Silentpony said:
You know as someone who first played this game oh...5 years ago, I seriously don't get the hype. Like at all. It was alright. It was basically a competent game. Absolutely nothing to write home about in a good or bad way.
I really worry for the industry if a remake of a what, 15 year old game, is met with tears of joy and heartfelt praise, worship and groveling at Square Enix's feet.
But then again i said the same thing about Grim Fandango and the reaction to that was "Oh...I had forgotten how dodgy and bullshitty this game was."
Here's hoping that happens with FF7, eh?
You have to view the game in its historical context. In its time, FFVII was groundbreaking in many ways. It's graphics were stunning, its ATB combat system (while not the first of its kind) defined the way JRPGs would play for years to come, and its story was unusually long, complex and coherent in that era. It was what we would call a "killer app" today for the PS1.
In some ways I consider FFVII something like the Ford T-model. It is old, rickety, ugly and sounds bad, but at its time it was revolutionary and without it we wouldn't have cars, or at least not the way we do today. In the end though it is still a vintage model that is a part of history. Now this comparison brings into mind the idea of just how well a modernized T-model would fare on the modern market, but I leave that discussion to someone else.
Fox12 said:
GabeZhul said:
Silvanus said:
Now Squall, from FF8, on the other hand...
Heh, Squall's a far bigger brooder, I'll readily admit that.
Though, if you think about it, he is going through the same process as cloud.
Maybe this is unfair, but I always felt like FF8 was trying to recapture the success of FF7, without understanding what made it work. It borrowed a lot of plot points. Unfortunately the ending killed it for me. I assumed Squall had some inner trauma, but then it turns out that he was just pining after his "sister." Except his sister isn't dead. She even visits throughout the story, talks to him, and Squall doesn't even recognize her. Even worse, he basically forgets her. And yet his trauma is supposed to be tied to her leaving, despite the other characters experiencing the same thing and reacting normal. At least Cloud remembered the main details. Worse, Squall actively abandons Rinoa, and fails to really change or develop. I was on board for most of the game, but the ending drained my motivation. Laguna abandoning his loved ones was the last straw for me.
I kind of liked the KH version of Squall a little more, strangely enough.
Cloud can be morose at times, but I feel like there's a lot of subtlety to his character that people miss. Including Nomura...
I touched on the nature of his trauma before, and the reason he cannot get over it: While the game introduces the Gardens as this idyllic place, it is pretty clear that under the sleek buildings and the soothing ambient music it is a school that trains child-soldiers from orphans by giving them memory-erasing spirits, for profit. It is actually implied that every SeeD who uses GFs are affected by them in some major way, mostly by being stuck in a younger mental age than they appear. More specifically:
-Squall forgot about Ellone, but not her loss. This made him depressed and broody, but without him remembering the cause he couldn't get over it and therefore being depressed and broody became his default state.
-Seifer remembers that he wants to become the Sorceress' Knight, but he doesn't remember why, so it becomes an obsession that leads him to Edea's/Ultimecia's side.
-Quistis tried to take over the role of Ellone for Squall after she was gone, but she forgot that and so she mistook this initiative for having a crush on the guy.
-Zell and Selphie have less direct issues, but they are representing the "being stuck in a younger mental age" part better than others.
-Irvine is unaffected, because he only started using GFs recently. He just thinks cowboys are cool and Selphie is hot.
But then again, I put this together after replaying the game A LOT. If one only plays this game once (and why would they play it more, unless they are completionists like me?), it is impossible to gather all of these implications together. In a way, FF8 is waaaaaay too subtle, to the point of total obscurity (the whole stable time-loop part of the ending, which also justifies the existence of the much-maligned gunblade, makes even my head hurt.)
P.S.: When did Laguna abandon his loved ones? He left Raine behind because he was chasing after the kidnapped Ellone, who at that point was pretty much their adopted daughter. Once he caught up with her (and killed Adell in the process, because Laguna is cool like that), he sent her home to Raine because he didn't know that she died in childbirth (or that she was even pregnant, period), and he doesn't learn about it until much later because Esthar and Galbadia closed down the borders after the war was over. The only thing I can fault him for is not trying to look for them afterwards, but he didn't willingly abandon anyone.