Yuuki said:
Rebel_Raven said:
My issue, specefically with gaming, is how much liberty people have in the ventuire of creating female figures. I don't think movies have the same limitations placed on it as videogames
Ah, so you believe that male directors can (and have) created tons of movies with great female leads, but in the gaming industry developers/writers are being restricted from creating female characters. Jim explored that aspect in his Creepy Cull video as we all know and ended up on a pretty indecisive note because of it being a chicken & egg issue of consumers not buying certain games because they're possibly not being marketed/advertised enough, and publishers not spending money marketing/advertising certain games because consumers are not buying them.
But one thing stands to question, how did the movie industry end up being relatively restriction-free while the gaming industry is stuck in this cycle? Is this, once again, just a matter of waiting and waiting?
You're definitely onto something when you say that males can make great movies with females, because (alarmingly) a ton of "chick flicks" and action-girl movies still have male directors. Granted there aren't very many of those movies that make it big on anywhere the same frequency as movies with male protagonists (for every high-ranking movie you name with a strong female protagonist, I could probably name 5 with a male one)...but I guess they still exist and act as proof of your statements, because movies are still in a vastly better level when it comes to female characters than gaming is right now. I guess it could really be just a matter of time, possibly in the next decade or two.
Curse you Rebel and your...err...rebellious ways
Bingo! While Jim has talked about the matter, I've accumulated links over a decent span of time as I heard about them.
These issues have been going on for a while, honestly. It's only recently we've had a charismatic figure, or two making it widely known.
The chicken and the egg notion between the gaming industry, and the consumers is a valid question that I don't know the answer to short of someone needing to break the cycle. That might have to start on the indusrty side as gamers can't buy what isn't out there.
Movies are easier to make than games, I think. At least as far as what goes to producers. I figure most develop a script, then the producer looks it over for approval. Scripts can have many copies, easier, too, making it easier to guage interest from multiple producers.
I think games need to be more developed so the producer can demo them.
I'm no expert on the matter, mind you.
One advantage the movie industry has over the gaming industry is their stars often make appearances at interviews, on assorted shows, and generally get better publicity. They pop on to a talk show, generally look great, be charismatic, and plug their movie/show/etc.
Movies get great commercial time in general, too. I'm a firm believer that if one want s avideogame to do well, it needs a TV comercial to run for a bit.
Gaming is starting to catch up a little, but until game developers, voice actors, and producers start popping up on prime time TV kinda often as opposed to web shows and general internet stuff, and gaming focused shows, they aren't going to hit the same status as movie stars, so their popularity will be limited.
It might be pretty entertaining if there were publicity stunts where, say, Nathan Drake got interviewed for Uncharted 4 like he were a movie star on a talk show.
Movies, books, and much media outside of gaming definitely does add weight to the belief that a woman isn't necesary to make a respectable woman character, yeah.

Course I focus on games.
Time will certainly be key to getting game diversity up, but relying on that will be a mistake, IMO. Other things will be needed. Largely breaking conventional wisdoms in the gaming industry, either by changing the minds of the people in charge, getting them replaced by idealistics, or both. Time won't do a whole lot if the people in charge refuse to get with the times.
Also, voicing our discontent with the status quo, talking about it, even on forums, may help more than some might think. There's no tellling who surfs these forums.
We definitely need people like Jim Sterling, and other loud voices of game criticism, too. Not necessarily for the points they make, but for the simple fact they're popular people, and can draw attention to matters for better or worse. They are conversation starters, and bring publicity to issues, for better or worse. They, basically will become the gaming equivalent of Movie Stars.
Hopefully changes will come faster than 2 decades. They can't rightfully be rushed, but 20 years is a long time.
Rebel isn't in my name just coz it sounds cool.
