I will now endeavor to win this thread.
As some enlightened people above me mentioned, "Sex Sells"
You, female gamer, are a very very small demographic. In the overall scheme of things if females accounted for perhaps 20 percent of game sales I would be fucking shocked.
So, lets just say for arguments sake, that game sales are in fact 20% female buyers, and of that 20% perhaps 2% wont buy a game because of particularly busty side character. So, what we are left with is 98% of game sales going through as planned, irregardless of opinion.
Now, if I were a game developer/producer, I wouldn't be worried about that 2% of radical female gamers who cant just seem to shrug it off, what I would be trying to do is identify and increase the size of my target consumer group. In this case, the males ages 18-30 who make up 70% of my sales figures.
And how do I do that?
Fucking Boobs.
If you look at it in hard numbers, if the prospect of epic boobage leads to increased advertising effectiveness, and in turn increases the sales by lets say 15%, they have already outsold the 2% of females who don't want to buy the game many times over.
Straight up, here it is, Video game companies, specifically the big producers, don't give two shits about artistic quality, or accurately rendered and believable characters. That's right miss, Video game companies exist for only one reason and it is simply to make money. And advertising to your target demographic, is an effective way to accomplish that.
Before I put on the flamesuit, I fully admit that those numbers probably exist nowhere outside my head. But the fact remains that game sales are firstly made up of Males ages 18-35, secondly males 35-50, and then the female gamers start in.
Flame away
As some enlightened people above me mentioned, "Sex Sells"
You, female gamer, are a very very small demographic. In the overall scheme of things if females accounted for perhaps 20 percent of game sales I would be fucking shocked.
So, lets just say for arguments sake, that game sales are in fact 20% female buyers, and of that 20% perhaps 2% wont buy a game because of particularly busty side character. So, what we are left with is 98% of game sales going through as planned, irregardless of opinion.
Now, if I were a game developer/producer, I wouldn't be worried about that 2% of radical female gamers who cant just seem to shrug it off, what I would be trying to do is identify and increase the size of my target consumer group. In this case, the males ages 18-30 who make up 70% of my sales figures.
And how do I do that?
Fucking Boobs.
If you look at it in hard numbers, if the prospect of epic boobage leads to increased advertising effectiveness, and in turn increases the sales by lets say 15%, they have already outsold the 2% of females who don't want to buy the game many times over.
Straight up, here it is, Video game companies, specifically the big producers, don't give two shits about artistic quality, or accurately rendered and believable characters. That's right miss, Video game companies exist for only one reason and it is simply to make money. And advertising to your target demographic, is an effective way to accomplish that.
Before I put on the flamesuit, I fully admit that those numbers probably exist nowhere outside my head. But the fact remains that game sales are firstly made up of Males ages 18-35, secondly males 35-50, and then the female gamers start in.
Flame away