite awesome. Not only is great in its own right, but it also has a genuine Star Wars feel.
Neverwinter Nights (1)
At first I hated it for not being Baldur's Gate 3 and for having a bad campaign. About a year after its launch, players started releasing their own modules and PWs with the toolset and that's when the game really lifted off. There's hundreds of hours of fun to be had in dozens of great player-made modules.
Elder Scrolls III: Morrowind
Introduced me to the open-ended style. Like NWN, I didn't think much of it at first but it really grew on me. It had an awesome modding community in its prime and Vvardenfell was a blast to explore.
Mass Effect 2
MetricFurlong said:
Mass Effect 2
- Before the game was released I had heard that Bioware were cutting back on the RPG elements from the first game and was so I was a little apprehensive since I'm not exactly a fan of shooters. Then I played it and I can say with certainty that it is superiour to the original in almost. The clunky inventory system is gone and, while I know some people out there have thrown a complete fit over the reduction in character customisation, I do not feel such complaints are justified. There may be less options, but the ones there are all equally viable. The 'interruption' options may actually be one of the only times when QTEs improved the overall quality of the game itself. The characters rival those of Dragon Age in terms of development (may even exceed them in places) and the game's focus on character development over a lengthy plot capitalises on this. Honestly, with the exception of the horribly tedious mining game, I'm struggling to name downsides for this one.
I fully agree. Mass Effect 2 was a surprise hit for me. I didn't like the first one that much and bought ME2 almost as an afterthought. It's high time RPGs become something else than an inventory-managing game with a pathological focus on character stats and such. Mass Effect 2 really lets you play the role of Shepard, and that's what an RPG should be about.
Dragon Age: Origins
I had ridiculously high expectations for this one, and they were not quite met. It's a great game, definitely one of my favourites, but it seems like they didn't try hard enough. The story is bland and the classes aren't all that interesting. Gameplay is good, but could have been better. I also think that BioWare's "area" system is really showing its age.
Runners up include
Oblivion,
Jade Empire and
Fable. Oblivion is a well-made and pretty game, but the exploration just wasn't as interesting as in Morrowind, which is one of the things I liked about the latter. Jade Empire had a surprisingly interesting setting and a decent story, but the gameplay didn't quite hold up. I liked Fable because it felt fresh on many levels, different from the LotR copies we get to see all too often. Gameplay is a bit wobbly and the game isn't very long though. Still, I can't help but go through it once a year or so.