FF13 rage quit post

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Jupsto

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Feb 8, 2008
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quick replies to comments:

making you replay sections of game is a cheap lazy development substitute for actual challenging gameplay.

I'm not denying it was a epic fail moment when I died, but first 30 minutes I didn't have to look at my hp bar so I didn't even notice I was dieing.

I DID SAVE, I said in OP it moved me to my last save point. the only save point I encountered I saved at. maybe I didn't see one, but I doubt it the maps are quite literally linear (straight roads ffs).

pokemon is a jrpg which doesn't have save points. so hah your wrong.

if there is a way to redo the battle, dont blame me. blame the stupid game, it automatically put me back to where I was 30 minutes ago. was it stupid to assume I had to replay those 30 minutes? of course not you douchebag.

I find it funny you think its immoral or something xD, to me playing a game to have common ground to talk to someone is a perfectly legit reason to play game.
 

TheSupremeForce

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Jul 19, 2009
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busterkeatonrules said:
TheSupremeForce said:
Final Fantasy 13 is the best Final Fantasy since the SNES days.
How, exactly? Would you care to elaborate?
I never cared for the pointless wandering through areas that all eventually led to the same place anyway, so being "railroaded" wasn't an issue. The characters actually develop as the story progresses, unlike most FF characters. I enjoyed the combat system (aside from the stupid Persona like idea that "main character death equals losing" aspect).

I've never been a fan of 7 or 8, so there's that aspect, as well. I did really like 9, but didn't think the characters were that great. 10 was fun to play, but I hated the plot and didn't care for most of the characters. 12 had Balthier.

While 9 comes close, I definitely believe that 13 is the best FF since the SNES days.
 

Brain_Cleanser

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Dec 18, 2009
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gof22 said:
I didn't like Final Fantasy XIII that much either. I hate how if the you are playing as is taken down the game is over. I hate how if the person you are playing as dies the game ends. If one of the other characters in my party have a phoenix down why can't they use it on my character?
The way I interpreted it was that since whoever you were playing was in charge of the WHOLE PARTY, they took getting knocked down THAT MUCH more seriously, and Cie'thed (I think I spelled that right. Haven't played the game in a few months, despite meaning to platinum it) right then and there. You can't phoenix down that shit.

I played FF13 from start to finish and enjoyed every damn second of it. The visuals and voice acting were spectacular, the music divine, and the characters annoying likeable and relateable, and developed alot, like actual people *coughHopecough*. It had its weak points, but EVERY game does. And it gave bosses some actual unrelenting difficulty, cuz, goddamn, I hardly ever have to redo bosses in FF games, it was like I was playing MegaTen.

And I never understood the "It gets better 20 hours in" thing. I thought it was good from start to finish. You get an open world after twenty hours, but that doesn't mean it " got good", you just got more places to walk around. And Chocobos <3.
 

AcacianLeaves

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Sep 28, 2009
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JinxyKatte said:
AcacianLeaves said:
Banok said:
I was posting a reply to the other final fantasy 13 thread when I started putting alot more rage into it than I anticipated and thought maybe its threadworthy;


I tried playing that shite game the other day, I trudged through the auto battle begining, hoping the game might get less incredibly dull when I learn a move other than "attack" and pherhaps something other than press auto battle and watch my character win its own battles becomes viable. Then when I did progress though the tacky cutscenes to playing some cliche metrosexual gang member and finally had a move other than "attack" I call "throw grenade 1 meter onto the floor", my guy died (ironically from a wolf biting him and not the 10 grenades I just recently detonated on myself) and then the game moved me back all the way to when I last saved it at the very beginning. You see square enix had this fantastic idea that to save the game you have to go to little computers in the maps and tell them to save. I asked myself: do I really want to put up with all that drab again just to see if this game does ever get somewhat decent? obviously the answer was no.
Good Lord man if you can't even make it half an hour in to a Final Fantasy game without knowing how to save what business do you have even trying?

