Favourite moment from a Valve game. Emphasis on the VALVE

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ThrobbingEgo

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Funkysandwich said:
V TheSystem V said:
I apologise for the lack of thinking about any other games, but Half Life 2 is the one that stood out for me. I know there are other good games, that's why I said MAYBE.

To be honest, I forgot about Bioshock, and I did indeed love the story of that game. Bioshock 2 also looks amazing. Still don't believe the storyline of Modern Warfare 1 made much sense, but then again Modern Warfare 2's storyline was very, very confusing and left me asking a lot of questions. Modern Warfare makes up for the lack of story by making the levels just plain awesome. The Ghillies in the Mist and Cliffhanger missions are two of the best levels of any game I have ever played.

Once again, sorry for the lack of recognition towards Bioshock.
Bioshock was a terrible game. I just couldn't get into it, and I'm glad I got it on sale. The best thing about it was the water effects.

The only good thing about it is that I have a friend named Andrew Ryan.
Did you get to the twist? Because that reversal was really well done. Jaw dropping, I'd say.

Also, check out this article for another example of Bioshock's superb storytelling: http://www.destructoid.com/the-memory-card-20-the-message-in-the-glass-48554.phtml

The thing about Bioshock, aside from it's ending cut-scenes, is that it's subtle. At its best, anyway, subtle. You can miss the subtle bits. (Look into why Jack can use the Vita-chambers.)
 

V TheSystem V

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Sep 11, 2009
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MW1 was good, and the storyline in both MW1 and MW2 ISN'T HARD TO FOLLOW!

MW2 is quite simple, Makarov plans a terrorist attack on a Russian airport, leaves a dead American there, Russia blames America for the attack and invades using information from a downed satellite to jam America's warning systems.

Shell casings used in the attack lead you to Brazil, where the weapons supplier tells you to free a certain prisoner, who may have more information. You then free Captain Price, in order to attempt to get Makarov, but General Shepherd turns on you, forcing Price and Soap to ignore Makarov and kill Shepherd.

Extremely simplified, but it took two paragraphs to explain the entire storyline.

But I digress.
OK, but surely if a DEAD American was left at the scene of a terrorist activity people would think he was a victim? He wasn't shot by officials, as all the guards and stuff are dead, and he suffered a bullet to the brain, he would have died instantly, and wouldn't have waited until all the riot shield guys and airport security were dead before he finally kicked the bucket; there would definitely be suspicion of foul play.

Also, why the fuck did Shepherd turn on them? I know he wanted to be made out as a war hero, but it just didn't make any sense. He was fighting Makarov...yet Makarov was working with him the whole time to amplify his military skills?!

And whoever thought Bioshock was crap: finish the game. One of the best twists I have ever seen. All I will say on the matter, as I wouldn't want to ruin it for anyone.
 

boholikeu

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Aug 18, 2008
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I really had a hard time picking one scene but
it's probably the end of Ep2. That was the first time I was ever affected by a character's death

LordCuthberton said:
I found HL2 very lacking in the "Good game" area. Is that just me?
I'd have to say it is, considering its widespread appeal and influence on the genre. I could understand if the game just wasn't your cup of tea, but from a game design perspective it's pretty solid.

ThrobbingEgo said:
Did you get to the twist? Because that reversal was really well done. Jaw dropping, I'd say.

Also, check out this article for another example of Bioshock's superb storytelling: http://www.destructoid.com/the-memory-card-20-the-message-in-the-glass-48554.phtml

The thing about Bioshock, aside from it's ending cut-scenes, is that it's subtle. At its best, anyway, subtle. You can miss the subtle bits. (Look into why Jack can use the Vita-chambers.)
Bioshock is definitely subtle, but it's no more so than the original HL2 was all those years before. After all, much of Bioshock's storytelling was lifted from the technique described in this article: http://www.escapistmagazine.com/articles/view/issues/issue_236/6999-Gordon-Freeman-Private-Eye I also think Valve is a little better at directing the player's attention to environmental "vistas" than 2k is.

The twist is still killer though. Man, that was a great year for FPS stories. Bioshock, HL2ep2 and portal, all at the same time.
 

Funkysandwich

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Jan 15, 2010
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ThrobbingEgo said:
Funkysandwich said:
V TheSystem V said:
I apologise for the lack of thinking about any other games, but Half Life 2 is the one that stood out for me. I know there are other good games, that's why I said MAYBE.

To be honest, I forgot about Bioshock, and I did indeed love the story of that game. Bioshock 2 also looks amazing. Still don't believe the storyline of Modern Warfare 1 made much sense, but then again Modern Warfare 2's storyline was very, very confusing and left me asking a lot of questions. Modern Warfare makes up for the lack of story by making the levels just plain awesome. The Ghillies in the Mist and Cliffhanger missions are two of the best levels of any game I have ever played.

Once again, sorry for the lack of recognition towards Bioshock.
Bioshock was a terrible game. I just couldn't get into it, and I'm glad I got it on sale. The best thing about it was the water effects.

The only good thing about it is that I have a friend named Andrew Ryan.
Did you get to the twist? Because that reversal was really well done. Jaw dropping, I'd say.

Also, check out this article for another example of Bioshock's superb storytelling: http://www.destructoid.com/the-memory-card-20-the-message-in-the-glass-48554.phtml

The thing about Bioshock, aside from it's ending cut-scenes, is that it's subtle. At its best, anyway, subtle. You can miss the subtle bits. (Look into why Jack can use the Vita-chambers.)
I got most of the recorded messages left lying around, and that was a good feature. I just don't think it was the revolutionary game people said it was. It was so friggin' boring I couldn't play it much longer, and I deleted it to make room for other stuff. The gameplay was so uninteresting, I just didn't care enough about the story to finish the game.
 

epikAXE

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Oct 26, 2009
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The ending of half life two: ep2 when all the striders are attacking, one word: EPIC.
 

Eggsnham

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Apr 29, 2009
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zauxz said:
Reaperman64 said:
zauxz said:
Whoa. No offence, but you're probably the biggest fanboy I've ever seen.

V TheSystem V said:
Yes, this will contain spoilers, but oh well, that's life. HALF LIFE that is.
Seriously?
wow the detective skills of the internets astound me...he actually says hes a fan boy at the start of the post...
REALLY? Thanks for telling me!

What I'm saying is that he isn't even a fanboy. He's a worshiper or something.

I think you're just trying to find justification to not like him. Stop trying so hard.
 

Archer147

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Aug 7, 2009
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playing l4d, i was fighting the tank on my own, everyone else was downed. i kept kiting (firing while running backwards), and somehow managed to back myself into a corner. the tank kept barreling down on me, and...

i run out of ammo.

fuck.

switch to dual pistols, keep firing, clicking the mouse like my life depended on it. which it sort of did.

the tanks dies, falls at my feet.

i sat there for 30 seconds, in shock, waking up just in time to stop my friends from bleeding to death :)
 

V TheSystem V

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Sep 11, 2009
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@Archer147: I had a moment like that before

end of death toll, zoey and bill were incapped, and at that moment a tank came along. i was trying out for the akimbo assassin achievement, and so was shooting at it with two pistols whilst running around the house. louis was shooting at it also as well the normal infected. two complete circles around the house, the tank died after a fuckload of shooting and suddenly i saw i got the tankbusters achievement, which i wasnt expecting.

didnt get the akimbo assassin achievement in the end. forgot a gatling gun classed as a gun, and used it. still, tankbusters compensated for that