FF13 rage quit post

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Sproingy

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Jul 8, 2010
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I finished it and I'm still dissappointed. FFXII was better...I just go back to my SNES or to VII and X to make myself feel better...
 

Flamezdudes

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Eldarion said:
FFXIII on the other hand, has charecters who keep shouting things I don't understand as if I should know what they are talking about by now. Like the game started up at the halfway point and I missed all the build up. Like Snows wife's dilemma for instance. The game has us save her even though we have no clue who she is or why we should care. The game then turns her to crystal and expects us to feel sad. Why? Your supposed to build the character up first before you kill them off. I wasn't sad during that scene, more confused. Who is this lady? Why is she turning to crystal? If a whatever-they-are-called fulfills its focus the turn into crystal! Lightning yells as it is happening. Thats not good storytelling ARRGGG!!!!

The point I am at now, is right after the fight with the glowing.....thingy.....the city was encased in ice/crystal/magic crap. Now the characters are talking about a vision and have decided they need to fight Ragnarök. Why? Snow just pulls that out of his ass. And now the party is cursed and can do magic? One thing at a time please, its like they wanted to cram as much exposition in the first few hours as they could. Now they are just loudly proclaiming all these various things I don't have a clue about or don't care about.

It gets better I hear.
Seriously? I swear half of the people who moan at FF13 don't even fucking listen to the game. I didn't even have to look at the datalog to figure out what was going on, it sounds like you weren't even giving the game a chance. The game also explains the back story to characters through out the course of the game.
 

Caliostro

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Googenstien said:
and the graphics alone floor me
It's 2010. Pretty much every "triple-A" title has beautiful graphics. At this point being amazed that a new game has awesome graphics is like being amazed by movies displaying in colors.
 

Eldarion

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Flamezdudes said:
Eldarion said:
FFXIII on the other hand, has charecters who keep shouting things I don't understand as if I should know what they are talking about by now. Like the game started up at the halfway point and I missed all the build up. Like Snows wife's dilemma for instance. The game has us save her even though we have no clue who she is or why we should care. The game then turns her to crystal and expects us to feel sad. Why? Your supposed to build the character up first before you kill them off. I wasn't sad during that scene, more confused. Who is this lady? Why is she turning to crystal? If a whatever-they-are-called fulfills its focus the turn into crystal! Lightning yells as it is happening. Thats not good storytelling ARRGGG!!!!

The point I am at now, is right after the fight with the glowing.....thingy.....the city was encased in ice/crystal/magic crap. Now the characters are talking about a vision and have decided they need to fight Ragnarök. Why? Snow just pulls that out of his ass. And now the party is cursed and can do magic? One thing at a time please, its like they wanted to cram as much exposition in the first few hours as they could. Now they are just loudly proclaiming all these various things I don't have a clue about or don't care about.

It gets better I hear.
Seriously? I swear half of the people who moan at FF13 don't even fucking listen to the game. I didn't even have to look at the datalog to figure out what was going on, it sounds like you weren't even giving the game a chance. The game also explains the back story to characters through out the course of the game.
I was paying attention. The exposition and narrative is just so poor so far its hard to tell whats going on.
 

Aiddon_v1legacy

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The series has been dead since XII stuck a stake in its heart; XII tried to resurrect it but only ended up making a soulless zombie out of it. It's really time to move and encourage Square to do things other than this.
 

AcacianLeaves

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Banok said:
I was posting a reply to the other final fantasy 13 thread when I started putting alot more rage into it than I anticipated and thought maybe its threadworthy;


I tried playing that shite game the other day, I trudged through the auto battle begining, hoping the game might get less incredibly dull when I learn a move other than "attack" and pherhaps something other than press auto battle and watch my character win its own battles becomes viable. Then when I did progress though the tacky cutscenes to playing some cliche metrosexual gang member and finally had a move other than "attack" I call "throw grenade 1 meter onto the floor", my guy died (ironically from a wolf biting him and not the 10 grenades I just recently detonated on myself) and then the game moved me back all the way to when I last saved it at the very beginning. You see square enix had this fantastic idea that to save the game you have to go to little computers in the maps and tell them to save. I asked myself: do I really want to put up with all that drab again just to see if this game does ever get somewhat decent? obviously the answer was no.
Good Lord man if you can't even make it half an hour in to a Final Fantasy game without knowing how to save what business do you have even trying?

It wasn't my favorite entry either, and though I hate the "it gets better after 25 hours" spiel it really does. Apparently everyone in Japan has that kind of time. It's still a pretty terrible game that makes you trudge through an unnecessarily long 'tutorial' before you're actually allowed the full access to the GAME part, but at this point several months out you should have known that shit.
 