I hate this whole it gets better after 25 hours bollocks no it fucking doesnt.

I happened to this it was awesome from the start. I am so sick of people ragging on this game.


It wasn't my favorite entry either, and though I hate the "it gets better after 25 hours" spiel it really does. Apparently everyone in Japan has that kind of time. It's still a pretty terrible game that makes you trudge through an unnecessarily long 'tutorial' before you're actually allowed the full access to the GAME part, but at this point several months out you should have known that shit.
Wait, what? Those don't appear to be the words that I used. What sorcery is this?
Plinglebob said:
Using an amnesiac is also a really boring way of telling a story thats been used so often its become a bit of a running joke. I agree that its a bizarre way to tell a story, but who is more skilled? A story teller who gives you all the information in big, obvious lumps (like a lot of amnesiac stories) or one that gives the information throughout the story? A lot of the time it seems people who complain about the story never finished the game because by the time you finish the game, the whole story is told, all explainations are given and everyones backstory is explained just like it would have been if you were spoon-fed it.

Edit: Just to clarify, I didn't touch the datalog at all during either playthrough.
An amnesiac may not be the best example, but my point remains. You have someone in a story that the audience can relate to, and that things can be explained to. This doesn't have to be via exposition dumps, but at least they could make an effort in telling us what a fal'Cie is supposed to be within 10 hours of throwing the name around. Yes, you can have a basic understanding of the plot without visiting the data log but you would get it in weird chunks and a disjointed way. It's not about spoon-feeding the story (which incidentally is exactly what the data log does), it's about telling the story in a way that grabs the attention of the audience. All the characters in the game seem to know what's going on about 15 hours before I do, so who exactly am I supposed to relate to?

Again, I don't think it's a terrible game and it certainly isn't the worst Final Fantasy story ever made (*cough*FF8*cough*), it's just a terribly strange way to try and tell a story. In a game that is almost 100% about story that's a real problem for me.
 

Calum_M

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Nov 20, 2009
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I have many problems with this thread.

1. You were about what, an hour? Two hours at most into the game? And you died once and thought "Well, the game must be terrible."?

2. If you're going to get annoyed at losing time because of save points, save more often. There are save points about every 10 minutes in that game. Or, y'know. Just don't lose to the tutorial.

3. "do I really want to put up with all that drab again just to see if this game does ever get somewhat decent?". Of course not. Why would you want to get value for your money?

4. You bought this game just to impress a girl?
 

Bat Vader

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Mar 11, 2009
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Brain_Cleanser said:
gof22 said:
I didn't like Final Fantasy XIII that much either. I hate how if the you are playing as is taken down the game is over. I hate how if the person you are playing as dies the game ends. If one of the other characters in my party have a phoenix down why can't they use it on my character?
The way I interpreted it was that since whoever you were playing was in charge of the WHOLE PARTY, they took getting knocked down THAT MUCH more seriously, and Cie'thed (I think I spelled that right. Haven't played the game in a few months, despite meaning to platinum it) right then and there. You can't phoenix down that shit.

I played FF13 from start to finish and enjoyed every damn second of it. The visuals and voice acting were spectacular, the music divine, and the characters annoying likeable and relateable, and developed alot, like actual people *coughHopecough*. It had its weak points, but EVERY game does. And it gave bosses some actual unrelenting difficulty, cuz, goddamn, I hardly ever have to redo bosses in FF games, it was like I was playing MegaTen.

And I never understood the "It gets better 20 hours in" thing. I thought it was good from start to finish. You get an open world after twenty hours, but that doesn't mean it " got good", you just got more places to walk around. And Chocobos <3.
The voice acting was pretty good. The fighting in FFXIII is much better than having to wait ten seconds before I could use my arm to swing a sword again or put ketchup on a hamburger. I like the combat in Kingdom Hearts 1 & 2 more and I was hoping FF13 would have that type of combat as well. It does seem to have it somewhat but being able to run around and attack enemies would have been nicer in my opinion.

All of these things are just my opinions though, nothing more.