Even though the standard Invisibility Watch requires more delicate movement and planning, rather than 'run twenty yards, wait ten seconds, repeat ad nauseaum'? I can't stand the Cloak and Dagger, but that's probably because I play an anti-Engi spy, rather than a backstab-happy killjoy.The Youth Counselor said:I love the Cloak and Dagger. The more I use it, the more I think the game should've shipped with this watch instead of the default.
I also really like the Huntsman. It adds a new role to the Sniper class, and I've been playing him more because of it.
Why would you run with the C&D for anything other than getting away or getting through a high traffic area quickly? It's also perfect for taking out engineers. You can wait near his stuff without being close enough to use his dispenser forever if you need to.Flying-Emu said:Even though the standard Invisibility Watch requires more delicate movement and planning, rather than 'run twenty yards, wait ten seconds, repeat ad nauseaum'? I can't stand the Cloak and Dagger, but that's probably because I play an anti-Engi spy, rather than a backstab-happy killjoy.
We must be playing different servers/styles then. I tend to play on Payload maps, where people are always nice enough to have a Pyro spy checking everything. Therefore, you have to get in, get down, get out. The Cloak and Dagger's slow recharge time, combined with the fact that you can't pick up ammo kits (LOVE the Ammo Kit pickup for the I.W.) make it so that it's difficult to escape, especially when your meter is already low. I understand the merits of the C&D... it just doesn't fit my style.Credge said:Why would you run with the C&D for anything other than getting away or getting through a high traffic area quickly? It's also perfect for taking out engineers. You can wait near his stuff without being close enough to use his dispenser forever if you need to.Flying-Emu said:Even though the standard Invisibility Watch requires more delicate movement and planning, rather than 'run twenty yards, wait ten seconds, repeat ad nauseaum'? I can't stand the Cloak and Dagger, but that's probably because I play an anti-Engi spy, rather than a backstab-happy killjoy.
Once you're in the 'base' of an enemy with the C&D, you're there for life. The chance of them finding you is rather small and that's perfect for taking out engineers.
Edit: Anyway, I play sniper and spy and my favorite two so far are the C&D and Huntsman. I do agree about the Huntsman though. It's broken to the point where I apologize for hitting people with it when it should have missed =\.
Flying-Emu said:I don't like the idea of an "upgrade" item... I'd rather have the weapons be more interesting or just act differently than the basic weapon, instead of just being better, and therefore making players who have the items play better than the players without them. Especially now that weapons are recieved by luck.The Youth Counselor said:I would have to say my favorite TF2 Unlockable would be the Ubersaw, simply because it's one of the few true 'upgrades' in the game. I've yet to meet someone who would choose the Bonesaw over the +25%/hit Ubersaw.
Boxpopper said:You can still get all the weapons via achievements. That's how I got my BONK! Atomic Punch, even though I got the game after the launch of the Spyper patch.Flying-Emu said:I don't like the idea of an "upgrade" item... I'd rather have the weapons be more interesting or just act differently than the basic weapon, instead of just being better, and therefore making players who have the items play better than the players without them. Especially now that weapons are recieved by luck.The Youth Counselor said:I would have to say my favorite TF2 Unlockable would be the Ubersaw, simply because it's one of the few true 'upgrades' in the game. I've yet to meet someone who would choose the Bonesaw over the +25%/hit Ubersaw.
Well, the Ubersaw does have it's negatives; it's attack speed is 25% slower than the Bonesaw, kind of like the Killing Gloves of Boxing.
But I agree, I much prefer the weapons that give you a different play style. I mean, as overpowered as the Force-A-Nature is, it really is vital to give you the edge in some situations. I usually stick with my Scattergun, meself.