L4hlborg

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tellmeimaninja said:
I agree that the game is terrible, but I am amazed by it's ability to warrent hate threads this long after its release.
Its getting cheaper and sceptics (like me) of the hate threads want to try it out. Then they ragequit and have to tell everyone about it, which is kind of understandable since the game tries its best to piss you off. And it is really good at it. With the horrible autobattlestart, with the horrible characters, horrible linearity, horribly long cutscenes that require 2 buttons to skip (more annoying than it sounds), horribly jumpy difficulty curve and horrible bullshit instakill moves. I got to 20 hours before the game finally pissed me off so bad that I couldn't continue playing it.
 

AcacianLeaves

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Flamezdudes said:
Seriously? I swear half of the people who moan at FF13 don't even fucking listen to the game. I didn't even have to look at the datalog to figure out what was going on, it sounds like you weren't even giving the game a chance. The game also explains the back story to characters through out the course of the game.
The problem is that the narrative is all fucked up. The game drops names, terms, and places as if we should know what they mean and doesn't explain them until much, much later. To a player that wants to know what the hell everyone is talking about they are going to hit that data log after nearly every cutscene. It's just a really, really bizarre way to tell a story.

The reason that amnesiacs are so popular in sci-fi and fantasy stories is to give the audience someone to relate to. They, like us, are entering this world with no prior knowledge about what makes it differ from our own reality. Having a character that's an amnesiac, an idiot, or a traveler gives the characters a reason to provide exposition without sounding awkward. Final Fantasy 13 forgoes any thought of exposition or explanation and just thrusts us into the world and forces us to rely on oddly placed context clues or an immense data log exposition dump.

Its just a really amateur way to tell a story, and I expected more from Square Enix.
 

rookie.of.the.year

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I liked XXII too :) with how it was all open worlded, and I could just run up to any random fiend and bash it without the stupid little battle sequence cutscene thing.

I think thats what I hate most about 13, because that was my least favourite feature in all other FF games that I've played, and I thought they'd surpassed such an annoying feature. But they brought it back!
It just breaks up the game play and makes it fragmenty, and I hate it.

I'm still in the 'tutorial' bit.
 

Section Crow

Infamous Scribbler for Life
Aug 26, 2009
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First time i played this game i was hoping it would get better along the way i gave up when i got hope's summon.

Second time i played it (months later) i oddly enjoyed it a lot more and finished

im giving a lot of games second chances they seem better for some reason
 

Googenstien

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Seems most people who rip the game have hardly played it which is fine I guess.. if y ou dont like it you dont like it. But, with games getting knocked on for being short these days I think this one is pretty long on average - especially if you watch the cut screens fully.
 

Plinglebob

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AcacianLeaves said:
The reason that amnesiacs are so popular in sci-fi and fantasy stories is to give the audience someone to relate to. They, like us, are entering this world with no prior knowledge about what makes it differ from our own reality. Having a character that's an amnesiac, an idiot, or a traveler gives the characters a reason to provide exposition without sounding awkward. Final Fantasy 13 forgoes any thought of exposition or explanation and just thrusts us into the world and forces us to rely on oddly placed context clues or an immense data log exposition dump.

Its just a really amateur way to tell a story, and I expected more from Square Enix.
Using an amnesiac is also a really boring way of telling a story thats been used so often its become a bit of a running joke. I agree that its a bizarre way to tell a story, but who is more skilled? A story teller who gives you all the information in big, obvious lumps (like a lot of amnesiac stories) or one that gives the information throughout the story? A lot of the time it seems people who complain about the story never finished the game because by the time you finish the game, the whole story is told, all explainations are given and everyones backstory is explained just like it would have been if you were spoon-fed it.

Edit: Just to clarify, I didn't touch the datalog at all during either playthrough.
 

Lullabye

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Straying Bullet said:
soulsabr said:
Googenstien said:
/shrug cant love them all, I found it pretty good and the graphics alone floor me
Graphics arn't everything. I've stopped playing after trying to fight some idiotic summon beast with 50+ arms that pounds me into the ground before I can get my guard up. If I do manage to get my guard up then it takes two rounds to pound me into the ground.
When I try to run, it pounds me into the dust. When I hide behind cover, it plows through my cover and it pounds me into the dust. When I try to follow my teammates, I realize they cannot die, so it's the blind leading the blind and I become a sparrow with brittle bone disease and get pounded into the dirt. - Yahtze

Sorry, couldn't resist, but your situation reminded me of that exactly. Either way, FF13 was probaly one of the most idiotic and horrible games I ever played. Sure the cutscenes are amazing but dear god, that doesn't justify one full playthrough at all.

It reminds me of the fact squareenix openly asked/begged fans regarding this burning question: How will we take the FF franchise from now on?
Well, i kinda like the way they went with Dissidia. I mean, I loooooooove fighting games, so this was like freakin catnip to a cat for me. I kinda wish for the main games that they would go back to exploring tactics grid games. Or maybe do something innovative. Personnaly I'm starting to think FF is a dead series, but I'm waiting til Versus to give my final opinion.
 

fearofsleep

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Aug 3, 2010
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i honestly really like this game
while its true that the first 3 hours are just seeing how fast you can pick auto-battle, once you get paradigms and the crystarium the battle system becomes really fun
the story, along with the rest of the game, becomes much better and clearer halfway through
i guess you just need patience
 

Veldt Falsetto

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Dec 26, 2009
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sorry for the short reply but seriously...you're an idiot for not saving anyway, have you never played a game that requires more than 3 braincells to play because really, you're ragging on the game because you didn't save and died on chapter 1...you must be really bad because as you put it yourself, the game plays for you.

sorry but I just can't believe anyone died on chapter 1 and didn't save it at every save point they saw...tell me that isn't stupid, please!

