Favorite Unit in a RTS/TBS

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Duck Sandwich

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Dec 13, 2007
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Protoss Archon - I love the sound of their attacks, and seeing a group of 10 of them taking on a group of 20 or so wraiths or mutalisks. Regenerating shields is a plus too.

"POWER OVERWHELMING"
 

Rjak

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Oct 18, 2007
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For me it's currently using swarms of Ohm bots from Universe at War.

Flowing a massive wave of them into an enemy staging area results in some very satisfying chaos, and the added bonus of having the occasional one leap out of the horde onto an enemy and overload itself to do lots of extra damage is just icing on the cake.
 

GrowlersAtSea

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Nov 14, 2007
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MonkeyLord from Supreme Commander.

Just a great, well designed unit. Very threatening in appearance, very fast compared to it's counterparts, and sported a variety of weaponry (most notably it's giant microwave beam of death). What was probably most scary about it is that unlike many of the Experimentals in the game, the MonkeyLord was very reasonably priced and it's build time allowed them to come out fairly early in a match if a Cybran player decided to build one (although the less cool looking Soul Ripper became the Experimental unit that most players raced for). But seeing a few MonkeyLords walking across a battle sweeping over enemies with it's laser backed up by an army of Loyalists is probably the one of the most beautiful things I've seen in a game.

After that would probably be the Taiidani Heavy Cruiser. A giant unit, with basically no anti-fighter weaponry but that was besides the point, since it's main guns fired rounds that were almost the size of a regular fighter craft. Seeing one of these monsters when all I had were Destroyers was never a fun feeling.

I do like subtle stealthy units and all, but some of the giant heavy hitters can be great fun in RTS games.
 

neems

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Jan 4, 2008
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Dreadnought from Dawn of War. Just watching it pick up Orks and smash em back down again in to a bloody pulp... awesomeness.
 

smorgasbord_of_pie

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Jan 13, 2008
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X Blink Singularity Deathsphere from Sid Meier's Alpha Centauri. (Flying fortress that ignores walls and shields,fires a Singularity gun and uses nerve gas)

Second would probably be the Planet Busters from the same game, especially with the top-tier reactor. There's something empowering about having the armament to rip a small continent to shreds.
 

-Javelin-

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Dec 7, 2007
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Tesla tanks from the expansion for C&C red alert purely for the charge up noise.
*SHWOOOOOOO... KZKKZKZKZKZZZ*
 

propertyofcobra

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Oct 17, 2007
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Oohh...
Crazy Ivan, Red Alert 2. "I lost a bomb, do you...have eet?"
That you can combine him with Yuri to send hordes of cows, civilian cars, etc. into the enemy base and harass them doesn't hurt either!

The Overlord Tank, Command and Conquer Generals. "They all look PUNY from here!".
...yeah. Versatile, feared, powerful, can run over other tanks and house five rocket launcher units. What's not to love?

Dreadnaught, Dawn of War: Least balanced unit in the history of unbalanced units. THREE of these things is all I ever needed to complete any given mission in the original game (including the last one), no matter what. Later on they became a bit more balanced, but still fearsome powerhouses. The name fits very well.
 

TSED

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Dec 16, 2007
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Spiderbombs from Warlord's Battlecry 2.

With a fully decked out merchant hero, they cost 12 metal and 12 crystal each. In comparison, every mine gives you SEVERAL metal and crystal per SECOND and there are quite a few mines on most maps. Fully upgraded, the things are capable of leveling towers (the most stalwart and powerful of defenses in the game) with just 48 crystal and metal (theoretically, in reality it costs more, and in reality regular golems do it with way more cost effectiveness but are way slower to do so), making them the most effective base-buster I have ever seen in a game. Yes, the game is balanced.

Basically, imagine a zergling rush that works mid-game, with explosions. Late game, you can have a literal INFINITE stream of them rushing in. Especially fun to just put rally points in the enemy base.

Tiny explosions, all over the map. Brings a tear to my eye.
 

Anarchemitis

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Dec 23, 2007
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The Marine Frigate in Homeworld 2:
Fast, manouverable, fairly well armoured.
It goes over to enemy Capital ships like Dreadnoughts and seizes control of them, making them your units to command. :D!!!
 

John Galt

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Dec 29, 2007
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The Scout from homeworld, fast, cheap and great for taking out a resource operation in a massive 100 unit kamikaze attack. Also have to include the GLA worker in C&C Generals. "Can I have some shoes???"
 

tycho_l

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Jan 12, 2008
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Design- The FatBoy , Supreme Commander + The Monkey Lord, Supreme Commander

Style- The Tesla Coils, RA2 + The Desolator RA2 (" There Goes The Neighborhood!")

Strategy -Obsidian Statues/Meatwagons/Necromancers In WC3 + Prism Tanks, Mirage Tanks RA2 + Carryalls From TibSun And Dune

Structure
a)Style - Nuke Silo RA2 + Ziggurats, Arcane Sanctums, Boneyards, Adn Necropolises from WC3
B) Concept - Cloning Facilities RA2, SupCom Heavy Artillery
P.S. I Luved Age Of Mythology's Wonders.

Kill ratios- Apocalypse Tanks and Prism Tanks, RA2

CAn't think!!!
 

p1ne

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Nov 20, 2007
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They were hard to use in a serious game, but I frickin loved the prism tanks from Red Alert 2. If you got 4-5 of those into the enemy base when they weren't around to defend it you could ruin their shit so fast it wasn't even funny.
 

Anniko

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Dec 6, 2007
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Definetly the Fatboy from Sup Com, best defense you could ever have. Put up a line of those in front of your base and no ground attack can get in, combine it with some flak and sam towers and you can waste everything. They've got 4 3-barrel artillery cannons, some MGs and light anti-air. The overlapping shields rock aswell, not to mention the factory (that I never used, I always just rolled a few of em to the edge of the enemies base and laid waste to it from there)
 

The Madman

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Dec 7, 2007
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I'm a big fan of Infantry in my games, so my call definently goes out to the Paratroopers in Company of Heroes. Micromanaged properly and kept updated those guys can wreck anything, they're just so versatile as well as able to reinforce anywhere on the map.

That said, as far as infantry go the Space Marines basic infantry, yeah, they got style! PURGE, CLEANSE, KILL! Also loving the Dismounted Knights in Medieval 2: Total War. Nothing says power like fielding an army of glimmering fully armored infantry that have the damage to cause some serious casualties and the armor to take a halluva beating before going down. Expensive as hell to maintain though, that's why you don't see many forces like that!
 

Formidable

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Dec 3, 2007
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Inflitrators from Star Wars: Empire at war

or

Lurkers from Starcraft...lurker drop ENDS you base, lol

I do love the homeworld posts i read as well, those are hilarious ideas for scout fighters!