I've got an idea: BOYCOTT THE GAME. Maybe then Square Enix will actually try to make good games instead of vomiting its former triumphs. We've got to show these assholes that 50 hours of corridors and whining is unacceptable.
I chuckled at this, because Versus XIII is supposed to be a sandbox Action RPG.Xzi said:Nah, it's pretty obvious that they're dead-set on making each new Final Fantasy game more linear and simplistic than the last. The Square we once knew is dead. The staff for Tactics, FF7, and everything before it was almost entirely different than what it is now, and that's the reason.
Actually, this is the chance for them to redeem themselves. They listen to user complaints as much as any other company. Bioware did the same thing by making Mass Effect 2 more linear but having more action in it.zega frega omega said:I've got an idea: BOYCOTT THE GAME. Maybe then Square Enix will actually try to make good games instead of vomiting its former triumphs. We've got to show these assholes that 50 hours of corridors and whining is unacceptable.
http://www.youtube.com/watch?v=t6jkeestBFM&feature=relatedXzi said:Exactly, they've just gone more and more linear since 12, which wasn't as open as some of the earlier games to begin with. I'd wager that a "sandbox" is what Square-Enix now defines as a choice of two halls to walk down, instead of one.Defense said:I chuckled at this, because Versus XIII is supposed to be a sandbox Action RPG.Xzi said:Nah, it's pretty obvious that they're dead-set on making each new Final Fantasy game more linear and simplistic than the last. The Square we once knew is dead. The staff for Tactics, FF7, and everything before it was almost entirely different than what it is now, and that's the reason.
And I didn't play it, but wasn't Final Fantasy XII actually nonlinear?
\]JakBandit2208 said:The only thing I liked about FF13 was the battle system,Sazh and Lightning calling out Snow for the tool he was.
Xzi said:You mean in the fifteen seconds of exploration they showed, blocked off by large rock walls and/or cliffs on either side? Seemed pretty hard to miss.Defense said:http://www.youtube.com/watch?v=t6jkeestBFM&feature=relatedXzi said:Exactly, they've just gone more and more linear since 12, which wasn't as open as some of the earlier games to begin with. I'd wager that a "sandbox" is what Square-Enix now defines as a choice of two halls to walk down, instead of one.Defense said:I chuckled at this, because Versus XIII is supposed to be a sandbox Action RPG.Xzi said:Nah, it's pretty obvious that they're dead-set on making each new Final Fantasy game more linear and simplistic than the last. The Square we once knew is dead. The staff for Tactics, FF7, and everything before it was almost entirely different than what it is now, and that's the reason.
And I didn't play it, but wasn't Final Fantasy XII actually nonlinear?
Well then, you'll have to direct me to where the hallways are in that video, I seemed to have missed them.
And why did the first half of the video look like it was from the PSX? Must be on PSP, eh?