EDIT: Also...what the hell, I just remembered that you can retry any battle as many times as you possibly want, what the hell are you complaining for you absolute troll you. you may not like the story so far but you haven't played anything before the concept of any game play got introduced to you.

You sir deserve a medal for stupidest person of the year.
 

Sassafrass

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Aug 24, 2009
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Banok said:
I did progress though the tacky cutscenes to playing some cliche metrosexual gang member and finally had a move other than "attack" I call "throw grenade 1 meter onto the floor", my guy died (ironically from a wolf biting him and not the 10 grenades I just recently detonated on myself) and then the game moved me back all the way to when I last saved it at the very beginning. You see square enix had this fantastic idea that to save the game you have to go to little computers in the maps and tell them to save. I asked myself: do I really want to put up with all that drab again just to see if this game does ever get somewhat decent? obviously the answer was no.
...
... ...What? Tell me, had you ever played any J-RPG before this one?
These games don't auto-save to my knowledge. And the saving in FF XIII takes about 5 to 10 seconds. It's not the games fault you didn't save, it's yours. Really, it's not that hard, just go up to the little computer, press a few buttons and save the game. It really is as simple as that.
And as someone said, it gives you the choice to restart any battle you lose, to avoid said incidents happening so...yeah. Pay a lot more attention next time and save the game more then once.

Trust me, it'll help you in the long run.

OT: This sums up what I think about the game. [http://www.escapistmagazine.com/forums/read/326.203989-Sassafrass-Reviews-Final-Fantasy-13-English-360-and-a-small-extra]
 

Akihiko

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Aug 21, 2008
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Straying Bullet said:
soulsabr said:
Googenstien said:
/shrug cant love them all, I found it pretty good and the graphics alone floor me
Graphics arn't everything. I've stopped playing after trying to fight some idiotic summon beast with 50+ arms that pounds me into the ground before I can get my guard up. If I do manage to get my guard up then it takes two rounds to pound me into the ground.
When I try to run, it pounds me into the dust. When I hide behind cover, it plows through my cover and it pounds me into the dust. When I try to follow my teammates, I realize they cannot die, so it's the blind leading the blind and I become a sparrow with brittle bone disease and get pounded into the dirt. - Yahtze

Sorry, couldn't resist, but your situation reminded me of that exactly. Either way, FF13 was probaly one of the most idiotic and horrible games I ever played. Sure the cutscenes are amazing but dear god, that doesn't justify one full playthrough at all.

It reminds me of the fact squareenix openly asked/begged fans regarding this burning question: How will we take the FF franchise from now on?
Is it any wonder that Square Enix don't know where to take the series? For the past two games they've released in the main series, they've been burned to the ground by old fans because they decided to change things. Take a look at the thread about that news article on escapist and you can see how mixed peoples replies are over the matter. Not even the bloody fans can agree on where the series should go.

I feel sorry for developers in all honesty. People complain if the game stays the same without innovation(Honestly, I'm probably one of those people, I'm sick of seeing the same games re-released over and over, play the original if you love it so much), and people complain if a company tries something new which differs from the original style.
 

Sassafrass

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Aug 24, 2009
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Banok said:
Oh its been done before aons ago, but surely after the press start and select save, autosave and even CHECKPOINTS was invented you'd think we didn't have to be forced to replay an entire small section of the game. let alone a section which was basically me watching the ai fight for me.

maybe I will give it another go. I've never liked final fantasy games in the slightest, but the first ever and probably only hot girl I've met who plays games loves them. I'd probably rather be forced to watch twilight or something.
Just found this post, allow me to dissect it for you.

As for the auto-save and other rubbish, it has never been like that in any FF I've played. Every FF I've played (FF VII through to X-2 then XIII) have had save points. It's a tradition for FF games to have them. If they had a menu on which you could scroll down and save, it would remove the challenge that it can give you. And I mentioned and Veldt Falsetto [http://www.escapistmagazine.com/forums/jump/9.224933.7638369] mentioned, you can replay any fight you lost right from the beginning of said fight, which is kinda like a check-point system. And if I remember correctly, FF XIII is pretty generous with the save points.

And your second paragraph just astounded me.
You've never liked them (FF games), but yet you'll play one just because a girl you like does. You know, she might like you even though you don't like the FF series. I don't do anything I don't enjoy doing/playing. I wouldn't change just because a girl has come along and likes that certain something I happen to hate.