anyGould said:
Serris said:
when you buy a book, read it, and then want to sell it, then that's perfectly normal. it allows other people to enjoy a book, they get a lower price, and you get some money back.
but you don't see authors in an uproar, telling people they only bought the license to read their work.
But you will, if these sorts of rulings stand. Everyone will try and "license" their product rather than sell it to prevent the used-market sales. Books? No, you bought a non-transferable license to that block of paper - you're not allowed to resell it. Your friend will have to buy a brand new copy. Of course, your license doesn't entitle you to any sort of support or warranty, either.
The only things that will be sold under that plan are pure consumables - food, electricity, that sorta thing.
Any attempt to limit the aftermarket redistribution of books will be bitchslapped with the fact libraries exist, are government entities, are a staple of civilization, etc.
Not to mention, every read of a book damages it. How much depending on the person. Libraries typically sink thousands into repair, maintenance, and occasionally, digitization of books. Paper rots, ink fades, bindings break, glue breaks down. Meaning used books are worth less than even what used book stores charge for them.
While video games... are not damaged by plays, are subject to a very limited number of rare denigration issues (DVD rot being more a symptom of improper storage or weird chemical reactions in the glue). They are consumable products not affected in any real way by the act of consumption. Which makes them utterly unique and entitled different treatment than any other product in existence.
Fensfield said:
Without the used aftermarket, its in the best interest of developers/publishers to re-release games the same way print publishers commission multiple printings of books.