FF13 gets sequel

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zega frega omega

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I've got an idea: BOYCOTT THE GAME. Maybe then Square Enix will actually try to make good games instead of vomiting its former triumphs. We've got to show these assholes that 50 hours of corridors and whining is unacceptable.
 

Defense

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Xzi said:
Nah, it's pretty obvious that they're dead-set on making each new Final Fantasy game more linear and simplistic than the last. The Square we once knew is dead. The staff for Tactics, FF7, and everything before it was almost entirely different than what it is now, and that's the reason.
I chuckled at this, because Versus XIII is supposed to be a sandbox Action RPG.
And I didn't play it, but wasn't Final Fantasy XII actually nonlinear?
zega frega omega said:
I've got an idea: BOYCOTT THE GAME. Maybe then Square Enix will actually try to make good games instead of vomiting its former triumphs. We've got to show these assholes that 50 hours of corridors and whining is unacceptable.
Actually, this is the chance for them to redeem themselves. They listen to user complaints as much as any other company. Bioware did the same thing by making Mass Effect 2 more linear but having more action in it.
 

Defense

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Xzi said:
Defense said:
Xzi said:
Nah, it's pretty obvious that they're dead-set on making each new Final Fantasy game more linear and simplistic than the last. The Square we once knew is dead. The staff for Tactics, FF7, and everything before it was almost entirely different than what it is now, and that's the reason.
I chuckled at this, because Versus XIII is supposed to be a sandbox Action RPG.
And I didn't play it, but wasn't Final Fantasy XII actually nonlinear?
Exactly, they've just gone more and more linear since 12, which wasn't as open as some of the earlier games to begin with. I'd wager that a "sandbox" is what Square-Enix now defines as a choice of two halls to walk down, instead of one.
http://www.youtube.com/watch?v=t6jkeestBFM&feature=related

Well then, you'll have to direct me to where the hallways are in that video, I seemed to have missed them.
 

Blemontea

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I'll admit I love the combat in 13 but thats all the story and other gameplay are bull and so alien from the rest of the series it only barely qualifies as a final fantasy becuase it was made by square. If it was made by a different company and under a different name I bet it would have had a lot better reception and actually would make sense that it's getting a sequel.
 

chieften

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JakBandit2208 said:
The only thing I liked about FF13 was the battle system,Sazh and Lightning calling out Snow for the tool he was.
\]

When I first played it I thought Hope was a lil pansy and Vanille was creepy...then I found out they were two of main characters lol. I spent the rest of the game mocking Hope.
 

Defense

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Oct 20, 2010
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Xzi said:
Defense said:
Xzi said:
Defense said:
Xzi said:
Nah, it's pretty obvious that they're dead-set on making each new Final Fantasy game more linear and simplistic than the last. The Square we once knew is dead. The staff for Tactics, FF7, and everything before it was almost entirely different than what it is now, and that's the reason.
I chuckled at this, because Versus XIII is supposed to be a sandbox Action RPG.
And I didn't play it, but wasn't Final Fantasy XII actually nonlinear?
Exactly, they've just gone more and more linear since 12, which wasn't as open as some of the earlier games to begin with. I'd wager that a "sandbox" is what Square-Enix now defines as a choice of two halls to walk down, instead of one.
http://www.youtube.com/watch?v=t6jkeestBFM&feature=related

Well then, you'll have to direct me to where the hallways are in that video, I seemed to have missed them.
You mean in the fifteen seconds of exploration they showed, blocked off by large rock walls and/or cliffs on either side? Seemed pretty hard to miss.

And why did the first half of the video look like it was from the PSX? Must be on PSP, eh?

Final Fantasy XII isn't particularly expansive with their maps either. A good deal of the maps are large, but they're still following linear paths until you get to a fork with an obvious dead end.

And yes, Agito XIII is on the PSP.